Author Topic: [Project JAK]  (Read 17141 times)

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Ashbad

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[Project JAK]
« on: February 22, 2011, 02:04:48 pm »
[This is a top secret project group made in Java using the LWJGL and whatever a android phone has to offer 2D graphics wise]

Project JAK, Part 1 ---

This project is in two parts, Part 1 and Part 2.  I am in charge of development of Part 1, and zzCoRRoDe is in charge of developing part 2.  Both opf these projects are to be written in Java using NetBeans and Eclipse IDEs (our preferences).  But zzCoRRoDe will fill you in more about part 2, but I can discuss the bare skin and bones of part one for now.

Part one will be a project to beat minecraft in the markets by sheer inventiveness.  It will use the same 3D and Audio library as Minecraft, called the LWJGL (light weight java games library) which utilizes the cross platform OpenGL and OpenAL libraries.  Intended as more of a strategy game, it will appeal to users with a large, but no everexpanding world full of Castles, Caves, Towers, and other fantasy entities.  The player explores the world as he would in minecraft, but has more control -- he can eventually become a general of an army and control large quantities of troops into battle, and conquer new pieces of land.

While our team already consists of a few members, we are looking for more developers for this large project, and part two as well.  If you wish to join the team for part 1, email me at [email protected] .  We will be releasing controlled information leaks at a later time.

~ Ashbad

Offline zzCoRRoDe

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Re: [Project JAK]
« Reply #1 on: February 22, 2011, 02:05:02 pm »
Project JAK, Part 2 ---

The second goal of this project is to create a sidescrolling shooter, similar to mario, on the same Android platform. The basic controls would be to tilt to move, a button under the player to jump, tap anywhere to shot in that direction and a button on top of an object you are standing in front of or next to. Also, you can hold for automatic fire but that generally decreases accuracy. Maps would be mario somewhat mario styled with the random floating platforms. Acceptable AI for enemies would also be needed (so that they move around and at least try to kill you.) Miscellaneous modern weapons would also be used. If anyone of you have played Shadow Complex on the xbox live arcade, then that is what I really want to make. Except on the phone.

http://marketplace.xbox.com/en-US/Product/Shadow-Complex/66acd000-77fe-1000-9115-d802584108f6
To look at some screenshots of the game.

Looking for more people for dev team. We have three so far. Must be signed up to this website and you must swear to secrecy. We will be releasing controlled information leaks throughout the developement process. Email me at [email protected] to sign up.
Working on Miracular of Project JAK
<Pictures Coming Soon>

Ashbad

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Re: [Project JAK]
« Reply #2 on: February 22, 2011, 03:04:15 pm »
We are looking for people who know Java to join the Team! just PM me or Him, or email us for more info.

Offline DJ Omnimaga

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Re: [Project JAK]
« Reply #3 on: February 22, 2011, 03:09:54 pm »
Nice, but will it be available on Windows as well? It seems kinda cool, I hope to see more info at a later time. I don't know if many people here program in Java, but hopefully some people can help.

Also nice to see you again Zorrocode.

Ashbad

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Re: [Project JAK]
« Reply #4 on: February 22, 2011, 03:11:06 pm »
yeah, it's gonna try to be multi-platform, so it'll be on at the very least Windows and Linux, and we'll try to make it available on MacOSX and Solaris :)

Offline DJ Omnimaga

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Re: [Project JAK]
« Reply #5 on: February 22, 2011, 03:11:41 pm »
Cool to hear. :D

Keep us updated with screenshots when you get far. :D

Offline FinaleTI

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Re: [Project JAK]
« Reply #6 on: February 22, 2011, 06:18:07 pm »
I don't know very much Java, so I'm not sure I could be much help.

I'd be happy to support this project, regardless.


Spoiler For Projects:

My projects haven't been worked on in a while, so they're all on hiatus for the time being. I do hope to eventually return to them in some form or another...

Spoiler For Pokemon TI:
Axe port of Pokemon Red/Blue to the 83+/84+ family. On hold.

Spoiler For Nostalgia:
My big personal project, an original RPG about dimensional travel and a few heroes tasked with saving the world.
Coding-wise, on hold, but I am re-working the story.

Spoiler For Finale's Super Insane Tunnel Pack of Doom:
I will be combining Blur and Collision Course into a single gamepack. On hold.

Spoiler For Nostalgia Origins: Sky's Story:
Prequel to Nostalgia. On hold, especially while the story is re-worked.

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Re: [Project JAK]
« Reply #7 on: February 22, 2011, 07:43:09 pm »
this sounds rather interesting.
i don't have enough time around a computer to actually help with any development, but i really want to see what you come up with!

Ashbad

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Re: [Project JAK]
« Reply #8 on: February 23, 2011, 07:00:24 am »
progress for part 1 going well.  I have decided on the name "warmonger" as the name, and have textures for 3 different "blocks" finished.

Offline zzCoRRoDe

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Re: [Project JAK]
« Reply #9 on: February 23, 2011, 01:28:48 pm »
For the second part of Project JAK, I'll keep you guys informed around this time every weekday as long as school continues. I really only started brainstorming so far.
Working on Miracular of Project JAK
<Pictures Coming Soon>

Ashbad

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Re: [Project JAK]
« Reply #10 on: February 23, 2011, 01:32:47 pm »
For part one however, I was able to make a 10x10x10 scene in lwjgl to render today using my grass tile texture, which I think is pretty awesome :)

Offline Madskillz

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Re: [Project JAK]
« Reply #11 on: February 23, 2011, 02:47:42 pm »
To get a shadow complex look, you would have to have some 3d graphic library. I'm not sure what Android uses, I know the iPhone uses openGL. I've been doing a lot of iPhone work lately but I have been doing Java for over 3 years. Maybe once I get an Android phone I would be willing to help out. As of now it is kinda tough to help coding/testing, especially with tilt to move because the emu wont be able to do that.

If you're going for a more parallax scrolling type of 2D game, you're going to need someone with some drawing ability to draw up tiles.

I'm willing to help out looking at any code that has issues, it's just that I don't yet know the Android sdk so anything specific to that I probably don't know.

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Re: [Project JAK]
« Reply #12 on: February 23, 2011, 02:50:55 pm »
I'm glad this is progressing. I am curious at what style you are aiming? Will it be kinda dark, funny or like the typical game?

Ashbad

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Re: [Project JAK]
« Reply #13 on: February 23, 2011, 03:26:45 pm »
this lwjgl is so damn hard to use, it's basically just plain OpenGL :P

I mean, I can still use it, but what is it in comparison to Java3D speedwise?  I know that uses OpenGL as well, but builds upon it and makes it a tad bit easier to use.

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Re: [Project JAK]
« Reply #14 on: February 23, 2011, 03:41:59 pm »
lwjgl? ???