• [ENDED] (Results Soon) Code Golf - The Reboot #2 4 4
Currently:  

Author Topic: [ENDED] (Results Soon) Code Golf - The Reboot #2  (Read 47590 times)

0 Members and 1 Guest are viewing this topic.

Offline TIfanx1999

  • ಠ_ಠ ( ͡° ͜ʖ ͡°)
  • CoT Emeritus
  • LV13 Extreme Addict (Next: 9001)
  • *
  • Posts: 6173
  • Rating: +191/-9
    • View Profile
Re: Code Golf - The Reboot #2
« Reply #30 on: June 11, 2015, 07:36:09 pm »
Oh, I misinterpreted what that line meant. I thought it meant that key repeat was ok.
*edit*Hmm... I'm not sure how to make this work without key repeat. Other than doing something really bloated or silly. I'll have to give it some thought.
« Last Edit: June 11, 2015, 07:53:43 pm by Art_of_camelot »

Offline CKH4

  • LV3 Member (Next: 100)
  • ***
  • Posts: 42
  • Rating: +1/-0
    • View Profile
Re: Code Golf - The Reboot #2
« Reply #31 on: June 11, 2015, 08:48:42 pm »
Well me and ben_g must have the same program because that is exactly what I got in ti basic.
Profiles:
        
Other Peoples Projects:
   
(I like parentheses)

Offline lirtosiast

  • LV3 Member (Next: 100)
  • ***
  • Posts: 44
  • Rating: +1/-0
    • View Profile
Re: Code Golf - The Reboot #2
« Reply #32 on: June 11, 2015, 08:51:38 pm »
I could write literally 1030 distinct 57-byte solutions, so I'm not sure that ben_g's is the same as yours.

That's without the header, right?

Offline CKH4

  • LV3 Member (Next: 100)
  • ***
  • Posts: 42
  • Rating: +1/-0
    • View Profile
Re: Code Golf - The Reboot #2
« Reply #33 on: June 11, 2015, 09:31:15 pm »
Actually I got mine down to 43 without the header and name. I used a bit of an annoying way to remove key repeat though. It still follows all of the rules.

Also 1030  *.*
Profiles:
        
Other Peoples Projects:
   
(I like parentheses)

Offline lirtosiast

  • LV3 Member (Next: 100)
  • ***
  • Posts: 44
  • Rating: +1/-0
    • View Profile
Re: Code Golf - The Reboot #2
« Reply #34 on: June 11, 2015, 10:01:07 pm »
Just be very sure you actually avoided any key repeat, because pimath is (justifiably) strict at ensuring it works.

Actually, about 1070. Of course I can't really write them all out, but I could theoretically.

Offline CKH4

  • LV3 Member (Next: 100)
  • ***
  • Posts: 42
  • Rating: +1/-0
    • View Profile
Re: Code Golf - The Reboot #2
« Reply #35 on: June 11, 2015, 10:09:59 pm »
Yes I am sure key repeat doesn't work. 10^70 just because of placement?
Profiles:
        
Other Peoples Projects:
   
(I like parentheses)

Offline lirtosiast

  • LV3 Member (Next: 100)
  • ***
  • Posts: 44
  • Rating: +1/-0
    • View Profile
Re: Code Golf - The Reboot #2
« Reply #36 on: June 11, 2015, 10:20:54 pm »
No, not just placement—there are only a few dozen ways at most to rearrange statements in a given algorithm.

Offline CKH4

  • LV3 Member (Next: 100)
  • ***
  • Posts: 42
  • Rating: +1/-0
    • View Profile
Re: Code Golf - The Reboot #2
« Reply #37 on: June 11, 2015, 10:23:14 pm »
OK. I wasn't sure if placement was enough. Also since the op hasn't been updated in a while what's the winning number so far?
Profiles:
        
Other Peoples Projects:
   
(I like parentheses)

Offline pimathbrainiac

  • Occasionally I make projects
  • Project Author
  • LV10 31337 u53r (Next: 2000)
  • **********
  • Posts: 1731
  • Rating: +136/-23
  • dagaem
    • View Profile
Re: Code Golf - The Reboot #2
« Reply #38 on: June 11, 2015, 10:27:22 pm »
Yeah, sorry about that. It will be updated tomorrow. I just have to sift through a ton of entries and my parents are keeping me busy.
I am Bach.

Offline CKH4

  • LV3 Member (Next: 100)
  • ***
  • Posts: 42
  • Rating: +1/-0
    • View Profile
Re: Code Golf - The Reboot #2
« Reply #39 on: June 11, 2015, 10:29:11 pm »
Can't wait! I'll submit mine if there's any chance of it winning. Maybe I'll find some way to cut it down some more.
Profiles:
        
Other Peoples Projects:
   
(I like parentheses)

Offline TIfanx1999

  • ಠ_ಠ ( ͡° ͜ʖ ͡°)
  • CoT Emeritus
  • LV13 Extreme Addict (Next: 9001)
  • *
  • Posts: 6173
  • Rating: +191/-9
    • View Profile
Re: Code Golf - The Reboot #2
« Reply #40 on: June 12, 2015, 12:25:06 am »
Well, I have a working solution now, but holy bloat city. It's sitting at 100 bytes. :'( I'm sure there's a simpler solution that I'm just not seeing. At least it works now though. :D

Offline Siapran

  • LV3 Member (Next: 100)
  • ***
  • Posts: 58
  • Rating: +28/-1
  • Space Dwarf
    • View Profile
Re: Code Golf - The Reboot #2
« Reply #41 on: June 12, 2015, 04:34:27 am »
139 bytes in pico8

actually I could try lua bytecode
« Last Edit: June 12, 2015, 07:52:53 am by Siapran »

Offline Jim Bauwens

  • Lua! Nspire! Linux!
  • Editor
  • LV10 31337 u53r (Next: 2000)
  • **********
  • Posts: 1881
  • Rating: +206/-7
  • Linux!
    • View Profile
    • nothing...
Re: Code Golf - The Reboot #2
« Reply #42 on: June 12, 2015, 01:25:46 pm »
127 bytes in TI-Nspire Lua.

Offline CKH4

  • LV3 Member (Next: 100)
  • ***
  • Posts: 42
  • Rating: +1/-0
    • View Profile
Re: Code Golf - The Reboot #2
« Reply #43 on: June 12, 2015, 01:59:09 pm »
41 bytes in ti basic. If only I could lower the size of my getKey stuffs.
Profiles:
        
Other Peoples Projects:
   
(I like parentheses)

Offline pimathbrainiac

  • Occasionally I make projects
  • Project Author
  • LV10 31337 u53r (Next: 2000)
  • **********
  • Posts: 1731
  • Rating: +136/-23
  • dagaem
    • View Profile
Re: Code Golf - The Reboot #2
« Reply #44 on: June 12, 2015, 02:01:43 pm »
Updated the rankings for all the people who sent me PMs with the source.
I am Bach.