Welcome,
Guest
. Please
login
or
register
.
Did you miss your
activation email
?
1 Hour
1 Day
1 Week
1 Month
Forever
Login with username, password and session length
Home
About
Team
Rules
Stats
Status
Sitemap
Chat
Downloads
Forum
News
Our Projects
Major Community Projects
Recent Posts
Unread Posts
Replies
Tools
SourceCoder3
Other Things...
Omnimaga Radio
TI-83 Plus ASM File Unsquisher
Z80 Conversion Tools
IES TI File Editor
Free RAM areas
Comprehensive Getkeyr table
URL Shortener
Online Axe Tilemap Editor
Help
Contact Us
Change Request
Report Issue/Bug
Team
Articles
Members
View the memberlist
Search For Members
Buddies
Login
Register
Omnimaga
»
Forum
»
General Discussion
»
Technology and Development
»
Computer Projects and Ideas
»
[Project JAK]
« previous
next »
Print
Pages: [
1
]
2
3
Go Down
Author
Topic: [Project JAK] (Read 17141 times)
0 Members and 1 Guest are viewing this topic.
Ashbad
Guest
[Project JAK]
«
on:
February 22, 2011, 02:04:48 pm »
[This is a top secret project group made in Java using the LWJGL and whatever a android phone has to offer 2D graphics wise]
Project JAK, Part 1 ---
This project is in two parts, Part 1 and Part 2. I am in charge of development of Part 1, and zzCoRRoDe is in charge of developing part 2. Both opf these projects are to be written in Java using NetBeans and Eclipse IDEs (our preferences). But zzCoRRoDe will fill you in more about part 2, but I can discuss the bare skin and bones of part one for now.
Part one will be a project to beat minecraft in the markets by sheer inventiveness. It will use the same 3D and Audio library as Minecraft, called the LWJGL (light weight java games library) which utilizes the cross platform OpenGL and OpenAL libraries. Intended as more of a strategy game, it will appeal to users with a large, but no everexpanding world full of Castles, Caves, Towers, and other fantasy entities. The player explores the world as he would in minecraft, but has more control -- he can eventually become a general of an army and control large quantities of troops into battle, and conquer new pieces of land.
While our team already consists of a few members, we are looking for more developers for this large project, and part two as well. If you wish to join the team for part 1, email me at
[email protected]
. We will be releasing controlled information leaks at a later time.
~ Ashbad
Logged
+1/-0 karm for this message
zzCoRRoDe
LV2
Member (Next: 40)
Posts: 36
Rating: +2/-0
Re: [Project JAK]
«
Reply #1 on:
February 22, 2011, 02:05:02 pm »
Project JAK, Part 2 ---
The second goal of this project is to create a sidescrolling shooter, similar to mario, on the same Android platform. The basic controls would be to tilt to move, a button under the player to jump, tap anywhere to shot in that direction and a button on top of an object you are standing in front of or next to. Also, you can hold for automatic fire but that generally decreases accuracy. Maps would be mario somewhat mario styled with the random floating platforms. Acceptable AI for enemies would also be needed (so that they move around and at least try to kill you.) Miscellaneous modern weapons would also be used. If anyone of you have played Shadow Complex on the xbox live arcade, then that is what I really want to make. Except on the phone.
http://marketplace.xbox.com/en-US/Product/Shadow-Complex/66acd000-77fe-1000-9115-d802584108f6
To look at some screenshots of the game.
Looking for more people for dev team. We have three so far. Must be signed up to this website and you must swear to secrecy. We will be releasing controlled information leaks throughout the developement process. Email me at
[email protected]
to sign up.
Logged
Working on Miracular of Project JAK
<Pictures Coming Soon>
Ashbad
Guest
Re: [Project JAK]
«
Reply #2 on:
February 22, 2011, 03:04:15 pm »
We are looking for people who know Java to join the Team! just PM me or Him, or email us for more info.
Logged
DJ Omnimaga
Clacualters are teh gr33t
CoT Emeritus
LV15
Omnimagician (Next: --)
Posts: 55943
Rating: +3154/-232
CodeWalrus founder & retired Omnimaga founder
Re: [Project JAK]
«
Reply #3 on:
February 22, 2011, 03:09:54 pm »
Nice, but will it be available on Windows as well? It seems kinda cool, I hope to see more info at a later time. I don't know if many people here program in Java, but hopefully some people can help.
Also nice to see you again Zorrocode.
Logged
Ashbad
Guest
Re: [Project JAK]
«
Reply #4 on:
February 22, 2011, 03:11:06 pm »
yeah, it's gonna try to be multi-platform, so it'll be on at the very least Windows and Linux, and we'll try to make it available on MacOSX and Solaris
Logged
DJ Omnimaga
Clacualters are teh gr33t
CoT Emeritus
LV15
Omnimagician (Next: --)
Posts: 55943
Rating: +3154/-232
CodeWalrus founder & retired Omnimaga founder
Re: [Project JAK]
«
Reply #5 on:
February 22, 2011, 03:11:41 pm »
Cool to hear.
