Author Topic: Good openGL tutorials?  (Read 2498 times)

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Offline Snake X

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Good openGL tutorials?
« on: March 11, 2013, 09:39:56 pm »
Tutorials are just one of those things that never set you up for the *REAL* work environment... Unless the writer knows this, of course.

Your not going to be using "OpenGL-tutorial-library-1.4.3.zip" in a professional work field. (I made the file name up but you get the idea.)

With that in mind... Looking for a good OpenGL tutorial that does NOT use any proprietary tools/library's for coding and goes into decent detail about the code's.

Note: I will be working in g++ with gedit on arch linux. Seems like everyone is using visual studio c++ these days..

Thanks.
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Offline shmibs

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Re: Good openGL tutorials?
« Reply #1 on: March 11, 2013, 11:10:34 pm »
i haven't done anything with opengl thus far either, but this site looks decent. it looks like gtkmm has a plugin for including opengl windows as well, if you want to work with gtk+/gnome interfaces.

also, if you haven't already, you should check out geany. it's basically gedit with a few nice additional features, like a side pane for keeping track of variables/functions/constants/etc; a built in VTE, so you don't have to keep switching between windows; and useful keybindings, like selecting whole lines or paragraphs at once, commenting/uncommenting and indenting/unindenting sections of code, and compiling/building/running code.

Offline Sorunome

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Re: Good openGL tutorials?
« Reply #2 on: March 11, 2013, 11:12:20 pm »
IIRC on youtube are pretty nice tutorials also, try looking around there

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Re: Good openGL tutorials?
« Reply #3 on: March 11, 2013, 11:23:01 pm »
i haven't done anything with opengl thus far either, but this site looks decent. it looks like gtkmm has a plugin for including opengl windows as well, if you want to work with gtk+/gnome interfaces.

also, if you haven't already, you should check out geany. it's basically gedit with a few nice additional features, like a side pane for keeping track of variables/functions/constants/etc; a built in VTE, so you don't have to keep switching between windows; and useful keybindings, like selecting whole lines or paragraphs at once, commenting/uncommenting and indenting/unindenting sections of code, and compiling/building/running code.
I should try OpenGL as well, thanks for the tutorial ^_^

I usually use command line to program though.
« Last Edit: March 11, 2013, 11:23:37 pm by Juju »

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Offline Snake X

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Re: Good openGL tutorials?
« Reply #4 on: March 12, 2013, 08:20:27 pm »
Can't seem to find a clear winner for this on google... GLFW or SDL?

edit: seems as though GLFW is more oriented towards games from what the OpenGL wiki says...
« Last Edit: March 12, 2013, 08:24:14 pm by Snake X »
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