Author Topic: Unnamed JRPG - For School Project  (Read 7784 times)

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Offline pimathbrainiac

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Unnamed JRPG - For School Project
« on: January 30, 2016, 11:20:21 am »
Hello! This semester, one of my classes is a directed study. In other words, I get to do something I want to do, and there are gradable checkpoints every week or two. As the title of this post suggests, I'm making a JRPG. I have a story concept, but I don't have a name atm :P Below I'm going to put what the assignments are and when they are due-ish (since it's okay if they are a day or so late, according to the teacher).
  • Stats Outline – A plan for what stats characters may have, how they affect battles, and how stat growth occurs when leveling up (1/22) complete
  • Character Outline – A plan for a cast of characters, both party members and NPCs, and certain character attributes about them unrelated to state | In addition, create classes and plan how they affect stats (1/29) complete
  • Movement Engine Outline – A plan for the mechanics of the movement engine (2/5)
  • Event Engine Outline – A plan for the mechanics of the event engine (2/11)
  • Battle Engine Outline – A plan for the mechanics of the battle engine (2/19)
  • World Map – A map that includes the entire explorable area of the game, as well as the placement of events and NPCs (2/26)
  • Midterm – Present the entire plan for the game (3/4)
  • Story – A written version of what the story will be in the game (3/18)
  • Create movement engine (3/25)
  • Create tile map – A computerized version of the world map, including events and NPCs (4/1)
  • Create event engine (4/15)
  • Create battle engine (4/22)
  • Implement Story through events and dialogue (4/29)
  • Write and implement music “loops” – 60-120 second pieces that repeat and set the mood for various areas (5/13)
  • Final – Present the finished game (5/20)
I'll update this post with the assignments as they happen (later today for the first two). The full story will be view-able, so I'll put it in layered spoilers. I won't give the story concept until then, so when I release the characters, you won't have any background >:D

All things considered, I didn't have time to put art in my schedule so either
A) I'll have to get art off Open Game Art (And make the game open source)
or
B) If one of you guys is willing to do art I'd be willing to credit you (and give you a share of the profits if I decide to sell the game instead of just open-sourcing it. That is tbd).
« Last Edit: January 30, 2016, 10:27:08 pm by pimathbrainiac »
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Offline 123outerme

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Re: Unnamed JRPG - For School Project
« Reply #1 on: January 30, 2016, 11:32:46 am »
What kind of art would you need? 8, 16 bit? Not that I'm the most artistically talented here, but I thought I'd ask for myself, and others.

Offline pimathbrainiac

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Re: Unnamed JRPG - For School Project
« Reply #2 on: January 30, 2016, 11:45:19 am »
32x32 or 64x64 most likely. Don't quite know at the moment. *shrugs*
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Offline TIfanx1999

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Re: Unnamed JRPG - For School Project
« Reply #3 on: January 30, 2016, 10:22:47 pm »
Sounds neat pimath. Good luck keeping up with the timeline.

Offline pimathbrainiac

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Re: Unnamed JRPG - For School Project
« Reply #4 on: January 30, 2016, 10:27:28 pm »
Edited first post to include links to the current planning documents.
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Offline pimathbrainiac

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Re: Unnamed JRPG - For School Project
« Reply #5 on: February 01, 2016, 02:16:30 pm »
Bump!

Poll the masses time! This week I'm working on the design for the movement engine. I know it will be 2D and tilemap-based. I would like to know whether or not people like the screen being centered on the player (like pokemon), the screen being area-by area (like Zelda 1) and the player moving on the screen, or some sort of hybrid (like LoZ: The Minish Cap). Adding a poll.
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Offline TIfanx1999

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Re: Unnamed JRPG - For School Project
« Reply #6 on: February 01, 2016, 02:35:11 pm »
Since this is a school project and you have limited time, I would suggest using whatever approach you think will be the simplest to implement. You don't want to get stuck on down the line trying to deal with debugging overly complicated code.

Offline pimathbrainiac

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Re: Unnamed JRPG - For School Project
« Reply #7 on: February 01, 2016, 02:54:06 pm »
That's the thing though, it's not that difficult to change the way the camera moves :P I just need to create a plan for the engine this week, anyways.
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Offline TIfanx1999

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Re: Unnamed JRPG - For School Project
« Reply #8 on: February 01, 2016, 05:40:16 pm »
I'd say centered then, but it really depends on how you want the game to feel.