Author Topic: [ENDED] (Results Soon) Code Golf - The Reboot #2  (Read 46727 times)

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Offline LDStudios

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Re: Code Golf - The Reboot #2
« Reply #15 on: June 09, 2015, 05:46:22 pm »
153 bytes in PICO-8 (sorry Juju ^.^)



Offline Juju

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Re: Code Golf - The Reboot #2
« Reply #16 on: June 10, 2015, 07:11:58 pm »
Dammit. How.

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Offline lirtosiast

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Re: Code Golf - The Reboot #2
« Reply #17 on: June 10, 2015, 09:55:42 pm »
Do we need to initialize the cursor at all (is it fine if the position of the cursor is the same as it was last session, and the program throws an error if a certain variable has an invalid value?)

Edit: I was told that we don't.

Is it acceptable if moving to the 5984 other pixels on the graph screen works, but not the single pixel (0,0)?

Edit: Never mind, I wasn't able to save that byte.
« Last Edit: June 10, 2015, 10:57:59 pm by lirtosiast »

Offline Juju

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Re: Code Golf - The Reboot #2
« Reply #18 on: June 11, 2015, 12:43:46 am »
153 bytes in PICO-8 (sorry Juju ^.^)
Wait, did you do the "If a key is held, it doesn't matter. 1 pixel of movement per press." rule? Otherwise, I'm down to 162 bytes now :P

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Offline LDStudios

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Re: Code Golf - The Reboot #2
« Reply #19 on: June 11, 2015, 06:31:04 am »
153 bytes in PICO-8 (sorry Juju ^.^)
Wait, did you do the "If a key is held, it doesn't matter. 1 pixel of movement per press." rule? Otherwise, I'm down to 162 bytes now :P
I just used btnp, that was the closest thing to doing that I could figure, I applaud you if you had found a better way of doing that ^.^
EDIT: Nevermind, thought of a good way to do that, I guess my old entry is invalid then, but I think I can implement this without throwing on too many extra characters :P



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Re: Code Golf - The Reboot #2
« Reply #20 on: June 11, 2015, 12:05:25 pm »
Yeah, BTNP still returns true every 4 frames, which is not what we want.

EDIT: 153 bytes! Which is the same score you got, but with the 1 pixel of movement per press thing xD

EDIT: 149! I forgot to remove one useless declaration. That's pretty crazy.
« Last Edit: June 11, 2015, 12:52:21 pm by Juju »

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Offline LDStudios

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Re: Code Golf - The Reboot #2
« Reply #21 on: June 11, 2015, 04:14:36 pm »
Yeah, BTNP still returns true every 4 frames, which is not what we want.

EDIT: 153 bytes! Which is the same score you got, but with the 1 pixel of movement per press thing xD

EDIT: 149! I forgot to remove one useless declaration. That's pretty crazy.
dam.. now that i fixed key presses, I'm at 202



Offline Juju

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Re: Code Golf - The Reboot #2
« Reply #22 on: June 11, 2015, 04:38:18 pm »

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Re: Code Golf - The Reboot #2
« Reply #23 on: June 11, 2015, 05:46:29 pm »
I'm down to 137 bytes :3

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Re: Code Golf - The Reboot #2
« Reply #24 on: June 11, 2015, 07:12:29 pm »
I'm curious though, I think you'd have to initialize the pixel somewhere on the screen(IE set an intial value fo the coordinates). Otherwise, it's possible your program will error from the start if the pixel is trying to display out of bounds. Also, just submitted an entry in TI-BASIC. How is size counted for TI-BASIC? Does the program name add to the size(My program name is a single character)?

Offline lirtosiast

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Re: Code Golf - The Reboot #2
« Reply #25 on: June 11, 2015, 07:22:30 pm »
I'm told (this is the way JWinslow23 did it, anyway) that the program size is equal to the sum of the size of each token in your code, or equivalently the size shown on [2nd][MEM], minus the size of the program name, minus nine bytes. So the name doesn't matter.

I asked pimath about initializing the cursor, and they said it was unnecessary.

Offline TIfanx1999

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Re: Code Golf - The Reboot #2
« Reply #26 on: June 11, 2015, 07:24:44 pm »
So how large is a single char program name, and why minus nine additional bytes?

Offline lirtosiast

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Re: Code Golf - The Reboot #2
« Reply #27 on: June 11, 2015, 07:26:06 pm »
The TI operating system has some sort of nine-byte header that it uses to store information about the program; that shouldn't count.

The size of a program name is the number of characters in it; one character=one byte.

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Re: Code Golf - The Reboot #2
« Reply #28 on: June 11, 2015, 07:29:11 pm »
Ah, ok. Thanks. If I drop initializing the first pixel that puts me at 60 bytes.

Offline lirtosiast

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Re: Code Golf - The Reboot #2
« Reply #29 on: June 11, 2015, 07:33:24 pm »
Art_of_camelot, did you remember to avoid key repeat? That was tricky for me.