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Offline ben_g

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Re: Code Golf Contest #5
« Reply #15 on: August 11, 2014, 07:16:25 pm »

It's slow and huge, but it's a start.
My projects
 - The Lost Survivors (Unreal Engine) ACTIVE [GameCommandoSquad main project]
 - Oxo, with single-calc multiplayer and AI (axe) RELEASED (screenshot) (topic)
 - An android version of oxo (java)  ACTIVE
 - A 3D collision detection library (axe) RELEASED! (topic)(screenshot)(more recent screenshot)(screenshot of it being used in a tilemapper)
Spoiler For inactive:
- A first person shooter with a polygon-based 3d engine. (z80, will probably be recoded in axe using GLib) ON HOLD (screenshot)
 - A java MORPG. (pc) DEEP COMA(read more)(screenshot)
 - a minecraft game in axe DEAD (source code available)
 - a 3D racing game (axe) ON HOLD (outdated screenshot of asm version)

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Offline JWinslow23

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Re: Code Golf Contest #5
« Reply #16 on: August 11, 2014, 07:17:42 pm »

It's slow and huge, but it's a start.
I believe I had something like that, except 100 bytes smaller.
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Offline Adriweb

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Re: Code Golf Contest #5
« Reply #17 on: August 11, 2014, 07:51:34 pm »
down to 500 bytes with no true-randomness as well as no check for spawn location

With both, 613 bytes >.<

Anyway, submitted.

GL HF


Edit : 596 bytes;
« Last Edit: August 12, 2014, 08:39:47 am by Adriweb »
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Offline JWinslow23

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Re: Code Golf Contest #5
« Reply #18 on: August 12, 2014, 10:25:26 am »
Anyway, submitted.
...then where's the PM? :P
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Offline Adriweb

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Re: Code Golf Contest #5
« Reply #19 on: August 12, 2014, 10:29:48 am »
It was the pastebin on the IRC PM :P

But anyway, I forum-PM'd you ^^
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Offline JWinslow23

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Re: Code Golf Contest #5
« Reply #20 on: August 12, 2014, 10:31:06 am »
It was the pastebin on the IRC PM :P

But anyway, I forum-PM'd you ^^
Oh, that's why you sent it to me there. :-\ Well, I mean forum PM from now on. Just like last contest. :P

Also, check that your board is square.
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Offline Adriweb

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Re: Code Golf Contest #5
« Reply #21 on: August 12, 2014, 10:48:52 am »
it is. 9x9.

Got the PM, btw ?
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Offline JWinslow23

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Re: Code Golf Contest #5
« Reply #22 on: August 12, 2014, 11:02:33 am »
it is. 9x9.

Got the PM, btw ?
Should've responded to you. :)

Oh, and I have 2 entries of my own. They are board size 21*21 and 165*165, respectively. They are the largest square boards for their platforms that fit the rules.
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Offline ben_g

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Re: Code Golf Contest #5
« Reply #23 on: August 12, 2014, 12:15:02 pm »
...
You must make a game of Snake (or Nibbles, if you know it as that). It must follow all of these guidelines:
  • It must be played on an square "grid" (each space being the width of one snake segment) as large as possible
  • The graphics for the food and the snake segments must each be different
  • The border must be clearly defined, and have different graphics from the food or the snake
   [li]The food must spawn randomly, Adriweb :P [/li]
   [li]The snake is moved with interactive input (such as a getKey-like command) if possible; if not supported, you may enter a direction each frame[/li]
   [li]Your snake must wrap around the sides of the board[/li]
   [li]At game's end, the program must display however many pieces of food were eaten in some way[/li]
   [li]Your game, above all, must be playable :P [/li]
[/list]
...
It's not clearly mentioned in the rules, but shouldn't the food always spawn in an empty space as well (not on the snake)?
My projects
 - The Lost Survivors (Unreal Engine) ACTIVE [GameCommandoSquad main project]
 - Oxo, with single-calc multiplayer and AI (axe) RELEASED (screenshot) (topic)
 - An android version of oxo (java)  ACTIVE
 - A 3D collision detection library (axe) RELEASED! (topic)(screenshot)(more recent screenshot)(screenshot of it being used in a tilemapper)
Spoiler For inactive:
- A first person shooter with a polygon-based 3d engine. (z80, will probably be recoded in axe using GLib) ON HOLD (screenshot)
 - A java MORPG. (pc) DEEP COMA(read more)(screenshot)
 - a minecraft game in axe DEAD (source code available)
 - a 3D racing game (axe) ON HOLD (outdated screenshot of asm version)

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Offline Adriweb

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Re: Code Golf Contest #5
« Reply #24 on: August 12, 2014, 12:50:37 pm »
Yes indeed, it must.

