Author Topic: [Cemetech Contest #9] Reuben Quest HD  (Read 35155 times)

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Offline Juju

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Re: [Cemetech Contest #9] Reuben Quest HD
« Reply #60 on: December 28, 2012, 10:47:06 pm »
Well, there will be no ponies or pony music. (You might want to look for Derpy, but she'll be very hidden.)

Anyway, the music that was composed so far sounds pretty great.

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Offline DJ Omnimaga

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Re: [Cemetech Contest #9] Reuben Quest HD
« Reply #61 on: December 28, 2012, 10:50:27 pm »
Cool to hear. WIll there be some faster Megaman-like songs for battles and some dungeons?

Offline Juju

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Re: [Cemetech Contest #9] Reuben Quest HD
« Reply #62 on: December 28, 2012, 10:51:55 pm »
That is to be expected. Slow songs, fast ones, stuff like that.

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Offline DJ Omnimaga

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Re: [Cemetech Contest #9] Reuben Quest HD
« Reply #63 on: December 28, 2012, 10:53:51 pm »
Ok cool to hear. :D

Offline Sorunome

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Re: [Cemetech Contest #9] Reuben Quest HD
« Reply #64 on: December 28, 2012, 11:59:36 pm »
EPIC! DERPY!!!!!!! WILL SO PLAY IT :party:

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Offline Nick

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Re: [Cemetech Contest #9] Reuben Quest HD
« Reply #65 on: December 29, 2012, 06:07:24 am »
Is there somewhere some kind of screenie available? Because I would like to see the progress you've made
« Last Edit: December 29, 2012, 06:07:38 am by Nick »

Offline Sorunome

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Re: [Cemetech Contest #9] Reuben Quest HD
« Reply #66 on: December 29, 2012, 12:26:58 pm »
Glad you like. That's actually the font from Final Fantasy.

Also pause screen update. As you can see, I used that spritesheet with better grayscale and it works perfectly on Linux.




First screen of the game, everything are still placeholders (overworld map badly ripped from the original game while the character is taken from another project), but I have a character moving on the screen and the map scrolling with it!
But I think that juju is making color sprites.

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Offline Juju

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Re: [Cemetech Contest #9] Reuben Quest HD
« Reply #67 on: December 29, 2012, 01:52:32 pm »
There will indeed be color sprites, but I think you have to wait until next week or something. Or next year, same thing :P

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Offline DJ Omnimaga

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Re: [Cemetech Contest #9] Reuben Quest HD
« Reply #68 on: December 29, 2012, 01:57:56 pm »
I think even the menu was a placeholder, since it barely includes anything (such as items which are missing, and yes in Reuben all you can do in the menu is use items :P) and it's not gonna be transparent due to the NES limitations. There was a colorized version of what it could look like, but sprites would be much different:



Menu uses 5 colors, Reuben 4 extra colors, which leaves 7 extra colors to design the map tiles (although they can also use non-changing colors from the menu and Reuben). With removing the menu gradient, it makes 3 extra colors for maps.

I think even Reuben sprite is gonna be changed, although I hope it remains similar to the original and 16x16 so it doesn't look like a 16x32 guy is trying to sneak in through a smaller door :P. I mean, Reuben Quest is in no way related to The Hobbit/LOTR :P
« Last Edit: December 29, 2012, 02:02:35 pm by DJ_O »

Offline Juju

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Re: [Cemetech Contest #9] Reuben Quest HD
« Reply #69 on: December 29, 2012, 02:06:06 pm »
Reuben will probably be redone in the same style as the current placeholder character sprite. For the menus, I'm also testing with a similar gradient.

(Also note it's cleaning time today (again -_-) and I'm gonna get a nice 60 Mbps internet next Friday. I have some stuff to do before that such as installing my new TV in my room. Can't even wait.)

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Offline DJ Omnimaga

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Re: [Cemetech Contest #9] Reuben Quest HD
« Reply #70 on: December 29, 2012, 02:10:10 pm »
Yeah but isn't the current sprite 16x32 or something? You would probably need to redo entrances so doors takes two tiles of space in height. But again that might not be that hard due to how high walls are already, except maybe the final dungeon where it might look weird to see a door taller than walls.

And I hope your internet installing won't get cancelled again, otherwise I'll be at loss of words. >.<  (unless you're really doing something wrong like not being home or sleeping everytime the technician comes or constantly telling the company to postpone the day where they can come)
« Last Edit: December 29, 2012, 02:12:15 pm by DJ_O »

Offline Juju

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Re: [Cemetech Contest #9] Reuben Quest HD
« Reply #71 on: January 12, 2013, 01:54:33 am »


Replace Squid Girl with Reuben and the japanese text with english story and credits and you have the intro for Reuben Quest. I wonder whether scrolling the text in the sky behind the horizon or just making the text appear/disappear like in the video would be better.

Other than that, particle generators showing up while attacking, making the enemy lose HP and leveling up works. I'm also trying out GLSL shaders for nice water effects and maybe also pre-battle transitions.
« Last Edit: January 12, 2013, 01:58:21 am by Juju »

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Re: [Cemetech Contest #9] Reuben Quest HD
« Reply #72 on: January 12, 2013, 05:26:44 pm »
Does the contest allow re-using pre-made/copyrighted intros and animations? You might want to try to mimic something like this but custom made or using 8 or 16 bit sprites.
« Last Edit: January 12, 2013, 05:27:25 pm by DJ_O »

Offline Juju

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Re: [Cemetech Contest #9] Reuben Quest HD
« Reply #73 on: January 12, 2013, 05:29:02 pm »
Probably. Actually, I'm doing it from scratch, so it will only look like a reference to Ika Musume.

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Re: [Cemetech Contest #9] Reuben Quest HD
« Reply #74 on: January 16, 2013, 07:20:35 pm »
Ah ok. It should be fine then. Any updates btw? (Since the contest ends in a few days)