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After Dark [Mindstorm NXT (Basically a TI 84) ]
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Topic: After Dark [Mindstorm NXT (Basically a TI 84) ] (Read 54730 times)
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nxtboy III
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After Dark [Mindstorm NXT (Basically a TI 84) ]
«
on:
January 18, 2012, 10:17:37 pm »
Hi,
This is a game I am making.
It is for the Mindstorms NXT.
It has a monochrome 100x64 screen which is basically the same as the calc because the calc screen is monochrome 96x64.
The game is about a person who is outside and being chased by hungry zombies.
I will add a shop and other stuff later.
The game is in 4-lvl grayscale.
It is not much so far but here is a video.
Oh, and saintrunner made basically all the sprites. Cuz I stink at pixel art.
TBO_Yeong made the title screen.
Please give me ideas to improve this game.
Oh, and sorry the video is sideways.
And yes, the character is mario, because I don't have a good sprite for the character currently.
Thanks, and have a nice day,
nxtboy III
«
Last Edit: February 13, 2012, 07:01:39 pm by nxtboy III
»
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Need some help with levels PLEASE!!
hellninjas
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Re: After Dark
«
Reply #1 on:
January 18, 2012, 10:20:49 pm »
Sadly i can't watch it
Could someone post a screenie?
Also, sounds like a nice idea
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nxtboy III
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Re: After Dark
«
Reply #2 on:
January 18, 2012, 10:22:29 pm »
Why not?
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Need some help with levels PLEASE!!
hellninjas
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Re: After Dark
«
Reply #3 on:
January 18, 2012, 10:23:27 pm »
My program cant read MOV
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nxtboy III
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Re: After Dark
«
Reply #4 on:
January 18, 2012, 10:24:02 pm »
Oh. I'll see if I can make it an avi.
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Need some help with levels PLEASE!!
DJ Omnimaga
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Re: After Dark
«
Reply #5 on:
January 19, 2012, 01:33:35 am »
That looks nice
, glad to see some programmers for other devices around
, especially devices that has similar graphics to our calcs.
EDIT: Animated gif
«
Last Edit: January 19, 2012, 01:37:30 am by DJ_O
»
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saintrunner
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Re: After Dark
«
Reply #6 on:
January 19, 2012, 03:29:31 pm »
I like how your using all those sprites:) nice job
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Re: After Dark
«
Reply #7 on:
January 19, 2012, 03:36:07 pm »
What is that thing? And how can be programmed in axe?
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thepenguin77
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Re: After Dark
«
Reply #8 on:
January 19, 2012, 05:35:29 pm »
At first I was going to yell at you for not putting a screen shot, but since it's not a calculator program, that looks great!
You even have sound!
(Btw, you should put [Mind Storm] or whatever device that is in the title to avoid confusion. Or you don't have to
)
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Re: After Dark
«
Reply #9 on:
January 19, 2012, 05:46:13 pm »
Moved to Computer Projects and Ideas since it's not calc-related.
Looking good tho, the only part that sticks out to me is how the zombies aren't masked.
«
Last Edit: January 19, 2012, 05:46:45 pm by Darl181
»
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nxtboy III
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Re: After Dark
«
Reply #10 on:
January 19, 2012, 07:17:09 pm »
Oh yeah I can easily make the zombies have a black background instead of white.
Thanks for the comments guys!
What should I add to it?
DJO- How did you convert it to a .gif? Can you tell me the program used?
EDIT: I fixed the white space for the zombie sprite.
«
Last Edit: January 19, 2012, 07:33:22 pm by nxtboy III
»
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Need some help with levels PLEASE!!
saintrunner
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Flogging Molly
Re: After Dark [Mindstorm NXT]
«
Reply #11 on:
January 19, 2012, 07:42:07 pm »
let me know if you need any more sprites, but I think you have plenty
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Spoiler
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Caedes
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:
Legend of Zelda: Link to the Future
:
Seeker
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POGO Dark/Light
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Zoom
:
Mario Shotgun
nxtboy III
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Re: After Dark [Mindstorm NXT]
«
Reply #12 on:
January 19, 2012, 07:46:25 pm »
Ok, sure.
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Need some help with levels PLEASE!!
Xeda112358
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Re: After Dark [Mindstorm NXT]
«
Reply #13 on:
January 19, 2012, 07:50:47 pm »
Wow, nice! I have to look into this "Mindstorm" thing
It looks like it could be fun to code! What language did you code that in?
EDIT:
Wow, one of my friends has one right next door (we are in the same building)
«
Last Edit: January 19, 2012, 07:52:02 pm by Xeda112358
»
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nxtboy III
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Re: After Dark [Mindstorm NXT]
«
Reply #14 on:
January 19, 2012, 07:54:53 pm »
I coded it in NXC, which is a C-based language for the Mindstorms NXT.
It is fun to code in.
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After Dark [Mindstorm NXT (Basically a TI 84) ]