Author Topic: VS 2012 + SDL issue  (Read 7249 times)

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Offline jwalker

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VS 2012 + SDL issue
« on: February 01, 2013, 11:01:26 pm »
I got all of the libs/includes/dll's set up correctly and the program compiles just fine, and runs, but the window that pops up doesn't display anything. What its supposed to do is display an image, after some debugging, I think it SDL_LoadBMP cant seem to find the image. The same code worked just fine on Ubuntu at school. I have the image in the same directory as the program and the project, and I have tried just placing the image in C:\, but it still dosen't work. Has anyone else had this problem?

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Offline ruler501

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Re: VS 2012 + SDL issue
« Reply #1 on: February 01, 2013, 11:05:04 pm »
The code might be important. Try with an absolute path to see if maybe its a problem with relative paths?
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Offline jwalker

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Re: VS 2012 + SDL issue
« Reply #2 on: February 01, 2013, 11:52:51 pm »
FIXED: I loaded the image before setting the video mode, although I don't know if it dose have anything to do with it
Was:
Code: [Select]
image = LoadImage("image.bmp");
screen = SDL_SetVideoMode( SCREEN_WIDTH, SCREEN_HEIGHT, SCREEN_BPP, SDL_SWSURFACE );

Now:
Code: [Select]
           screen = SDL_SetVideoMode( SCREEN_WIDTH, SCREEN_HEIGHT, SCREEN_BPP, SDL_SWSURFACE );
image = LoadImage("image.bmp");
« Last Edit: February 01, 2013, 11:53:14 pm by jwalker »
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Re: VS 2012 + SDL issue
« Reply #3 on: February 02, 2013, 12:08:41 am »
Do you use SDL_DisplayFormat for helping loading the image to format well? That could cause the problem with the image.
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Offline jwalker

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Re: VS 2012 + SDL issue
« Reply #4 on: February 02, 2013, 12:57:37 am »
Yes, I had that implemented right away, I based this off of a tutorial I have been using, the source is below if anyone wants it.
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Re: VS 2012 + SDL issue
« Reply #5 on: February 02, 2013, 09:03:12 pm »
New question, when using a list, why does the destructor for the object that you are placing in the list get called?
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Re: VS 2012 + SDL issue
« Reply #6 on: February 02, 2013, 09:13:02 pm »
I wouldn't think it would be.
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Offline jwalker

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Re: VS 2012 + SDL issue
« Reply #7 on: February 02, 2013, 11:28:29 pm »
I was tracing the code with the debugger and it seemed to do that, maybe I messed up somewhere, but it still doesn't make a lot of sense to me that it would call the destructor, when creating an object.
« Last Edit: February 02, 2013, 11:30:23 pm by jwalker »
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Re: Re: VS 2012 + SDL issue
« Reply #8 on: February 03, 2013, 04:27:45 am »
If you are placing an object in one of the SDL containers and goes beyond allocated memory, then the container will move itself to another location in memory. I don't know if it calls the destructor on objects inside itself though.

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Offline jwalker

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Re: VS 2012 + SDL issue
« Reply #9 on: February 03, 2013, 10:51:27 am »
I'm using an STL list as the container, maybe I should look into an SDL one though
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Re: Re: VS 2012 + SDL issue
« Reply #10 on: February 03, 2013, 03:29:10 pm »
Oops, that was a typo, I meant to say STL, as in the Standard Library. :P

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Wait... This just in, the Omnimagians have sent the UN a list of demands that must be met or else the world will be "submitted to the wrath of Netham45's Lobster Army". Such demands include >9001 crates of peanuts, sacrificial blue lobsters, and a wide assortment of cherry flavored items. With such computing power stored in the hands of such people, we can only hope these demands are met.

In the wake of these events, we can only ask, Why? Why do these people make these demands, what caused them to gather, and what are their future plans...

Offline jwalker

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Re: VS 2012 + SDL issue
« Reply #11 on: February 03, 2013, 08:52:51 pm »
Oh, Ok
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Offline ElementCoder

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Re: VS 2012 + SDL issue
« Reply #12 on: February 04, 2013, 05:45:45 am »
Is the image thing fixed yet? It could be a path issue. The path relativity is from where you run the program, so maybe you're running the program in a different folder than your image?

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Offline jwalker

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Re: VS 2012 + SDL issue
« Reply #13 on: February 04, 2013, 08:02:58 am »
The image thing is fixed
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