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Oh right. Mhmm, would it be too hard to actually make it a platformer? The issue is people might find it boring if all you do is moving forward like in most beat-em-up games, and the latter tends to not be very popular anymore (notice how since the mid '90s, almost none get released anymore). It might be good if sometimes we got to jump at places or avoid holes, along with finding keys or something to open doors to go further.