Omnimaga

General Discussion => Technology and Development => Computer Projects and Ideas => Topic started by: Scipi on November 22, 2011, 12:15:05 pm

Title: [Contest] System Crash
Post by: Scipi on November 22, 2011, 12:15:05 pm
Bad Halo reference aside, I'm making a small zombie game in C++ for the contest. It'll actually be a dual stick shooter/tower defense hybrid featuring power ups, defenses, weapons, and levels you can freely transverse.

I don't have a screenshot atm, but I am making very good progress. XD

Edit: Changed title to new name for entry
Title: Re: [Contest] Zombie Killing Spree
Post by: Stefan Bauwens on November 22, 2011, 12:53:52 pm
Good luck with this, Homer. :)
Title: Re: [Contest] Zombie Killing Spree
Post by: Scipi on December 01, 2011, 11:18:57 am
Yay, I'm making tons of progress XD

Here's the latest screenshot:

(http://dl.dropbox.com/u/10573921/ZombieKillingSpree_3.png)

That's the shotgun being featured.

Soon I'll be ready to implement allies to help you kill zombies!
Title: Re: [Contest] Zombie Killing Spree
Post by: Scipi on December 08, 2011, 11:16:34 pm


Got a video up of the game in action XD

Please note that the game in reality is about 50-60 fps and runs quite smoothly.

Also, the Lazor gun is not yet coded so that's why it doesn't do anything in the video.
Title: Re: [Contest] System Crash
Post by: Scipi on February 22, 2012, 01:15:09 pm
So the Cemetech contest entries were released, and System Crash managed to take 1st place in the computer section. :D

Until it gets uploaded into the Cemetech, and probably Omnimaga archives, you can download the Beta here.

http://db.tt/urSogCUL (http://db.tt/urSogCUL)

It is still in its Beta stage and any and all feedback is greatly needed and appreciated.
Title: Re: [Contest] System Crash
Post by: DJ Omnimaga on February 22, 2012, 05:31:48 pm
I tried this earlier and reached around 162000 points. It's quite nice actually, although it seemed rather easy once you get the hang of the laser or when you get a lot of minigun and shotgun ammo. :P
Title: Re: [Contest] System Crash
Post by: Scipi on February 22, 2012, 05:34:11 pm
Yeah, it was super easy before I nerfed the Minigun. You could just make a giant circle and annihilate everything. :P
Title: Re: [Contest] System Crash
Post by: DJ Omnimaga on February 22, 2012, 05:34:54 pm
Indeed. Actually I think it's partly because most weapons bullets goes through enemies.
Title: Re: [Contest] System Crash
Post by: Scipi on February 22, 2012, 05:36:23 pm
I noticed that the collision boxes were off somewhat. So a lot of bullets do seem to go through enemies. Though if they actually cause any damage they despawn.
Title: Re: [Contest] System Crash
Post by: DJ Omnimaga on February 22, 2012, 05:43:40 pm
Oh I meant that when I kill an enemy with a bullet, the bullet remains intact and continues moving. So with one single shotgun hit I can kill like 30 enemies at once if they're all in straight line.
Title: Re: [Contest] System Crash
Post by: Scipi on February 22, 2012, 09:28:30 pm
Huh, interesting. I'll need to check the source code then because that generally shouldn't happen. Although the shotgun shoots 15 bullets at once and only the ones that do damage to a target will disappear while the others keep going. What I'm planning on doing is having a Zombie go through a death animation where bullets will still hit and despawn for a more realistic effect.

EDIT: I made a sourceforge project here: https://sourceforge.net/projects/system-crash/ (https://sourceforge.net/projects/system-crash/)
Title: Re: [Contest] System Crash
Post by: DJ Omnimaga on February 23, 2012, 02:24:08 am
Ah that sounds cool. Also do you plan to change the sprites to actual walking zombies (that can face multiple direction) and add a grass/rock background or something?
Title: Re: [Contest] System Crash
Post by: hellninjas on February 23, 2012, 07:20:28 am
Gratz on the contest Homer :D
Very cool btw!
Title: Re: [Contest] System Crash
Post by: Scipi on February 23, 2012, 09:24:23 am
Gratz on the contest Homer :D
Very cool btw!

Thanks!

DJ_O, no, I've changed the concept of the game to where some system is being infected with a virus that turns the antivirus against itself. You are the last uninfected subroutine and you must survive.

And so on and so forth. :P

I might make it so that you can get new themes and such, however.
Title: Re: [Contest] System Crash
Post by: Scipi on March 23, 2012, 02:22:24 pm
Just an FYI, this is not dead, I am planning on a second release once I have finished rewriting the code. (Which is simple, really. Just restructuring it to make it OO)

However, I find myself pressed for time nowadays, and I was wondering if there is anyone who would like to help me develop this to share the workload and also bounce ideas off of.

If there's anyone interested the project is written in C++ using the SFML library.
Title: Re: [Contest] System Crash
Post by: Deep Toaster on March 23, 2012, 07:35:09 pm
Oh phew, I thought your contest entry was an evil plot to crash everyone's computers :P I guess this is more fun. Congrats on the win!
Title: Re: [Contest] System Crash
Post by: Scipi on March 23, 2012, 11:06:46 pm
Oh phew, I thought your contest entry was an evil plot to crash everyone's computers :P I guess this is more fun. Congrats on the win!

 :evillaugh:

Thanks :D