Author Topic: psp?  (Read 10412 times)

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Offline theuserofallusers

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psp?
« on: February 17, 2014, 11:25:04 pm »
anybody program for psp?
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Offline nspireguy

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Re: psp?
« Reply #1 on: February 18, 2014, 06:34:07 am »
what do you mean?

Offline DJ Omnimaga

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Re: psp?
« Reply #2 on: February 18, 2014, 01:43:29 pm »
He means the Playstation Portable. Back in the days, a bunch of people developed homebrew softwares for it. I don't think anyone here does it, though, but XiiR3CR34T10N does PSVita development.

Offline TheCoder1998

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Re: psp?
« Reply #3 on: February 18, 2014, 01:46:46 pm »
i did some programming for the psp a long time ago
but i lost the usb stick containing everything i've programmed for it, and my psp is broken a long time ago
so yeah, i did once, but not anymore.
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Offline theuserofallusers

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Re: psp?
« Reply #4 on: February 18, 2014, 03:50:49 pm »
oh cool i was wondering
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Offline XiiDraco

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Re: psp?
« Reply #5 on: April 21, 2014, 01:35:05 pm »
Lol sorry I just now found this, I was searching my name to find a topic about a tv I had, and I ran across this. I know this might be necro post much. Anyway yes I do Ps Vita and PSP programming. When doing the PSP programming you just need to know any language it supports. I believe C and C# both work with the PSP but I haven't tried it yet. However if you want I can link you to the site where Sony has license forms to create and use their SDK's for Ps Vita, Ps4, PSP, and Ps3. They should have an IDE (integrated development environment) for each. If you have any question feel free to PM.

P.S. IT's actually really easy to work with the Vita and PSP because all you need to know is the basic logistics behind programming, the syntax of the language you are using, and just experiment with the library's they provide.


Once again sorry for the Major Necro post.

Offline TIfanx1999

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Re: psp?
« Reply #6 on: April 21, 2014, 01:41:21 pm »
Not much of a necro really. It's also fine because it's relevant to the topic. :)

Offline Streetwalrus

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Re: psp?
« Reply #7 on: April 21, 2014, 01:46:40 pm »
LOL less than four months is very far from necroposting. :P

Offline Keoni29

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Re: psp?
« Reply #8 on: April 21, 2014, 04:56:36 pm »
Some people here have 15> year necroposts on their record >.>
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Offline DJ Omnimaga

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Re: psp?
« Reply #9 on: April 21, 2014, 05:23:26 pm »
Lol sorry I just now found this, I was searching my name to find a topic about a tv I had, and I ran across this. I know this might be necro post much. Anyway yes I do Ps Vita and PSP programming. When doing the PSP programming you just need to know any language it supports. I believe C and C# both work with the PSP but I haven't tried it yet. However if you want I can link you to the site where Sony has license forms to create and use their SDK's for Ps Vita, Ps4, PSP, and Ps3. They should have an IDE (integrated development environment) for each. If you have any question feel free to PM.

P.S. IT's actually really easy to work with the Vita and PSP because all you need to know is the basic logistics behind programming, the syntax of the language you are using, and just experiment with the library's they provide.


Once again sorry for the Major Necro post.
Do you think your PS Vita games would run fine on the PSP or would it just be too slow or incompatible?

Some people here have 15> year necroposts on their record >.>
Close to 30 years too :P

Offline Streetwalrus

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Re: psp?
« Reply #10 on: April 21, 2014, 06:27:58 pm »
Well the PSP is far below the Vita (I think the former is close to the PS2 while the latter is definitely beyond Xbox/Wii material without reaching the PS3's power. So it depends how much the game uses the Vita resources. There's always the possibility to make a lighter version of the game for the PSP in case it really exceeds its capabilities.

Offline Vogtinator

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Re: psp?
« Reply #11 on: April 21, 2014, 06:33:26 pm »
Quote
Do you think your PS Vita games would run fine on the PSP or would it just be too slow or incompatible?
The PSP has a 333MHz MIPS processor (32MB RAM), the Vita 4x1.4GHz ARM Cortex-A9 (512 MB RAM)
The Vita emulates the whole PSP hardware for backwards-compatibility :P

Offline XiiDraco

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Re: psp?
« Reply #12 on: April 21, 2014, 06:39:12 pm »
For games that I make for the vita, the PSP could play without breaking a sweat. My games don't even take a FRACTION of the vita's GPU and CPU.


Seeing as you ported the right libraries to the PSP (piece of cake), you could take my code directly from the solution and plug it into a new PSP solution and it would play just fine. (if the PSP uses C# for it's main syntax (fairly certain it can)).


Oh btw @DJ, I shattered my vita's OLED by dropping a stick on it. (lol) Now I'm just waiting for a replacement screen to come. (110$ :( )
« Last Edit: April 21, 2014, 06:41:37 pm by XiiDraco »

Offline DJ Omnimaga

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Re: psp?
« Reply #13 on: April 21, 2014, 06:44:05 pm »
For Games that I make for the vita, the PSP could play without breaking a sweat. My games don't even take a FRACTION of the vita's GPU and CPU.


Seeing as you ported the right libraries to the PSP (piece of cake), you could take my code directly from the solution and plug it into a new PSP solution and it would play just fine. (if the PSP uses C# for it's main syntax (fairly certain it can)).


Oh btw @DJ, I shattered my vita's OLED by dropping a stick on it. (lol) Now I'm just waiting for a replacement screen to come. (110$ :()
Ok cool. Sorry to hear about your PSVita OLED tho D:. Also I was wondering because I wasn't too sure if you used an interpreted language or a game maker or something, and we all know how Nspire Lua is nowhere close to as fast as regular Lua due to TI butchering it (although it improved a lot in the last few OSes) and I know that RPG Maker 2003 games that are just 2D running at 320x240x8bit can barely even run on a 500 MHz computer. Of course, if you are using a somewhat fast language or wrote the game well then you should have no issue running the games, though.

Offline Streetwalrus

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Re: psp?
« Reply #14 on: April 21, 2014, 06:49:44 pm »
Quote
Do you think your PS Vita games would run fine on the PSP or would it just be too slow or incompatible?
The PSP has a 333MHz MIPS processor (32MB RAM), the Vita 4x1.4GHz ARM Cortex-A9 (512 MB RAM)
The Vita emulates the whole PSP hardware for backwards-compatibility :P
Wow that's quite awesome. I dunno for the GPU but my phone (Nexus 4) has more CPU power. It actually does a pretty decent job at emulating the PSP at 2x resolution (though it's not steady 30fps it's above 20 all the time).
« Last Edit: April 21, 2014, 06:55:26 pm by Streetwalrus »