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Offline TIfanx1999

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Re: Code Golf - The Reboot #2
« Reply #30 on: June 11, 2015, 07:36:09 pm »
Oh, I misinterpreted what that line meant. I thought it meant that key repeat was ok.
*edit*Hmm... I'm not sure how to make this work without key repeat. Other than doing something really bloated or silly. I'll have to give it some thought.
« Last Edit: June 11, 2015, 07:53:43 pm by Art_of_camelot »

Offline CKH4

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Re: Code Golf - The Reboot #2
« Reply #31 on: June 11, 2015, 08:48:42 pm »
Well me and ben_g must have the same program because that is exactly what I got in ti basic.
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Offline lirtosiast

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Re: Code Golf - The Reboot #2
« Reply #32 on: June 11, 2015, 08:51:38 pm »
I could write literally 1030 distinct 57-byte solutions, so I'm not sure that ben_g's is the same as yours.

That's without the header, right?

Offline CKH4

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Re: Code Golf - The Reboot #2
« Reply #33 on: June 11, 2015, 09:31:15 pm »
Actually I got mine down to 43 without the header and name. I used a bit of an annoying way to remove key repeat though. It still follows all of the rules.

Also 1030  *.*
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Offline lirtosiast

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Re: Code Golf - The Reboot #2
« Reply #34 on: June 11, 2015, 10:01:07 pm »
Just be very sure you actually avoided any key repeat, because pimath is (justifiably) strict at ensuring it works.

Actually, about 1070. Of course I can't really write them all out, but I could theoretically.

Offline CKH4

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Re: Code Golf - The Reboot #2
« Reply #35 on: June 11, 2015, 10:09:59 pm »
Yes I am sure key repeat doesn't work. 10^70 just because of placement?
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Offline lirtosiast

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Re: Code Golf - The Reboot #2
« Reply #36 on: June 11, 2015, 10:20:54 pm »
No, not just placement—there are only a few dozen ways at most to rearrange statements in a given algorithm.

Offline CKH4

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Re: Code Golf - The Reboot #2
« Reply #37 on: June 11, 2015, 10:23:14 pm »
OK. I wasn't sure if placement was enough. Also since the op hasn't been updated in a while what's the winning number so far?
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Offline pimathbrainiac

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Re: Code Golf - The Reboot #2
« Reply #38 on: June 11, 2015, 10:27:22 pm »
Yeah, sorry about that. It will be updated tomorrow. I just have to sift through a ton of entries and my parents are keeping me busy.
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Offline CKH4

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Re: Code Golf - The Reboot #2
« Reply #39 on: June 11, 2015, 10:29:11 pm »
Can't wait! I'll submit mine if there's any chance of it winning. Maybe I'll find some way to cut it down some more.
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Offline TIfanx1999

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Re: Code Golf - The Reboot #2
« Reply #40 on: June 12, 2015, 12:25:06 am »
Well, I have a working solution now, but holy bloat city. It's sitting at 100 bytes. :'( I'm sure there's a simpler solution that I'm just not seeing. At least it works now though. :D

Offline Siapran

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Re: Code Golf - The Reboot #2
« Reply #41 on: June 12, 2015, 04:34:27 am »
139 bytes in pico8

actually I could try lua bytecode
« Last Edit: June 12, 2015, 07:52:53 am by Siapran »

Offline Jim Bauwens

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Re: Code Golf - The Reboot #2
« Reply #42 on: June 12, 2015, 01:25:46 pm »
127 bytes in TI-Nspire Lua.

Offline CKH4

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Re: Code Golf - The Reboot #2
« Reply #43 on: June 12, 2015, 01:59:09 pm »
41 bytes in ti basic. If only I could lower the size of my getKey stuffs.
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Offline pimathbrainiac

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Re: Code Golf - The Reboot #2
« Reply #44 on: June 12, 2015, 02:01:43 pm »
Updated the rankings for all the people who sent me PMs with the source.
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