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Omnimaga
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3D Games/Experiments
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Topic: 3D Games/Experiments (Read 10889 times)
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Halifax
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3D Games/Experiments
«
Reply #15 on:
February 27, 2007, 03:47:00 pm »
3 layer arrays not possible
array [3][3] = { {1,2,3} , {4,5,6} , {7,8,9} }
EDIT: I read your post. Nevermind that last post.
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There are 10 types of people in this world-- those that can read binary, and those that can't.
necro
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Rating: +17/-2
+3 vaporal mustache
3D Games/Experiments
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Reply #16 on:
February 27, 2007, 04:00:00 pm »
yeah, I meant having arrays with 3+ attribute layers (is there an actual term?). I can't wait till algebra 4 is over, variable replacement to solve a problem is cool though
.
x^4+2x^2+1=4; cant solve so...set x^2=y
y^2+2y+1=4; yay, CAN factor!
(y+1)^2=4
y+1=+-2
y=-1+-2
x^2=-3 or 1; now solving for x
x=squareRoot(-54125+3) or 1
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I'm like a woot burger with awesome fries
VB.Net, C#, C++, Java, Game Maker
necro
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3D Games/Experiments
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Reply #17 on:
March 26, 2007, 08:08:00 pm »
Still experimenting, especialy with complex models. I still suck at modeling so here is my current attempt at a human
of course, the smoothness will be will be way less and I am still working with just a rather simple subsurfaced poly right now...need texture...etc, etc. So, hopefully it will look like crap for only a short while longer.
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I'm like a woot burger with awesome fries
VB.Net, C#, C++, Java, Game Maker
Liazon
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3D Games/Experiments
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Reply #18 on:
March 27, 2007, 08:49:00 am »
better than anything I can do. I like, but the face seems kinda flat and the abs seem kinda cut out and blocky.seems like there are some rough spots with the chest, but that's where textures come in right?
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necro
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Reply #19 on:
March 27, 2007, 02:17:00 pm »
It only contains a few dozen poly's but they are all sub devided 8 times to make it smoother, iow it is still extremely early work that I haven't optomised by hand yet (carefuly decimating and smoothing for instance to make sure everything locks right.) I fixed him so his eyes are empty and I can just put a eyeball in there (and could make him look around in the future). Eyes are obviously the wrong size and the mouth lacks definition, but I will fix that soon too. And the end model will probably have a lot fewwer polygons.
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I'm like a woot burger with awesome fries
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Delnar_Ersike
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3D Games/Experiments
«
Reply #20 on:
March 28, 2007, 02:36:00 pm »
Also, the eyes look too far away from the nose, the nose's transition from the bottom to the top is really choppy, the eyes are too close to the top of the head, the nose and the mouth look too far apart (maybe bring the nose down with the eyes to solve the previous two problems), the neck is too long, and the shoulders are too high compared to the neck, but everything else is great (man, was that a long list
).
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Halifax
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Reply #21 on:
March 28, 2007, 02:56:00 pm »
Oh my gosh that is the best modelling(that I have ever seen) done by someone who is just working on it as a hobby. You should be the modeller for The Black Death game trev and I are making. Teach me how to make stuff like that with blender!!!!
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necro
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Reply #22 on:
March 29, 2007, 05:51:00 pm »
including all data loss I encountered a few times from spyware, about 10 hours so far. Yes, still needs work, still just a subsurfed set of polys, so the end model will have more complexity than this. Used a black model in the eye and mouth socket because I turned shadows off (they never seem to work well). Thoughts?
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I'm like a woot burger with awesome fries
VB.Net, C#, C++, Java, Game Maker
Halifax
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Reply #23 on:
March 30, 2007, 11:05:00 am »
It is actually starting to look like a real person. Wow it seems like you gained 3D modelling skills overnight. Amazing. Do you use yafray renderer??
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Liazon
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3D Games/Experiments
«
Reply #24 on:
March 30, 2007, 12:27:00 pm »
So cool!
Everything looks so much better! Nice and smooth. if you want suggestions, maybe just adjust the transition between abs and chest and abs and everything else. I don't think abs usually stand out so much on a person. And they're usually joined together (not like a real vertical line between all of them... ya i think it's the vertical groove in the abs that's bothering me) kinda joined/mushed together more.
Still, really really nice so far.
can we see side views soon? I'd like to see if it needs some work from the side
(namely the chin + neck transition)
edit: must have smileys! :bow:
:thumbup:
:king:
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Halifax
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Reply #25 on:
March 30, 2007, 12:43:00 pm »
Now how about some chick modelling lol j/k j/k but yes I agree with Liazon about the chest and abs area. I understand it takes time to model though.
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bfr
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Reply #26 on:
March 30, 2007, 01:04:00 pm »
Looks pretty good.
Kind of reminds me of myself.
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bfr's website -
http://bfr.tifreakware.net
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