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Omnimaga
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After Dark [Mindstorm NXT (Basically a TI 84) ]
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Topic: After Dark [Mindstorm NXT (Basically a TI 84) ] (Read 54968 times)
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nxtboy III
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NXT!
Re: After Dark [Mindstorm NXT]
«
Reply #60 on:
February 02, 2012, 06:17:22 pm »
Nobody seems to be interested in this project.
How could I make it more interesting?
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Need some help with levels PLEASE!!
saintrunner
Custom Spriter: You ask it! I'll Make it!
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31337 u53r (Next: 2000)
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Flogging Molly
Re: After Dark [Mindstorm NXT]
«
Reply #61 on:
February 02, 2012, 06:23:06 pm »
By finishing it,lol , keep in mind as a coder, it's better to focus your attention less on the thread and more on the game. Keep in mind when any great game comes out, it doesn't get a best game award until it is released. And for the record, I constantly check this and many other threads for updates. perhaps you could work on perfecting the game, and let us all know what you are adding, and stuff like that.
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nxtboy III
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NXT!
Re: After Dark [Mindstorm NXT]
«
Reply #62 on:
February 02, 2012, 07:38:42 pm »
Yeah, but I need ideas so I can make the game better. I also need a new character sprite to help the game.
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Need some help with levels PLEASE!!
saintrunner
Custom Spriter: You ask it! I'll Make it!
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Flogging Molly
Re: After Dark [Mindstorm NXT]
«
Reply #63 on:
February 02, 2012, 07:41:06 pm »
How bout monster dogs
think Nazi Zombies for COD
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My
Sprites
Thread :Updated often
for your viewing pleasure
GAMES:
Spoiler
For
Spoiler
:
:
Caedes
[On Hold]
:
Legend of Zelda: Link to the Future
:
Seeker
:
POGO Dark/Light
:
Zoom
:
Mario Shotgun
nxtboy III
LV8
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Posts: 795
Rating: +26/-1
NXT!
Re: After Dark [Mindstorm NXT]
«
Reply #64 on:
February 02, 2012, 08:08:55 pm »
Hmm... Well I was thinking more of ideas for weapons and stuff besides new enemies..
Maybe ideas for what the enemies do or how they act, or effects to add to the game.
Or how I should make the title screen.
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Need some help with levels PLEASE!!
nxtboy III
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Posts: 795
Rating: +26/-1
NXT!
Re: After Dark [Mindstorm NXT]
«
Reply #65 on:
February 02, 2012, 09:27:27 pm »
Sorry to double post, but I changed the zombie sprite for the game. Now it looks much creepier.
«
Last Edit: February 02, 2012, 09:28:08 pm by nxtboy III
»
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Need some help with levels PLEASE!!
nxtboy III
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Posts: 795
Rating: +26/-1
NXT!
Re: After Dark [Mindstorm NXT]
«
Reply #66 on:
February 04, 2012, 09:24:33 pm »
So does anybody like the zombie sprite I made?
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Need some help with levels PLEASE!!
nxtboy III
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Rating: +26/-1
NXT!
Re: After Dark [Mindstorm NXT]
«
Reply #67 on:
February 07, 2012, 06:10:05 pm »
If you happen to have an NXT, here's a link for the program and other stuff about it:
http://sourceforge.net/apps/phpbb/mindboards/viewtopic.php?f=4&t=1273
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Need some help with levels PLEASE!!
nxtboy III
LV8
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Posts: 795
Rating: +26/-1
NXT!
Re: After Dark [Mindstorm NXT]
«
Reply #68 on:
February 13, 2012, 07:00:49 pm »
Ok, so I have added some cool effects.
Now the when the machine gun is shot the screen shakes to give it a cool effect.
I was thinking of adding bullet shells with the machine gun if it doesn't make the game run too slow. Also I really like how the new zombie picture looks on the screen. Its creepy.
I also have a cool 4-lvl gray death screen I made.
What should I add to make the game better?
Oh, and here's the death screen:
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Need some help with levels PLEASE!!
saintrunner
Custom Spriter: You ask it! I'll Make it!
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31337 u53r (Next: 2000)
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Flogging Molly
Re: After Dark [Mindstorm NXT (Basically a TI 84) ]
«
Reply #69 on:
February 13, 2012, 08:09:24 pm »
Did you make the death screen? That looks awesome!
Logged
My
Sprites
Thread :Updated often
for your viewing pleasure
GAMES:
Spoiler
For
Spoiler
:
:
Caedes
[On Hold]
:
Legend of Zelda: Link to the Future
:
Seeker
:
POGO Dark/Light
:
Zoom
:
Mario Shotgun
nxtboy III
LV8
Addict (Next: 1000)
Posts: 795
Rating: +26/-1
NXT!
Re: After Dark [Mindstorm NXT (Basically a TI 84) ]
«
Reply #70 on:
February 13, 2012, 08:30:37 pm »
Yes, actually I did make it! (However I did not make the font)
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Need some help with levels PLEASE!!
DJ Omnimaga
Clacualters are teh gr33t
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Omnimagician (Next: --)
Posts: 55943
Rating: +3154/-232
CodeWalrus founder & retired Omnimaga founder
Re: After Dark [Mindstorm NXT (Basically a TI 84) ]
«
Reply #71 on:
February 13, 2012, 08:49:09 pm »
You could possibly ask for suggestions (if for sprites and weapon ideas) in the misc section or sprite section, in case it reaches more people. keep in mind, however, that most people here cannot afford to buy that device, so the audience for the game is smaller. I'm myself interested in seeing the progress, though, because it's nice to see games being made for any small device like that.
I'm busy, though, so I tend to not check all forums often.
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nxtboy III
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Rating: +26/-1
NXT!
Re: After Dark [Mindstorm NXT (Basically a TI 84) ]
«
Reply #72 on:
February 13, 2012, 09:33:19 pm »
Thanks.
I have a sprite request topic in the pixel art sub-forum called something like "need some monochrome/grayscale sprites." If you watch the video (outdated) for my game on the main post for this topic you can tell I need a new character sprite.
BTW, do you have any realistic ideas for my game?
Thanks, and have a nice day,
nxtboy III
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Need some help with levels PLEASE!!
DJ Omnimaga
Clacualters are teh gr33t
CoT Emeritus
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Omnimagician (Next: --)
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CodeWalrus founder & retired Omnimaga founder
Re: After Dark [Mindstorm NXT (Basically a TI 84) ]
«
Reply #73 on:
February 13, 2012, 10:17:21 pm »
Well I would probably need to see a new updated video to figure out any new idea, although I tend to not have much really lol X.x. However since you got a futuristic platformer, if you ever need map ideas or something, I got this that can possibly be helpful (although it uses 8x8 tiles)
It's from an old TI-84+ Metroid clone.
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nxtboy III
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Posts: 795
Rating: +26/-1
NXT!
Re: After Dark [Mindstorm NXT (Basically a TI 84) ]
«
Reply #74 on:
February 13, 2012, 10:45:18 pm »
Well actually, it is not really a platformer. the player stays on the same y-axis the whole time.
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Need some help with levels PLEASE!!
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After Dark [Mindstorm NXT (Basically a TI 84) ]