(it's what takes me ~90 bytes :P)
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Offline JWinslow23

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Re: Code Golf Contest #5
« Reply #25 on: August 12, 2014, 01:31:10 pm »
...
You must make a game of Snake (or Nibbles, if you know it as that). It must follow all of these guidelines:
  • It must be played on an square "grid" (each space being the width of one snake segment) as large as possible
  • The graphics for the food and the snake segments must each be different
  • The border must be clearly defined, and have different graphics from the food or the snake
  • The food must spawn on a random EMPTY square, Adriweb :P
  • The snake is moved with interactive input (such as a getKey-like command) if possible; if not supported, you may enter a direction each frame
  • Your snake must wrap around the sides of the board
  • At game's end, the program must display however many pieces of food were eaten in some way
  • Your game, above all, must be playable :P
...

It's not clearly mentioned in the rules, but shouldn't the food always spawn in an empty space as well (not on the snake)?

What unclear rule? :P

Also, this:
« Last Edit: August 12, 2014, 01:33:43 pm by JWinslow23 »
Did you know that "Ammonia Gas" rearranged is "As Omnimaga"?
Click here for the only set of games you'll ever need
= ?

Offline ben_g

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Re: Code Golf Contest #5
« Reply #26 on: August 12, 2014, 01:46:49 pm »
Also:
...
You must make a game of Snake (or Nibbles, if you know it as that). It must follow all of these guidelines:
  • It must be played on an square "grid" (each space being the width of one snake segment) as large as possible
  • ...
...


Large enough for you?  :P
(it automatically adjusts to the screen size, and that at only 1580 bytes)
« Last Edit: August 12, 2014, 02:09:00 pm by ben_g »
My projects
 - The Lost Survivors (Unreal Engine) ACTIVE [GameCommandoSquad main project]
 - Oxo, with single-calc multiplayer and AI (axe) RELEASED (screenshot) (topic)
 - An android version of oxo (java)  ACTIVE
 - A 3D collision detection library (axe) RELEASED! (topic)(screenshot)(more recent screenshot)(screenshot of it being used in a tilemapper)
Spoiler For inactive:
- A first person shooter with a polygon-based 3d engine. (z80, will probably be recoded in axe using GLib) ON HOLD (screenshot)
 - A java MORPG. (pc) DEEP COMA(read more)(screenshot)
 - a minecraft game in axe DEAD (source code available)
 - a 3D racing game (axe) ON HOLD (outdated screenshot of asm version)

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Offline Adriweb

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Re: Code Golf Contest #5
« Reply #27 on: August 12, 2014, 04:23:56 pm »
Hum, as large as possible now.... mkay

I'm down to 551 bytes btw in Lua, not with this new rule though

Edit : nevermind, 555 bytes for a well defined grid (which is now 23x23)
« Last Edit: August 12, 2014, 04:40:18 pm by Adriweb »
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Offline JWinslow23

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Re: Code Golf Contest #5
« Reply #28 on: August 12, 2014, 05:13:58 pm »
I would have a 63*63 board for TI-83+ BASIC, but that would break the rule of "border, food, and snake graphics must be different". And I have a ~280 byte one in TI-83+ BASIC, but it breaks the rule of "largest possible board". Oh, the things I do to myself...
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Offline Adriweb

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Re: Code Golf Contest #5
« Reply #29 on: August 12, 2014, 05:17:36 pm »
That's also true for the Nspire, can't really see anything with a 1px thing (especially on clickpads) so I've made the biggest square that's enjoyable to play with I guess (not confusing at least)
making it bigger wouldn't take more bytes for me though, I believe, so it's not really the point ^^
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