Keep us updated with screenshots when you get far.
Logged
FinaleTI
Believe in the pony that believes in you!
CoT Emeritus
LV10
31337 u53r (Next: 2000)
Posts: 1830
Rating: +121/-2
Believe in the pony that believes in you!
Re: [Project JAK]
«
Reply #6 on:
February 22, 2011, 06:18:07 pm »
I don't know very much Java, so I'm not sure I could be much help.
I'd be happy to support this project, regardless.
Logged
Spoiler
For
Projects
:
My projects haven't been worked on in a while, so they're all on hiatus for the time being. I do hope to eventually return to them in some form or another...
Spoiler
For
Pokemon TI
:
Axe port of Pokemon Red/Blue to the 83+/84+ family. On hold.
Spoiler
For
Nostalgia
:
My big personal project, an original RPG about dimensional travel and a few heroes tasked with saving the world.
Coding-wise, on hold, but I am re-working the story.
Spoiler
For
Finale's Super Insane Tunnel Pack of Doom
:
I will be combining Blur and Collision Course into a single gamepack. On hold.
Spoiler
For
Nostalgia Origins: Sky's Story
:
Prequel to Nostalgia. On hold, especially while the story is re-worked.
shmibs
しらす丼
Administrator
LV11
Super Veteran (Next: 3000)
Posts: 2132
Rating: +281/-3
try to be ok, ok?
Re: [Project JAK]
«
Reply #7 on:
February 22, 2011, 07:43:09 pm »
this sounds rather interesting.
i don't have enough time around a computer to actually help with any development, but i really want to see what you come up with!
Logged
Ashbad
Guest
Re: [Project JAK]
«
Reply #8 on:
February 23, 2011, 07:00:24 am »
progress for part 1 going well. I have decided on the name "warmonger" as the name, and have textures for 3 different "blocks" finished.
Logged
zzCoRRoDe
LV2
Member (Next: 40)
Posts: 36
Rating: +2/-0
Re: [Project JAK]
«
Reply #9 on:
February 23, 2011, 01:28:48 pm »
For the second part of Project JAK, I'll keep you guys informed around this time every weekday as long as school continues. I really only started brainstorming so far.
Logged
Working on Miracular of Project JAK
<Pictures Coming Soon>
Ashbad
Guest
Re: [Project JAK]
«
Reply #10 on:
February 23, 2011, 01:32:47 pm »
For part one however, I was able to make a 10x10x10 scene in lwjgl to render today using my grass tile texture, which I think is pretty awesome
Logged
Madskillz
LV6
Super Member (Next: 500)
Posts: 488
Rating: +32/-2
Re: [Project JAK]
«
Reply #11 on:
February 23, 2011, 02:47:42 pm »
To get a shadow complex look, you would have to have some 3d graphic library. I'm not sure what Android uses, I know the iPhone uses openGL. I've been doing a lot of iPhone work lately but I have been doing Java for over 3 years. Maybe once I get an Android phone I would be willing to help out. As of now it is kinda tough to help coding/testing, especially with tilt to move because the emu wont be able to do that.
If you're going for a more parallax scrolling type of 2D game, you're going to need someone with some drawing ability to draw up tiles.
I'm willing to help out looking at any code that has issues, it's just that I don't yet know the Android sdk so anything specific to that I probably don't know.
Logged
DJ Omnimaga
Clacualters are teh gr33t
CoT Emeritus
LV15
Omnimagician (Next: --)
Posts: 55943
Rating: +3154/-232
CodeWalrus founder & retired Omnimaga founder
Re: [Project JAK]
«
Reply #12 on:
February 23, 2011, 02:50:55 pm »
I'm glad this is progressing. I am curious at what style you are aiming? Will it be kinda dark, funny or like the typical game?
Logged
Ashbad
Guest
Re: [Project JAK]
«
Reply #13 on:
February 23, 2011, 03:26:45 pm »
this lwjgl is so damn hard to use, it's basically just plain OpenGL
I mean, I can still use it, but what is it in comparison to Java3D speedwise? I know that uses OpenGL as well, but builds upon it and makes it a tad bit easier to use.
Logged
DJ Omnimaga
Clacualters are teh gr33t
CoT Emeritus
LV15
Omnimagician (Next: --)
Posts: 55943
Rating: +3154/-232
CodeWalrus founder & retired Omnimaga founder
Re: [Project JAK]
«
Reply #14 on:
February 23, 2011, 03:41:59 pm »
lwjgl?
Logged
Print
Pages: [
1
]
2
3
Go Up
« previous
next »
Omnimaga
»
Forum
»
General Discussion
»
Technology and Development
»
Computer Projects and Ideas
»
[Project JAK]