Author Topic: [Cemetech Contest #9] Reuben Quest HD  (Read 35152 times)

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Offline Juju

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Re: [Cemetech Contest #9] Reuben Quest HD
« Reply #45 on: December 24, 2012, 12:05:01 am »
This isn't final either, I will probably add some gradients as a background instead of the transparency.

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Offline DJ Omnimaga

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Re: [Cemetech Contest #9] Reuben Quest HD
« Reply #46 on: December 24, 2012, 12:05:50 am »
You might want to make the overall game more 16 bits SNES/Sega Genesis style then :P

Offline Juju

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Re: [Cemetech Contest #9] Reuben Quest HD
« Reply #47 on: December 24, 2012, 12:11:34 am »
Yeah, I was more shooting for a 16-bit style. For the tiles, I said a 16-color palette because we don't really need more I think. Well, it's Ashbad's part, it's what he told me, I guess he knows what he's doing. You can do pretty awesome stuff with only 16 colors.

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Re: [Cemetech Contest #9] Reuben Quest HD
« Reply #48 on: December 24, 2012, 12:12:43 am »
Does he mean 16 colors for the entire palette or 16 colors per tile? O.O

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Re: [Cemetech Contest #9] Reuben Quest HD
« Reply #49 on: December 24, 2012, 12:15:04 am »
16 colors for the entire palette.

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Re: [Cemetech Contest #9] Reuben Quest HD
« Reply #50 on: December 24, 2012, 12:17:38 am »
Hmm I hope that isn't too limited lol, especially with how large the main map is (it has gray tiles, green ones, blue ish ones and perhaps dirt/beige colored ones for the mountain, unless you decide to make it with vegetation/grass. And of course the lava cave which might be more red and the final dungeon purple-ish for the walls/floor.

And here are the title logos from the readmes adapted for the game (could be changed of course):

« Last Edit: December 24, 2012, 12:24:02 am by DJ_O »

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Re: [Cemetech Contest #9] Reuben Quest HD
« Reply #51 on: December 27, 2012, 06:33:26 pm »
Soon in Reuben updates: Grass and music!

Else I got NPCs working correctly and I began the battle engine.

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Offline Sorunome

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Re: [Cemetech Contest #9] Reuben Quest HD
« Reply #52 on: December 27, 2012, 06:37:38 pm »
Sounding awesome! And the screens are looking nice DJ! :D

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Re: [Cemetech Contest #9] Reuben Quest HD
« Reply #53 on: December 27, 2012, 06:51:06 pm »
Glad to hear. I wonder how the music will sound like :D

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Re: [Cemetech Contest #9] Reuben Quest HD
« Reply #54 on: December 27, 2012, 07:13:47 pm »
One of my brony friends offered to make music for me, he's learning FamiTracker, so the music will mostly sound like a NES.

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Re: Re: [Cemetech Contest #9] Reuben Quest HD
« Reply #55 on: December 27, 2012, 07:58:20 pm »
As long as the game doesn't introduce ponies as new monsters :P

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Re: [Cemetech Contest #9] Reuben Quest HD
« Reply #56 on: December 28, 2012, 03:07:03 pm »
One of my brony friends offered to make music for me, he's learning FamiTracker, so the music will mostly sound like a NES.
NES music is awesome :D

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Re: [Cemetech Contest #9] Reuben Quest HD
« Reply #57 on: December 28, 2012, 09:04:36 pm »
As long as the game doesn't introduce ponies as new monsters :P

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Re: [Cemetech Contest #9] Reuben Quest HD
« Reply #58 on: December 28, 2012, 09:29:48 pm »
As long as the game doesn't introduce ponies as new monsters :P

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Re: [Cemetech Contest #9] Reuben Quest HD
« Reply #59 on: December 28, 2012, 10:32:33 pm »
Yeah true. Ponies must not be killed D: (well, at least not in big numbers. Illusiat 13 had unicorns and uniporns, but in only one dungeon and one was actually a boss :P)

Also I meant that I would hate if the only game music was merely remixes/covers of MLP, since it would be weird to use music from another show for a different game :P

You could possibly instead do remixes of TotKotM, AKoO and Super Star Hero.
« Last Edit: December 28, 2012, 10:33:52 pm by DJ_O »