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[ENDED] (Results Soon) Code Golf - The Reboot #2
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Topic: [ENDED] (Results Soon) Code Golf - The Reboot #2 (Read 47367 times)
0 Members and 2 Guests are viewing this topic.
TIfanx1999
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Re: Code Golf - The Reboot #2
«
Reply #30 on:
June 11, 2015, 07:36:09 pm »
Oh, I misinterpreted what that line meant. I thought it meant that key repeat was ok.
*edit*Hmm... I'm not sure how to make this work without key repeat. Other than doing something really bloated or silly. I'll have to give it some thought.
«
Last Edit: June 11, 2015, 07:53:43 pm by Art_of_camelot
»
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CKH4
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Re: Code Golf - The Reboot #2
«
Reply #31 on:
June 11, 2015, 08:48:42 pm »
Well me and ben_g must have the same program because that is exactly what I got in ti basic.
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lirtosiast
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Re: Code Golf - The Reboot #2
«
Reply #32 on:
June 11, 2015, 08:51:38 pm »
I could write literally 10
30
distinct 57-byte solutions, so I'm not sure that ben_g's is the same as yours.
That's without the header, right?
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CKH4
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Re: Code Golf - The Reboot #2
«
Reply #33 on:
June 11, 2015, 09:31:15 pm »
Actually I got mine down to 43 without the header and name. I used a bit of an annoying way to remove key repeat though. It still follows all of the rules.
Also 10
30
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lirtosiast
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Re: Code Golf - The Reboot #2
«
Reply #34 on:
June 11, 2015, 10:01:07 pm »
Just be very sure you actually avoided any key repeat, because pimath is (justifiably) strict at ensuring it works.
Actually, about 10
70
. Of course I can't really write them all out, but I could theoretically.
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CKH4
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Re: Code Golf - The Reboot #2
«
Reply #35 on:
June 11, 2015, 10:09:59 pm »
Yes I am sure key repeat doesn't work. 10^70 just because of placement?
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lirtosiast
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Re: Code Golf - The Reboot #2
«
Reply #36 on:
June 11, 2015, 10:20:54 pm »
No, not just placement—there are only a few dozen ways at most to rearrange statements in a given algorithm.
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CKH4
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Re: Code Golf - The Reboot #2
«
Reply #37 on:
June 11, 2015, 10:23:14 pm »
OK. I wasn't sure if placement was enough. Also since the op hasn't been updated in a while what's the winning number so far?
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dagaem
Re: Code Golf - The Reboot #2
«
Reply #38 on:
June 11, 2015, 10:27:22 pm »
Yeah, sorry about that. It will be updated tomorrow. I just have to sift through a ton of entries and my parents are keeping me busy.
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CKH4
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Re: Code Golf - The Reboot #2
«
Reply #39 on:
June 11, 2015, 10:29:11 pm »
Can't wait! I'll submit mine if there's any chance of it winning. Maybe I'll find some way to cut it down some more.
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TIfanx1999
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Re: Code Golf - The Reboot #2
«
Reply #40 on:
June 12, 2015, 12:25:06 am »
Well, I have a working solution now, but holy bloat city. It's sitting at 100 bytes.
I'm sure there's a simpler solution that I'm just not seeing. At least it works now though.
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Siapran
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Re: Code Golf - The Reboot #2
«
Reply #41 on:
June 12, 2015, 04:34:27 am »
139 bytes in pico8
actually I could try lua bytecode
«
Last Edit: June 12, 2015, 07:52:53 am by Siapran
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Jim Bauwens
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Re: Code Golf - The Reboot #2
«
Reply #42 on:
June 12, 2015, 01:25:46 pm »
127 bytes in TI-Nspire Lua.
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CKH4
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Re: Code Golf - The Reboot #2
«
Reply #43 on:
June 12, 2015, 01:59:09 pm »
41 bytes in ti basic. If only I could lower the size of my getKey stuffs.
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dagaem
Re: Code Golf - The Reboot #2
«
Reply #44 on:
June 12, 2015, 02:01:43 pm »
Updated the rankings for all the people who sent me PMs with the source.
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[ENDED] (Results Soon) Code Golf - The Reboot #2