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Omnimaga
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[Cemetech Contest #9] Reuben Quest HD
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Topic: [Cemetech Contest #9] Reuben Quest HD (Read 35154 times)
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Juju
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Re: [Cemetech Contest #9] Reuben Quest HD
«
Reply #75 on:
January 16, 2013, 08:20:03 pm »
Updates pretty much everywhere, GLSL and particle effects in battles and other fun stuff.
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Sorunome
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Derpy Hooves
Re: [Cemetech Contest #9] Reuben Quest HD
«
Reply #76 on:
January 16, 2013, 08:24:50 pm »
Sounds awesome! I so want to play it
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DJ Omnimaga
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Re: [Cemetech Contest #9] Reuben Quest HD
«
Reply #77 on:
January 16, 2013, 11:18:12 pm »
Will there be new screenshots soon?
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Juju
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Re: [Cemetech Contest #9] Reuben Quest HD
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Reply #78 on:
January 17, 2013, 12:46:51 am »
Yup. Maybe even a demo?
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DJ Omnimaga
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Re: [Cemetech Contest #9] Reuben Quest HD
«
Reply #79 on:
January 17, 2013, 02:02:47 am »
Depends if Cemetech allows it
. SOme years I think downloads were only allowed once the judging was done, then it was up to the authors if they wanted to publish their work or not..
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pimathbrainiac
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Re: [Cemetech Contest #9] Reuben Quest HD
«
Reply #80 on:
January 17, 2013, 10:09:19 am »
* pimathbrainiac wants a demo!!!
DJ: I must ask: How did you program in xLib like you did in the original? With greyscale and sprites and such?
Since I'm an AXE programmer, it seems that any sort of basic can't do that.
«
Last Edit: January 17, 2013, 10:10:03 am by pimathbrainiac
»
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Sorunome
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Derpy Hooves
Re: [Cemetech Contest #9] Reuben Quest HD
«
Reply #81 on:
January 17, 2013, 05:39:49 pm »
* Sorunome wants demo too
And here is how pimathbrainiac:
http://tibasicdev.wikidot.com/xlib-greyscale
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dagaem
Re: [Cemetech Contest #9] Reuben Quest HD
«
Reply #82 on:
January 17, 2013, 06:05:12 pm »
Cool! BTW, I'm trying to learn 8x ASM
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DJ Omnimaga
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Re: Re: [Cemetech Contest #9] Reuben Quest HD
«
Reply #83 on:
January 17, 2013, 06:12:23 pm »
I didn't use the xLIB flash app but rather Omnicalc, but I just load the same tilemap in 2 different pics but the 2nd only including the gray (in black). Then after displaying the first tilemap (where the black and a checkerboard version of the gray areas) I quickly invert (XOR) the checkerboard stuff with the 2nd tilemap copy (basically by recalling it after almosst every BASIC command so there's as less flicker as possible.)
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Sorunome
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Derpy Hooves
Re: [Cemetech Contest #9] Reuben Quest HD
«
Reply #84 on:
January 17, 2013, 06:12:50 pm »
The theory behind it is still the same
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DJ Omnimaga
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Re: Re: [Cemetech Contest #9] Reuben Quest HD
«
Reply #85 on:
January 17, 2013, 06:41:52 pm »
Except how with Omnicalc there's no pic command so you have to display a 96x62 sprite instead and sprite sheets need to be in RAM
(Also my Omnicalc grayscale tutorial here
http://www.omnimaga.org/index.php?action=downloads;sa=view;down=166
)
«
Last Edit: January 18, 2013, 01:53:05 am by DJ_O
»
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Juju
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Re: [Cemetech Contest #9] Reuben Quest HD
«
Reply #86 on:
January 21, 2013, 02:40:47 pm »
The game is ready for a demo release, I sent it to the contest. I would like to have some betatesters though.
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Remember the day the walrus started to fly...
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pimathbrainiac
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dagaem
Re: [Cemetech Contest #9] Reuben Quest HD
«
Reply #87 on:
January 21, 2013, 03:44:40 pm »
Juju, I had to get off last night before you sent the copy with the bugfix. I can haz?
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I am Bach.
Juju
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Weird programmer
Re: [Cemetech Contest #9] Reuben Quest HD
«
Reply #88 on:
January 21, 2013, 03:47:24 pm »
Sure.
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Remember the day the walrus started to fly...
I finally cleared
my sig
after 4 years you're happy now?
This signature is ridiculously large you've been warned.
The cute mare that used to be in my avatar is Yuki Kagayaki, you can follow her on
Facebook
and
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.
DJ Omnimaga
Clacualters are teh gr33t
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Omnimagician (Next: --)
Posts: 55943
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CodeWalrus founder & retired Omnimaga founder
Re: [Cemetech Contest #9] Reuben Quest HD
«
Reply #89 on:
January 21, 2013, 08:27:22 pm »
How far into development is it for the contest? Eg are all attacks done and stuff? Is there a battle menu? Has the guy who was supposed to make sprites given any signs of life?
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[Cemetech Contest #9] Reuben Quest HD