Welcome,
Guest
. Please
login
or
register
.
Did you miss your
activation email
?
1 Hour
1 Day
1 Week
1 Month
Forever
Login with username, password and session length
Home
About
Team
Rules
Stats
Status
Sitemap
Chat
Downloads
Forum
News
Our Projects
Major Community Projects
Recent Posts
Unread Posts
Replies
Tools
SourceCoder3
Other Things...
Omnimaga Radio
TI-83 Plus ASM File Unsquisher
Z80 Conversion Tools
IES TI File Editor
Free RAM areas
Comprehensive Getkeyr table
URL Shortener
Online Axe Tilemap Editor
Help
Contact Us
Change Request
Report Issue/Bug
Team
Articles
Members
View the memberlist
Search For Members
Buddies
Login
Register
Omnimaga
»
Forum
»
General Discussion
»
Technology and Development
»
Computer Projects and Ideas
»
After Dark [Mindstorm NXT (Basically a TI 84) ]
« previous
next »
Print
Pages: [
1
]
2
3
...
7
Go Down
Author
Topic: After Dark [Mindstorm NXT (Basically a TI 84) ] (Read 55592 times)
0 Members and 1 Guest are viewing this topic.
nxtboy III
LV8
Addict (Next: 1000)
Posts: 795
Rating: +26/-1
NXT!
After Dark [Mindstorm NXT (Basically a TI 84) ]
«
on:
January 18, 2012, 10:17:37 pm »
Hi,
This is a game I am making.
It is for the Mindstorms NXT.
It has a monochrome 100x64 screen which is basically the same as the calc because the calc screen is monochrome 96x64.
The game is about a person who is outside and being chased by hungry zombies.
I will add a shop and other stuff later.
The game is in 4-lvl grayscale.
It is not much so far but here is a video.
Oh, and saintrunner made basically all the sprites. Cuz I stink at pixel art.
TBO_Yeong made the title screen.
Please give me ideas to improve this game.
Oh, and sorry the video is sideways.
And yes, the character is mario, because I don't have a good sprite for the character currently.
Thanks, and have a nice day,
nxtboy III
«
Last Edit: February 13, 2012, 07:01:39 pm by nxtboy III
»
Logged
+4/-0 karm for this message
Need some help with levels PLEASE!!
hellninjas
LV7
Elite (Next: 700)
Posts: 625
Rating: +17/-0
Re: After Dark
«
Reply #1 on:
January 18, 2012, 10:20:49 pm »
Sadly i can't watch it
Could someone post a screenie?
Also, sounds like a nice idea
Logged
nxtboy III
LV8
Addict (Next: 1000)
Posts: 795
Rating: +26/-1
NXT!
Re: After Dark
«
Reply #2 on:
January 18, 2012, 10:22:29 pm »
Why not?
Logged
Need some help with levels PLEASE!!
hellninjas
LV7
Elite (Next: 700)
Posts: 625
Rating: +17/-0
Re: After Dark
«
Reply #3 on:
January 18, 2012, 10:23:27 pm »
My program cant read MOV
Logged
nxtboy III
LV8
Addict (Next: 1000)
Posts: 795
Rating: +26/-1
NXT!
Re: After Dark
«
Reply #4 on:
January 18, 2012, 10:24:02 pm »
Oh. I'll see if I can make it an avi.
Logged
Need some help with levels PLEASE!!
DJ Omnimaga
Clacualters are teh gr33t
CoT Emeritus
LV15
Omnimagician (Next: --)
Posts: 55943
Rating: +3154/-232
CodeWalrus founder & retired Omnimaga founder
Re: After Dark
«
Reply #5 on:
January 19, 2012, 01:33:35 am »
That looks nice
, glad to see some programmers for other devices around
, especially devices that has similar graphics to our calcs.
EDIT: Animated gif
«
Last Edit: January 19, 2012, 01:37:30 am by DJ_O
»
Logged
saintrunner
Custom Spriter: You ask it! I'll Make it!
LV10
31337 u53r (Next: 2000)
Posts: 1787
Rating: +115/-11
Flogging Molly
Re: After Dark
«
Reply #6 on:
January 19, 2012, 03:29:31 pm »
I like how your using all those sprites:) nice job
Logged
My
Sprites
Thread :Updated often
for your viewing pleasure
GAMES:
Spoiler
For
Spoiler
:
:
Caedes
[On Hold]
:
Legend of Zelda: Link to the Future
:
Seeker
:
POGO Dark/Light
:
Zoom
:
Mario Shotgun
ben_g
Hey cool I can set a custom title now :)
LV9
Veteran (Next: 1337)
Posts: 1002
Rating: +125/-4
Asm noob
Re: After Dark
«
Reply #7 on:
January 19, 2012, 03:36:07 pm »
What is that thing? And how can be programmed in axe?
Logged
My projects
- The Lost Survivors (Unreal Engine)
ACTIVE
[GameCommandoSquad main project]
- Oxo, with single-calc multiplayer and AI (axe)
RELEASED
(
screenshot
) (
topic
)
- An android version of oxo (java)
ACTIVE
- A 3D collision detection library (axe)
RELEASED!
