Author Topic: What's the best C++ 2D graphics Library?  (Read 14721 times)

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Offline TsukasaZX

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Re: What's the best C++ 2D graphics Library?
« Reply #15 on: February 05, 2011, 11:28:24 pm »
I would honestly have to say just stick with C++ and Allegro. It's what I'm using to write Yumé: The Eternal Dreams and it's quite simple. C# and XNA are pretty Windows-only in nature. Unless you're doing solely Windows-only development, in which case go for it I guess.

[edit]I stand corrected on the XNA comments... so.... how about this: why rely on framework ports when you can use something that works on all platforms? :D
« Last Edit: February 05, 2011, 11:29:37 pm by TsukasaZX »
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Offline DJ Omnimaga

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Re: What's the best C++ 2D graphics Library?
« Reply #16 on: February 06, 2011, 02:53:37 am »
One thing, however, is that the person should consider ease of use, too. It's good to have cross compatibility and use a more efficient library of any kind, but then if he's so uncomfortable with it that he produces code that runs slower than if he used a less efficient lib, then he might just give up on the project due to the higher workload/difficulty.