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@Spenceboy98The physics? Builderboy helped me a ton with that. Well, for collision, when 2 objects collide, it detects which axis they collided on, then, based on that, it uses an equation to calculate the velocities once they collide, based on current velocity, their mass, and the global bounce absorption.Each objects has it's own X, Y, velocity X and Y, mass, etc.Those are each essential to the physics engine.