Author Topic: [BETA] Paintball  (Read 7838 times)

0 Members and 1 Guest are viewing this topic.

Offline ordelore

  • LV4 Regular (Next: 200)
  • ****
  • Posts: 168
  • Rating: +7/-0
  • Genius and Friend
    • View Profile
    • ordelore8x
[BETA] Paintball
« on: December 11, 2014, 06:29:17 pm »
My VB.NET final project for my class at school is Paintball. Please download, run, and tell me about bugs in the program. Everything should be self-explanatory.
0.1> First release
0.2> Added reset button
« Last Edit: December 11, 2014, 07:52:23 pm by ordelore »
I am a friend.
I mine Bitcoins.

Offline Matrefeytontias

  • Axe roxxor (kinda)
  • LV10 31337 u53r (Next: 2000)
  • **********
  • Posts: 1982
  • Rating: +310/-12
  • Axe roxxor
    • View Profile
    • RMV Pixel Engineers
Re: [BETA] Paintball
« Reply #1 on: December 11, 2014, 06:37:34 pm »
The help doesn't display right :/ also, disabling the delay before key repeat would be nice. Also, transparent background for sprites please :P apart from that, looks like a good start :)

Offline ordelore

  • LV4 Regular (Next: 200)
  • ****
  • Posts: 168
  • Rating: +7/-0
  • Genius and Friend
    • View Profile
    • ordelore8x
Re: [BETA] Paintball
« Reply #2 on: December 11, 2014, 06:41:33 pm »
I know about the sprites, blame our school not having any available tools other than MS Paint :P. The delay is because of the fact that the sprites move 5 pixels in a timer tick and unoptimized code issues.
I am a friend.
I mine Bitcoins.

Offline parserp

  • Hero Extraordinaire
  • LV10 31337 u53r (Next: 2000)
  • **********
  • Posts: 1455
  • Rating: +88/-7
  • The King Has Returned
    • View Profile
Re: [BETA] Paintball
« Reply #3 on: December 11, 2014, 07:03:07 pm »
I like it. Very simple concept but a lot of fun. :D

3 things: I have to exit the whole game after losing in order to play again. Maybe be able to restart?  Also if the other players would shoot at directional angles (at the player and other players) that would be awesome. Is there a way to win? I keep losing, but it looks like the other people either aren't affected by paintballs or just respawn after a bit.

Keep up the good work!

Offline ordelore

  • LV4 Regular (Next: 200)
  • ****
  • Posts: 168
  • Rating: +7/-0
  • Genius and Friend
    • View Profile
    • ordelore8x
Re: [BETA] Paintball
« Reply #4 on: December 11, 2014, 07:33:57 pm »
It's kinda you vs. everyone else who also have immunity to themselves.
A reset button is now in the works.
I am a friend.
I mine Bitcoins.

Offline Scipi

  • Omni Kitten Meow~ =^ω^=
  • LV10 31337 u53r (Next: 2000)
  • **********
  • Posts: 1547
  • Rating: +192/-3
  • Meow :3
    • View Profile
    • ScipiSoftware
Re: [BETA] Paintball
« Reply #5 on: December 11, 2014, 08:08:56 pm »
A little trick to movement that could help, if you know enough about timers you can get the amount of time the last tick took in seconds and multiply that be a speed value to get x pixels per second. That's how I do animation in all my games, at least.

You can also make a color transparent in VB.Net using the Bitmap.MakeTransparent() method. It'll take a color as an argument, and in that bitmap it'll make any pixel with that color transparent. So in the case of your sprites, that would be white.

http://msdn.microsoft.com/en-us/library/8517ckds(v=vs.110).aspx?cs-save-lang=1&cs-lang=vb#code-snippet-1

For AI firing, you might want to consider having the AI fire at the player, but generate a random offset for the angle of firing so that there's an unpredictable error to it. So far the game is too easy. ;)
« Last Edit: December 11, 2014, 08:14:54 pm by Scipi »

Imma Cat! =^_^= :3 (It's an emoticon now!)
Spoiler For Things I find interesting:
Spoiler For AI Programming:
Spoiler For Shameless advertising:

Spoiler For OldSig:





Spoiler For IMPORTANT NEWS!:
Late last night, Quebec was invaded by a group calling themselves, "Omnimaga". Not much is known about these mysterious people except that they all carried calculators of some kind and they all seemed to converge on one house in particular. Experts estimate that the combined power of their fabled calculators is greater than all the worlds super computers put together. The group seems to be holding out in the home of a certain DJ_O, who the Omnimagians claim to be their founder. Such power has put the world at a standstill with everyone waiting to see what the Omnimagians will do...

Wait... This just in, the Omnimagians have sent the UN a list of demands that must be met or else the world will be "submitted to the wrath of Netham45's Lobster Army". Such demands include >9001 crates of peanuts, sacrificial blue lobsters, and a wide assortment of cherry flavored items. With such computing power stored in the hands of such people, we can only hope these demands are met.

In the wake of these events, we can only ask, Why? Why do these people make these demands, what caused them to gather, and what are their future plans...

Offline benedikt.muessig

  • LV2 Member (Next: 40)
  • **
  • Posts: 35
  • Rating: +2/-0
    • View Profile
    • My homepage
Re: [BETA] Paintball
« Reply #6 on: April 06, 2015, 11:42:04 am »
Try using the SFML Framework. Its a great way to program games in C# and VB.NET and I use it in every of my C# games. It has so many features, OpenGL bindings and is completely written in C++ with a C# binding library what makes it incredibly fast.