(
topic
)(
screenshot
)(
more recent screenshot
)(
screenshot of it being used in a tilemapper
)
Spoiler
For
inactive
:
- A first person shooter with a polygon-based 3d engine. (z80, will probably be recoded in axe using GLib)
ON HOLD
(
screenshot
)
- A java MORPG. (pc)
DEEP COMA
(
read more
)(
screenshot
)
- a minecraft game in axe
DEAD
(
source code available
)
- a 3D racing game (axe)
ON HOLD
(
outdated screenshot of asm version
)
This signature was last updated on 20/04/2015 and may be outdated
thepenguin77
z80 Assembly Master
LV10
31337 u53r (Next: 2000)
Posts: 1594
Rating: +823/-5
The game in my avatar is bit.ly/p0zPWu
Re: After Dark
«
Reply #8 on:
January 19, 2012, 05:35:29 pm »
At first I was going to yell at you for not putting a screen shot, but since it's not a calculator program, that looks great!
You even have sound!
(Btw, you should put [Mind Storm] or whatever device that is in the title to avoid confusion. Or you don't have to
)
Logged
zStart v1.3.013
9-20-2013
All of my utilities
TI-Connect Help
You can build a statue out of either 1'x1' blocks or 12'x12' blocks. The 1'x1' blocks will take a lot longer, but the final product is worth it.
-Runer112
Darl181
«Yo buddy, you still alive?»
CoT Emeritus
LV12
Extreme Poster (Next: 5000)
Posts: 3408
Rating: +305/-13
VGhlIEdhbWU=
Re: After Dark
«
Reply #9 on:
January 19, 2012, 05:46:13 pm »
Moved to Computer Projects and Ideas since it's not calc-related.
Looking good tho, the only part that sticks out to me is how the zombies aren't masked.
«
Last Edit: January 19, 2012, 05:46:45 pm by Darl181
»
Logged
Vy'o'us pleorsdti thl'e gjaemue
nxtboy III
LV8
Addict (Next: 1000)
Posts: 795
Rating: +26/-1
NXT!
Re: After Dark
«
Reply #10 on:
January 19, 2012, 07:17:09 pm »
Oh yeah I can easily make the zombies have a black background instead of white.
Thanks for the comments guys!
What should I add to it?
DJO- How did you convert it to a .gif? Can you tell me the program used?
EDIT: I fixed the white space for the zombie sprite.
«
Last Edit: January 19, 2012, 07:33:22 pm by nxtboy III
»
Logged
Need some help with levels PLEASE!!
saintrunner
Custom Spriter: You ask it! I'll Make it!
LV10
31337 u53r (Next: 2000)
Posts: 1787
Rating: +115/-11
Flogging Molly
Re: After Dark [Mindstorm NXT]
«
Reply #11 on:
January 19, 2012, 07:42:07 pm »
let me know if you need any more sprites, but I think you have plenty
Logged
My
Sprites
Thread :Updated often
for your viewing pleasure
GAMES:
Spoiler
For
Spoiler
:
:
Caedes
[On Hold]
:
Legend of Zelda: Link to the Future
:
Seeker
:
POGO Dark/Light
:
Zoom
:
Mario Shotgun
nxtboy III
LV8
Addict (Next: 1000)
Posts: 795
Rating: +26/-1
NXT!
Re: After Dark [Mindstorm NXT]
«
Reply #12 on:
January 19, 2012, 07:46:25 pm »
Ok, sure.
Logged
Need some help with levels PLEASE!!
Xeda112358
they/them
Moderator
LV12
Extreme Poster (Next: 5000)
Posts: 4704
Rating: +719/-6
Calc-u-lator, do doo doo do do do.
Re: After Dark [Mindstorm NXT]
«
Reply #13 on:
January 19, 2012, 07:50:47 pm »
Wow, nice! I have to look into this "Mindstorm" thing
It looks like it could be fun to code! What language did you code that in?
EDIT:
Wow, one of my friends has one right next door (we are in the same building)
«
Last Edit: January 19, 2012, 07:52:02 pm by Xeda112358
»
Logged
My pastebin
|
Pokémon Amber
|
Grammer Programming Language
|
BatLib Library
|
Jade Simulator
|
Zeda's Hex Opcodes
|
FileSyst Library
|
CopyProg
|
TPROG
|
GroupRead
|
Lbl Read/Write
|
Z80 Floating Point Routines
(
z80float on GitHub
)|
Z80 Optimized Routines Repository
nxtboy III
LV8
Addict (Next: 1000)
Posts: 795
Rating: +26/-1
NXT!
Re: After Dark [Mindstorm NXT]
«
Reply #14 on:
January 19, 2012, 07:54:53 pm »
I coded it in NXC, which is a C-based language for the Mindstorms NXT.
It is fun to code in.
Logged
Need some help with levels PLEASE!!
Print
Pages: [
1
]
2
3
...
7
Go Up
« previous
next »
Omnimaga
»
Forum
»
General Discussion
»
Technology and Development
»
Computer Projects and Ideas
»
After Dark [Mindstorm NXT (Basically a TI 84) ]