Author Topic: Chips Challenge for TI-Nspire  (Read 65087 times)

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Offline apcalc

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Re: Chips Challenge for TI-Nspire
« Reply #45 on: September 19, 2010, 11:00:54 am »
Here is a much better screenshot of this. I put a slight key delay in and I made it so your current position is a gray square (the other gray squares act like walls).


Offline DJ Omnimaga

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Re: Chips Challenge for TI-Nspire
« Reply #46 on: September 19, 2010, 12:42:56 pm »
Nice, also the executable seems kinda small so far. I wonder how large it will be once finished. Do you think it might be the same size as the TI-84+ version (if we do not take sprite data into account)?

Offline apcalc

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Re: Chips Challenge for TI-Nspire
« Reply #47 on: September 19, 2010, 02:56:45 pm »
Well, that is kinda  small because (1) There is almost nothing to the actual game engine (it only checks if you hit a wall or not)  This will be much more complex when I add more things (2) I have not done anything regarding things like monsters (these could pose a challenge to me) (3) that "level" is only a 15x15 array.  The actual levels are much larger.

I have no idea how large this will be when finished.
« Last Edit: September 19, 2010, 02:57:14 pm by apcalc »


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Re: Chips Challenge for TI-Nspire
« Reply #48 on: September 19, 2010, 03:01:37 pm »
Ah ok I was wondering mostly due to the levels. I think calc84maniac simply converted them automatically or used them as they are (which is why the game was finished so fast if I remember), but I don't know if they used some sort of compression.

Offline calc84maniac

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Re: Chips Challenge for TI-Nspire
« Reply #49 on: September 19, 2010, 03:26:17 pm »
Here is a nice reference for the Chip's Challenge level format: http://www.seasip.demon.co.uk/ccfile.html

I just included the literal data from the CHIPS.DAT file and parsed it.
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Re: Chips Challenge for TI-Nspire
« Reply #50 on: September 19, 2010, 03:29:50 pm »
This is looking really nice already :D Cant wait to see more progress!  ^^

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Re: Chips Challenge for TI-Nspire
« Reply #51 on: September 19, 2010, 04:08:22 pm »
Looks really cool :) Can't wait to see more progress. Good luck!
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Re: Chips Challenge for TI-Nspire
« Reply #52 on: September 19, 2010, 05:12:30 pm »
Looks great!  Nice job. ;D

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Re: Chips Challenge for TI-Nspire
« Reply #53 on: September 19, 2010, 11:47:46 pm »
Here is a nice reference for the Chip's Challenge level format: http://www.seasip.demon.co.uk/ccfile.html

I just included the literal data from the CHIPS.DAT file and parsed it.
Ah I see, nice idea :D

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Re: Chips Challenge for TI-Nspire
« Reply #54 on: October 12, 2010, 02:11:18 pm »
The game is awsome dude! even better than the game itself! what language are you doing this on? how many megs will it be?

Offline apcalc

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Re: Chips Challenge for TI-Nspire
« Reply #55 on: October 12, 2010, 06:48:46 pm »
The game is awsome dude! even better than the game itself! what language are you doing this on? how many megs will it be?

This is being programmed in C.  I have no idea how large this program will be, as I have just barley started it.
« Last Edit: October 12, 2010, 06:49:33 pm by apcalc »


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Re: Chips Challenge for TI-Nspire
« Reply #56 on: October 12, 2010, 10:44:32 pm »
I thought there was an update, but instead I lost the game, 3 times :(

Offline apcalc

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Re: Chips Challenge for TI-Nspire
« Reply #57 on: October 30, 2010, 08:12:56 pm »
I thought there was an update, but instead I lost the game, 3 times :(

This time, there is an update, but, just to keep the record:  The Game, The Game, The Game! :P

Do I see animated tiles?  It is a kinda poor implementation of this, but it is a start! ;D



Offline Hot_Dog

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Re: Chips Challenge for TI-Nspire
« Reply #58 on: October 30, 2010, 08:31:53 pm »
Wow, awesome!

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Re: Chips Challenge for TI-Nspire
« Reply #59 on: October 31, 2010, 04:36:43 am »
Wow animated tiles will be really great!