Author Topic: A new scripting language for Linux  (Read 10726 times)

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Offline calcdude84se

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Re: A new scripting language for Linux
« Reply #15 on: January 18, 2014, 09:16:16 pm »
I am really curious if some classic BASIC games will run fine even with no modifications? I remember once I made an Axe program that almost ran identically with no change (except inverted X coordinates).
Basically with the PC interpreter acting as a TI-BASIC interpreter? That would be neat. But Juju did say he wouldn't be emulating the calculator screen. (Which is IMO a perfectly reasonable decision. The goal here isn't actually to create TI-BASIC again)
But still, a calculator TI-BASIC compatibility mode could be cool (Even if it means I have to resize my terminal to 16x8 for the homescreen :P)
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Re: A new scripting language for Linux
« Reply #16 on: January 18, 2014, 09:35:14 pm »
It would be possible to specify a compatibility mode with a command-line switch (like -mode=ti83) to force the use of a 96x64 screen like the calculators had.

Without supporting graph functions for now, it could be cool to emulate a text-only TI-83 screen with ncurses. Would be as simple as setting a 12x8 characters screen with a monospace font (maybe even the TI-83 font).

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Re: A new scripting language for Linux
« Reply #17 on: January 18, 2014, 09:37:45 pm »
Or just be able to specify color (--color or -c) and screen size (--size or -s) and then have the mode (--mode or -m) do that for flexibility.
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Offline Juju

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Re: A new scripting language for Linux
« Reply #18 on: January 27, 2014, 06:44:59 pm »
UPDATE:

- Added interactive mode (-i, --interactive).

UPDATE2:

- Added #comments (so shebangs works, try adding #!/usr/bin/tibasic as first line) (also fixed a bug where a newline as beggining of file throws a syntax error)
« Last Edit: January 27, 2014, 08:24:07 pm by Juju »

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Re: A new scripting language for Linux
« Reply #19 on: January 27, 2014, 11:50:23 pm »
I am really curious if some classic BASIC games will run fine even with no modifications? I remember once I made an Axe program that almost ran identically with no change (except inverted X coordinates).
Basically with the PC interpreter acting as a TI-BASIC interpreter? That would be neat. But Juju did say he wouldn't be emulating the calculator screen. (Which is IMO a perfectly reasonable decision. The goal here isn't actually to create TI-BASIC again)
But still, a calculator TI-BASIC compatibility mode could be cool (Even if it means I have to resize my terminal to 16x8 for the homescreen :P)
Oh I didn't meant perfect emulation, but rather making it so that porting BASIC programs using Notepad's Find/Replace only takes like 5-10 minutes instead of having to recode everything from scratch or learning a new language. It's fine if it can't, though.

Offline Juju

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Re: A new scripting language for Linux
« Reply #20 on: January 27, 2014, 11:53:07 pm »
My current milestone is to get WFRNG to work without much changes.

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Re: A new scripting language for Linux
« Reply #21 on: January 28, 2014, 12:43:49 am »
Why not Reubenquest? :trollface:

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