Author Topic: 5TD  (Read 16533 times)

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Offline cooliojazz

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Re: 5TD
« Reply #15 on: January 23, 2011, 03:32:03 am »
umm, did you happen to not extract the Startarea.tdm file?  Because at that point, it would have loaded a blank map, at which point you would fall to your death =P if you did... That's odd XD
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Offline DJ Omnimaga

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Re: 5TD
« Reply #16 on: January 24, 2011, 01:03:29 am »
Good luck Cooliojaz on fixing some of the issues D:

Feel free to ask help in this sub-forum if you need any (if it's allowed by the contest)
« Last Edit: January 24, 2011, 01:03:50 am by DJ Omnimaga »

Offline Ikkerens

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Re: 5TD
« Reply #17 on: January 24, 2011, 01:21:16 am »
Am I the only one that read another word in the first place?
Because the 5 looks alot like an S :w00t:

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Offline DJ Omnimaga

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Re: 5TD
« Reply #18 on: January 24, 2011, 01:53:09 am »
The first time he told me about this project I got worried too. O.O

Offline z80man

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Re: 5TD
« Reply #19 on: January 24, 2011, 01:55:10 am »
umm, did you happen to not extract the Startarea.tdm file?  Because at that point, it would have loaded a blank map, at which point you would fall to your death =P if you did... That's odd XD
No I was in the room with the blue circles and I think I was backing into a corner when I died.

List of stuff I need to do before September:
1. Finish the Emulator of the Casio Prizm (in active development)
2. Finish the the SH3 asm IDE/assembler/linker program (in active development)
3. Create a partial Java virtual machine  for the Prizm (not started)
4. Create Axe for the Prizm with an Axe legacy mode (in planning phase)
5. Develop a large set of C and asm libraries for the Prizm (some progress)
6. Create an emulator of the 83+ for the Prizm (not started)
7. Create a well polished game that showcases the ability of the Casio Prizm (not started)

Offline cooliojazz

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Re: 5TD
« Reply #20 on: January 24, 2011, 02:02:12 am »
There might be a reason I decided to keep the abbreviation from the original concept of 5 Time Dimensions. =P
And z80man, then you have proof of concept at how non colliding my collsion detection is, as you fell through blocks I guess, because falling off the map is the only way to trigger a "game over" atm =\
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Java Libraries: JIRC - 90% JTIF - 5%
TI Projects: Unreal Notator - -5000%
Nomcraft, a Bukkit mod
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Offline Juju

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Re: 5TD
« Reply #21 on: January 24, 2011, 04:11:27 am »
Am I the only one that read another word in the first place?
Because the 5 looks alot like an S :w00t:
Weird, never noticed it... O_o

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Offline DJ Omnimaga

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Re: 5TD
« Reply #22 on: January 24, 2011, 04:15:48 am »
That reminds me, in Quebec now they changed the name from STD to STI (sexually-transmitted infections). Not sure when the change happened, though, since in school we still called them STD's before I graduated. :P But now we're getting off-topic. :P

Offline Juju

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Re: 5TD
« Reply #23 on: January 24, 2011, 04:29:23 am »
Yeah, they figured out one time that "infection" was more appropriate than "disease", since you can get things that aren't really diseases.

And yeah that's so off-topic. What is this I don't even. And now, back to our regularly scheduled program. :P

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Offline DJ Omnimaga

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Re: 5TD
« Reply #24 on: January 24, 2011, 04:35:04 am »
I guess that was inevitable with the project name, though. Someone was gonna bring it up anyway. :P

I think Cooliojazz name choice was intentional for that purpose, though. :P (kinda like when I named a pseudo-3D racing engine Project Omega: Race Ngine)
« Last Edit: January 24, 2011, 04:35:40 am by DJ Omnimaga »

Offline Juju

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Re: 5TD
« Reply #25 on: January 24, 2011, 04:51:35 am »
Nice name DJ :D

Well, it's always fun to hide some jokes in rather serious projects. :P

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Offline cooliojazz

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Re: 5TD
« Reply #26 on: February 11, 2011, 01:01:56 am »
Ok, I didn't feel like spamming this topic with all the super small changes I made as I went along, but here we go, this version works at 95%, with 5 levels.  To start it, just choose the right version (Note, it depends on your jre version, not necessarily hardware, as you can run both 64 and 32 jre on a 64 bit machine), extract, and run the jar. This is going to the dl for a while, as I'm tired of working on it, and the rush is done as it competes tomorrow, but I'll pick it back up sometime.  Probably.  I might continue to work on it anyways =P read older post for controls and stuffs.  Yeah, Can't think of anything else, I'll edit if I do.

32 Bit
64 Bit

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TI File Editor Progress: Remade in java like a boss. 50% we'll call it? IDK =P
Java Libraries: JIRC - 90% JTIF - 5%
TI Projects: Unreal Notator - -5000%
Nomcraft, a Bukkit mod
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Offline z80man

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Re: 5TD
« Reply #27 on: February 11, 2011, 01:46:56 am »
Pretty good, I quite enjoyed it. It started out a little hard because you can't really see where you are going for the first two levels. After that it got more challenging, but easier to see. I got stuck though on the level with the big spiral staircase(I wasn't sure how to get on the platform, and the game then froze) Anyways it was a great game with a good music selection too. Keep up the good work.  ;D

List of stuff I need to do before September:
1. Finish the Emulator of the Casio Prizm (in active development)
2. Finish the the SH3 asm IDE/assembler/linker program (in active development)
3. Create a partial Java virtual machine  for the Prizm (not started)
4. Create Axe for the Prizm with an Axe legacy mode (in planning phase)
5. Develop a large set of C and asm libraries for the Prizm (some progress)
6. Create an emulator of the 83+ for the Prizm (not started)
7. Create a well polished game that showcases the ability of the Casio Prizm (not started)

Offline fb39ca4

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Re: 5TD
« Reply #28 on: February 11, 2011, 03:28:00 pm »
How do you move around? WASD isn' working.

Offline cooliojazz

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Re: 5TD
« Reply #29 on: February 11, 2011, 09:38:24 pm »
Umm, it should be WASD... I dont know why that wouldnt work... I've never even had any sort of hint of a problem with that...
Spoiler For Random signess:
You can not beat my skills.
Trust me.
So don't even try.
And remember never to trust someone who says, "Trust me."

TI File Editor Progress: Remade in java like a boss. 50% we'll call it? IDK =P
Java Libraries: JIRC - 90% JTIF - 5%
TI Projects: Unreal Notator - -5000%
Nomcraft, a Bukkit mod
Some of the music I write can be found here | The Rest Should Be Here (Bandcamp)