Author Topic: How do you make games with coding???  (Read 11362 times)

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Offline runeazn

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Re: How do you make games with coding???
« Reply #30 on: February 25, 2012, 02:11:33 pm »
little taste as completed one tutorial on python :) http://www.khanacademy.org/
the tutorial wasnt long though, i followed the tutorial on khan academy
, and now i am following the tutorial called "LearnPythonTheHardway" on http://learnpythonthehardway.org haha
any other good tutorials?
« Last Edit: February 25, 2012, 02:13:46 pm by runeazn »

Offline lkj

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Re: How do you make games with coding???
« Reply #31 on: February 25, 2012, 02:24:30 pm »
I'm learning Python with this tutorial.

Offline LincolnB

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Re: How do you make games with coding???
« Reply #32 on: February 25, 2012, 09:27:16 pm »
Not sure if it's been mentioned yet but IMO the best way to display graphics using Python is Pygame (pygame.org) and the best way to package and distribute is as a .EXE file is Py2exe (py2exe.org)
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Offline Link

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Re: How do you make games with coding???
« Reply #33 on: August 29, 2012, 02:29:40 pm »
Basically games are made up with a main loop. What happens is this:

1. Game starts
2. All the windows are set up and so on.
3. You enter the main game loop
4. The loop continually does the following:
   a. Get input, and process it
   b. All game logic (i.e. move sprites, updates positions, and checks collisions.)
   c. Update the screen
   d. Goto [a].
5. Thats it :)

Here is some Pseudo-code of the main loop.
Code: [Select]

while(running){
while(SDL_PollEvent(&Event)) // Get key-presses and process them
currentState->Event(&Event);
currentState->Loop(); // Check gamelogic
currentState->Render(); // Update screen
}

Offline Munchor

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Re: How do you make games with coding???
« Reply #34 on: August 29, 2012, 03:00:57 pm »
Basically games are made up with a main loop. What happens is this:

1. Game starts
2. All the windows are set up and so on.
3. You enter the main game loop
4. The loop continually does the following:
   a. Get input, and process it
   b. All game logic (i.e. move sprites, updates positions, and checks collisions.)
   c. Update the screen
   d. Goto [a].
5. Thats it :)

Here is some Pseudo-code of the main loop.
Code: [Select]

while(running){
while(SDL_PollEvent(&Event)) // Get key-presses and process them
currentState->Event(&Event);
currentState->Loop(); // Check gamelogic
currentState->Render(); // Update screen
}

What a necropost, nice!

Offline ruler501

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Re: How do you make games with coding???
« Reply #35 on: August 29, 2012, 05:36:58 pm »
and isnt that C/++ code...

But good summary of how making games works
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Offline Link

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Re: How do you make games with coding???
« Reply #36 on: August 29, 2012, 07:54:38 pm »
Thanks, and yes it's C++ code from my project, but for all purposes it's Pseudocode, as long it illustrates the concept.

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Re: Re: How do you make games with coding???
« Reply #37 on: August 30, 2012, 08:23:25 pm »
Something I've always found with games, is that you can split them into three main parts. Input, processing, output.

For something like having a picture collide with another, you'd do as what was said earlier and store the coordinate data and use them during processing. You'd store the picture in an object and you'd use a reference to that object, basically variables. What that object is depends on the library you use or a class you write yourself.


Edit: Using tapatalk, didn't realize this was an old thread :P My apologies.

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