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[NXT] Angry Blockheads!-Tower Crushing w/Physics!
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Topic: [NXT] Angry Blockheads!-Tower Crushing w/Physics! (Read 16841 times)
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nxtboy III
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NXT!
[NXT] Angry Blockheads!-Tower Crushing w/Physics!
«
on:
September 30, 2012, 01:44:24 am »
Hi everybody!
I am making a new NXT game called Angry Blockheads!
Thanks to Builderboy, this game is possible. He helped with the physics (he helped A LOT).
You are a Lego Minifig head. Your goal is to smash a tower made of Lego bricks. Each time you smash a tower you get money (not added yet). You want revenge on those Lego bricks for, well, being Lego bricks.
You launch the Lego head at a certain angle and power, and try to destroy the tower. If you get all the blocks (and the player) below the line, you win!
Now with improved graphics, scrolling, and more!
Here's a screenie: (Sorry the screenie is flashing, it is the screen recorder's fault. On the actual NXT it doesn't flash and it looks perfect)
Credits:
Physics- Builderboy
Main Programming- nxtboyIII
Any ideas/suggestions? Just reply!
Thanks, and have a nice day,
nxtboy III
«
Last Edit: October 05, 2012, 12:46:23 am by nxtboy III
»
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Need some help with levels PLEASE!!
chickendude
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Re: [NXT] Angry Blockheads!-Destroy the tower, win the $
«
Reply #1 on:
September 30, 2012, 04:25:19 am »
Wow, that looks really cool. The physics have got to be a pain! I'd love to see a screen with less flashing (maybe turn off grayscale emulation?). It looks really amazing!
Btw, what is NXT?
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Sorunome
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Derpy Hooves
Re: [NXT] Angry Blockheads!-Destroy the tower, win the $
«
Reply #2 on:
September 30, 2012, 12:58:34 pm »
wow, this is awesome! How do you actually program the nxt like that? (lejos?)
Quote from: chickendude on September 30, 2012, 04:25:19 am
Btw, what is NXT?
That lego-robotor, the newest one
«
Last Edit: September 30, 2012, 12:59:16 pm by Sorunome
»
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THE GAME
Also, check out
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nxtboy III
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NXT!
Re: [NXT] Angry Blockheads!-Destroy the tower, win the $
«
Reply #3 on:
October 01, 2012, 04:41:44 pm »
The video isn't flashing because of grayscale.
It's just because the recorder doesn't respond to display flags and refreshes at 50 ms the least.
Any ideas/suggestions?
Thanks
EDIT: Now, in the new update, to win a game, all the blocks must be below a certain line and not moving. Also, the title screen looks cooler when transitioning.
EDIT2: New screenie!
«
Last Edit: October 01, 2012, 05:01:25 pm by nxtboy III
»
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DJ Omnimaga
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Re: [NXT] Angry Blockheads!-Destroy the tower, win the $
«
Reply #4 on:
October 01, 2012, 05:05:12 pm »
Looks nice. What do you use now to make the screenshots? They look much better
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nxtboy III
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NXT!
Re: [NXT] Angry Blockheads!-Destroy the tower, win the $
«
Reply #5 on:
October 01, 2012, 05:07:29 pm »
I use the same program I used to use.
It looks better because this game isn't in grayscale.
Any suggestions? Or anything?
Thanks, and have a nice day,
nxtboyIII
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Need some help with levels PLEASE!!
DJ Omnimaga
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Re: [NXT] Angry Blockheads!-Destroy the tower, win the $
«
Reply #6 on:
October 02, 2012, 01:12:34 am »
I don't have much ideas yet, but do you think you could fix the flickering when stuff moves around?
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Darl181
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VGhlIEdhbWU=
Re: [NXT] Angry Blockheads!-Destroy the tower, win the $
«
Reply #7 on:
October 02, 2012, 01:36:36 am »
Not sure if this is just me, but first thing that went through my head when I saw this was "Zedd." Tho reading the post again I guess it checks
Looking pretty good anyways. It might help to make the transition from the menu/splash screen faster if possible, but the effect is nice
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chickendude
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Re: [NXT] Angry Blockheads!-Destroy the tower, win the $
«
Reply #8 on:
October 02, 2012, 06:37:45 am »
In WabbitEmu/PindurTI/tilem2 they all slow the refresh rate to try to emulate grayscale, but if you aren't using grayscale it tends to give blurry screenshots. In WabbitEmu/PindurTI you can change the actual refresh rate, in tilem2 you can just turn off grayscale support. How do you take your screenshots?
In any case, it looks amazing, it seems like you're already really far along.
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nxtboy III
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Re: [NXT] Angry Blockheads!-Destroy the tower, win the $
«
Reply #9 on:
October 02, 2012, 12:49:23 pm »
Well builderboy helped a ton with the physics, so thats probably why you thought of Zedd.
I am actually using a screen recorder, not an emulator. the NXT is connected to the computer via USB and the software records the screen.
So what do you all think of my game so far?
Any sugggestions?
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Sorunome
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Derpy Hooves
Re: [NXT] Angry Blockheads!-Destroy the tower, win the $
«
Reply #10 on:
October 02, 2012, 08:02:36 pm »
It is looking pretty nice!
and
* Sorunome pokes his question if you are using lejos
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THE GAME
Also, check out
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If OmnomIRC is screwed up, blame me!
Click here to give me an internet!
nxtboy III
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NXT!
Re: [NXT] Angry Blockheads!-Destroy the tower, win the $
«
Reply #11 on:
October 02, 2012, 08:13:06 pm »
oooooh thanks.
Ya i'm not using LeJOS. I'm using NXC (
http://bricxcc.sourceforge.net/nbc/nxcdoc/index.html
).
NXC is SO awesome! It stands for Not eXactly C. It is very similar to C, so it is very easy to use and has many, many functions. I love it so so so so much.
So, do you have any suggestions for my game? Like what I should add to it? Or change to it?
Thanks,
nxtboyIII
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Need some help with levels PLEASE!!
Sorunome
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Derpy Hooves
Re: [NXT] Angry Blockheads!-Tower Crushing w/Physics!
«
Reply #12 on:
October 02, 2012, 08:22:51 pm »
maybe that it counts how often in a row you won and make out of that a highscore list
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THE GAME
Also, check out
my website
If OmnomIRC is screwed up, blame me!
Click here to give me an internet!
nxtboy III
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NXT!
Re: [NXT] Angry Blockheads!-Tower Crushing w/Physics!
«
Reply #13 on:
October 02, 2012, 08:24:32 pm »
hm... Good idea!
How would I make it so each level gets harder?
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Sorunome
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Derpy Hooves
Re: [NXT] Angry Blockheads!-Tower Crushing w/Physics!
«
Reply #14 on:
October 02, 2012, 08:25:40 pm »
mhmm, maybe bigger blocks, different arrangement....or, lower the line
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THE GAME
Also, check out
my website
If OmnomIRC is screwed up, blame me!
Click here to give me an internet!
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[NXT] Angry Blockheads!-Tower Crushing w/Physics!