Author Topic: [BYOND]Pokemon Adamantium  (Read 11975 times)

0 Members and 1 Guest are viewing this topic.

Offline Munchor

  • LV13 Extreme Addict (Next: 9001)
  • *************
  • Posts: 6199
  • Rating: +295/-121
  • Code Recycler
    • View Profile
Re: [BYOND]Pokemon Adamantium
« Reply #15 on: April 22, 2011, 02:21:55 pm »
This looks nice. If you want any help I'll be glad to help. I can code python some C++ and C.
I can do some graphic stuff but I'm not too good at it

When will you release a beta for us to test?

This is coded in Dream Maker, which is technically a toolkit language meant for easy development of online games -- it's cool, but it has big limits such as no .exe format, it must be played only through BYOND accounts, etc.  In a way it's like Game Maker ;)

yeah, game maker is better IMO though. I don't mind creating an account to play this, though.

Offline Kippy

  • LV2 Member (Next: 40)
  • **
  • Posts: 31
  • Rating: +1/-0
  • Electrifying
    • View Profile
Re: [BYOND]Pokemon Adamantium
« Reply #16 on: April 22, 2011, 10:02:52 pm »
This looks nice. If you want any help I'll be glad to help. I can code python some C++ and C.
I can do some graphic stuff but I'm not too good at it

When will you release a beta for us to test?

well, Im sure yet when the release will be but I'll let ya all know when its on testing stage :D

Offline DJ Omnimaga

  • Clacualters are teh gr33t
  • CoT Emeritus
  • LV15 Omnimagician (Next: --)
  • *
  • Posts: 55943
  • Rating: +3154/-232
  • CodeWalrus founder & retired Omnimaga founder
    • View Profile
    • Dream of Omnimaga Music
Re: [BYOND]Pokemon Adamantium
« Reply #17 on: April 22, 2011, 10:08:32 pm »
Yeah the lack of exe might be an issue, although if the game is good I guess it will be worth signing up to BYOND.

Offline Kippy

  • LV2 Member (Next: 40)
  • **
  • Posts: 31
  • Rating: +1/-0
  • Electrifying
    • View Profile
Re: [BYOND]Pokemon Adamantium
« Reply #18 on: April 23, 2011, 12:12:55 pm »
I guess BYOND got a feature to make an .exe to launch the game without logging into its Pager...

Offline DJ Omnimaga

  • Clacualters are teh gr33t
  • CoT Emeritus
  • LV15 Omnimagician (Next: --)
  • *
  • Posts: 55943
  • Rating: +3154/-232
  • CodeWalrus founder & retired Omnimaga founder
    • View Profile
    • Dream of Omnimaga Music
Re: [BYOND]Pokemon Adamantium
« Reply #19 on: May 25, 2011, 04:00:17 am »
It would be nice if it did, providing it doesn't still require any BYOND stuff or related dependencies to be installed. RPG Maker requires the RTPs, but it's possible to edit the RPG.ini file to not require them.

By the way are you still working on this actively? I noticed you didn't post in a while, but again I was slow myself to check on project updates lately. D: (As you notice from my 1 month late post)
« Last Edit: May 25, 2011, 04:01:19 am by DJ_O »

Offline Kippy

  • LV2 Member (Next: 40)
  • **
  • Posts: 31
  • Rating: +1/-0
  • Electrifying
    • View Profile
Re: [BYOND]Pokemon Adamantium
« Reply #20 on: May 27, 2011, 10:06:59 am »
nah, im working on this lol

Offline tifreak

  • LV11 Super Veteran (Next: 3000)
  • ***********
  • Posts: 2708
  • Rating: +82/-3
  • My Kung Fu IS strong...
    • View Profile
    • TI-Freakware
Re: [BYOND]Pokemon Adamantium
« Reply #21 on: May 27, 2011, 10:12:29 am »
Interesting looking game, digging the graphics you are using. I'm making a pokemon game as well, just for a different platform :p
Projects: AOD Series: 75% | FFME: 80% | Pokemon: 18% | RPGSK: 60% | Star Trek: 70% | Star Trek 83+: 40% | TI-City: 5%