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Omnimaga
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3D Games/Experiments
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Topic: 3D Games/Experiments (Read 10904 times)
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necro
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3D Games/Experiments
«
on:
February 09, 2007, 07:26:00 pm »
List of current 3D things:
both games are dead because I lack the resources/time to be able to make any real progress, however
Necropoly GM Modeler and Texturer
this is a modeler, texturer, and paint program for game maker I am making, may add other features such as icon support, etc. Its still coming along.
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I'm like a woot burger with awesome fries
VB.Net, C#, C++, Java, Game Maker
bfr
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3D Games/Experiments
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Reply #1 on:
February 10, 2007, 04:10:00 am »
That sounds pretty awesome! I'm not exactly sure what I would want to see the most, but I think a tiger (-54125+like animal) would look cool.
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bfr's website -
http://bfr.tifreakware.net
JincS
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3D Games/Experiments
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Reply #2 on:
February 13, 2007, 06:44:00 am »
Maybe some more interactive objects? NPCs, vehicles, etc...
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JincS
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3D Games/Experiments
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Reply #3 on:
February 13, 2007, 01:24:00 pm »
What language did you write this in?
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Jon
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3D Games/Experiments
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Reply #4 on:
February 13, 2007, 03:23:00 pm »
What sort of game are you planning to model around this? An FPS, or some other first-person game, or something else maybe?
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trevmeister66
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3D Games/Experiments
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Reply #5 on:
February 17, 2007, 06:45:00 pm »
not bad...not bad at all! Can't wait for a textured one, cause it'd be even cooler!
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Halifax
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3D Games/Experiments
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Reply #6 on:
February 17, 2007, 06:56:00 pm »
Use Gmax or Blender3D those are the best modelers every if you want to get some Doom3 or Quake4 looking models. In fact gmax is 3DS max's little brother but is free and basically has all the same features as 3DS max and almost all professional console developers/PC developers use 3DS max or Maya
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There are 10 types of people in this world-- those that can read binary, and those that can't.
necro
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3D Games/Experiments
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Reply #7 on:
February 23, 2007, 06:08:00 pm »
Necro's Polytexture: a Modeling and Texturing project is under way, here is a screen shot
drawling functions are minimaly implemented (just line fuction and singe dot from paint brush) but the work...kinda. Will probably need to find/make some progs to convert bmps into jpgs, gifs, tifs, png, etc. since it is the only file format that GM can output without a realy bad resolution/distortion.
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I'm like a woot burger with awesome fries
VB.Net, C#, C++, Java, Game Maker
bfr
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Reply #8 on:
February 25, 2007, 03:56:00 pm »
Sweet. :thumbup:
Seems pretty advanced. :gah:
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bfr's website -
http://bfr.tifreakware.net
Liazon
Guest
3D Games/Experiments
«
Reply #9 on:
February 26, 2007, 10:43:00 am »
WORD
is this using gamemaker? even still, amazing. i like the crosshair, but is the center always shifted a little to the left?
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Halifax
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Reply #10 on:
February 26, 2007, 03:32:00 pm »
Gah thank god someone learned how to use Blender. I tried to but its difficult. I was trying to model cars from reference pictures and make my own racing game and then eventually model bodies. But I never learned blender. Can you teach me? (I would like Maya or 3DS max but then aren't no where near free)
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There are 10 types of people in this world-- those that can read binary, and those that can't.
necro
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Posts: 1295
Rating: +17/-2
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3D Games/Experiments
«
Reply #11 on:
February 26, 2007, 04:46:00 pm »
I am not that great with new features, haven't modeled in a while...I definately think that making a custom modeler would be nicer as I don't like lots of things about blender (crappy mirror option will cause all kinds of seams, lots of features are overly complex, textures are extremely complicated, etc.) Sky boxes with blender just involves making a sphere around a cube, then making the cube have an enviroment map that will retain its texture data after each render so you can save the enviroment map (which acts as a skybox texture) to a file.
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I'm like a woot burger with awesome fries
VB.Net, C#, C++, Java, Game Maker
bfr
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Reply #12 on:
February 26, 2007, 04:52:00 pm »
I think my friend tried blender, and said that it takes a long time to make decent work.
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bfr's website -
http://bfr.tifreakware.net
Liazon
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3D Games/Experiments
«
Reply #13 on:
February 27, 2007, 10:56:00 am »
by the looks of it, I don't think my comp can handle blender
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Halifax
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Reply #14 on:
February 27, 2007, 01:13:00 pm »
Ok I don't get it though I have tried 3DS Max *cough* ille... *cough* and I don't get how games like Gears of War get such how gloss off of their meshes. It seems like everything homebrew never has the same gloss as say oblivion or something of the sort. How come??
EDIT: I heard you speak of not knowing a way to load the maps. Wouldn't a tilemap be sufficient where it tests the number to see what mesh to output and what region but it would have to be a 3-D tilemap or something like that. Just a suggestion. Anyways I hope this turns into the next Halo :lol:
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There are 10 types of people in this world-- those that can read binary, and those that can't.
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