Welcome,
Guest
. Please
login
or
register
.
Did you miss your
activation email
?
1 Hour
1 Day
1 Week
1 Month
Forever
Login with username, password and session length
Home
About
Team
Rules
Stats
Status
Sitemap
Chat
Downloads
Forum
News
Our Projects
Major Community Projects
Recent Posts
Unread Posts
Replies
Tools
SourceCoder3
Other Things...
Omnimaga Radio
TI-83 Plus ASM File Unsquisher
Z80 Conversion Tools
IES TI File Editor
Free RAM areas
Comprehensive Getkeyr table
URL Shortener
Online Axe Tilemap Editor
Help
Contact Us
Change Request
Report Issue/Bug
Team
Articles
Members
View the memberlist
Search For Members
Buddies
Login
Register
Omnimaga
»
Forum
»
General Discussion
»
Technology and Development
»
Computer Projects and Ideas
»
ATI-BASIC
« previous
next »
Print
Pages:
1
...
4
5
[
6
]
7
8
...
10
Go Down
Author
Topic: ATI-BASIC (Read 45893 times)
0 Members and 1 Guest are viewing this topic.
miotatsu
LV6
Super Member (Next: 500)
Posts: 332
Rating: +11/-1
Re: BasiC++
«
Reply #75 on:
April 01, 2010, 12:01:21 am »
It is still a pretty open topic right now, so i will definitely consider such things, one major issue though is that right now it is a team project plus it is on hold, once i do get to working on it as a main project there is the issue of conflicting coding styles, so far i do not know if pifreak will be able to put up with the way i don't indent code and do not comment and stuff like that, also i have kind of considered breaking off, and creating my own completely based on the original idea, only time will tell how this project will turn out, but i have high hopes
Logged
DJ Omnimaga
Clacualters are teh gr33t
CoT Emeritus
LV15
Omnimagician (Next: --)
Posts: 55943
Rating: +3154/-232
CodeWalrus founder & retired Omnimaga founder
Re: BasiC++
«
Reply #76 on:
April 01, 2010, 12:45:51 am »
Mhmm I hope pifreak don't quit, it would suck if this killed the project X.x
Couldn't you consider a plan B in case? Have him send you the sources regulary in case he vanishes and ask him if he quits if he can let you continue or base a new software on his?
Logged
miotatsu
LV6
Super Member (Next: 500)
Posts: 332
Rating: +11/-1
Re: BasiC++
«
Reply #77 on:
April 01, 2010, 12:51:25 am »
yeah thats what i mean, i am thinking if it doesnt work out i may break off from the BasiC++ project and do my own thing
and yeah the current plan is that every time one of us updates it and we are both actively working on it that we will send the updated source to the other
Logged
DJ Omnimaga
Clacualters are teh gr33t
CoT Emeritus
LV15
Omnimagician (Next: --)
Posts: 55943
Rating: +3154/-232
CodeWalrus founder & retired Omnimaga founder
Re: BasiC++
«
Reply #78 on:
April 01, 2010, 12:52:17 am »
good to hear
In the past I saw many team projects die due to a teamate leaving
Logged
meishe91
Super Ninja
LV11
Super Veteran (Next: 3000)
Posts: 2946
Rating: +115/-11
Re: BasiC++
«
Reply #79 on:
April 01, 2010, 01:42:46 am »
Well I hope what ever happens doesn't hurt anything, or at least to bad. But I'd hate to see this die, so many opportunities.
Logged
Spoiler
For
Spoiler
:
For the 51
st
time, that is not my card! (Magic Joke)
code241
LV2
Member (Next: 40)
Posts: 20
Rating: +0/-0
Re: BasiC++
«
Reply #80 on:
May 09, 2010, 11:20:02 am »
I would also hate to see this project die.
Logged
Stephan
LV2
Member (Next: 40)
Posts: 23
Rating: +4/-4
Re: BasiC++
«
Reply #81 on:
May 10, 2010, 12:19:22 pm »
This could be cool. You should follow through with it. Don't let this great idea die in vain!!!!
Logged
ztrumpet
The Rarely Active One
CoT Emeritus
LV13
Extreme Addict (Next: 9001)
Posts: 5712
Rating: +364/-4
If you see this, send me a PM. Just for fun.
Re: BasiC++
«
Reply #82 on:
May 10, 2010, 04:12:08 pm »
I also would like to see this project. Has there been any progress?
Logged
If I'm wrong, please correct me!
Unfinished Projects:
Elmgon
14%
Basic
Movement Demo
Homescreen Game Pack
80%
Basic
Latest Release
Cube Droid Saves the Galaxy
65%
Axe
Demo
Detonate
70%
Axe
Completed Projects:
Exodus
|
Midnight
|
Drifter
|
Axe Snake
|
Jump!
|
Factory Theta
|
Spider
|
Plot Drop
|
Papi Jump
|
Numb3rs
|
Nibbler
|
Boost
|
Duel Tile Map Editor
|
Homescreen Map Editor
|
Key Group Check
|
Oasis
miotatsu
LV6
Super Member (Next: 500)
Posts: 332
Rating: +11/-1
Re: BasiC++
«
Reply #83 on:
May 10, 2010, 07:39:44 pm »
right now this project as well as piworld have been put on hold until June, however i have not forgotten about it! I have been thinking that when i get back into it i will start with a full implementation of ti-basic and then maybe xlib/celticIII as well, after that is finished i would like to expand it with the ideas that i originally had in mind for this project, such as support for custom screen size, color, sound, etc.
Logged
ztrumpet
The Rarely Active One
CoT Emeritus
LV13
Extreme Addict (Next: 9001)
Posts: 5712
Rating: +364/-4
If you see this, send me a PM. Just for fun.
Re: BasiC++
«
Reply #84 on:
May 10, 2010, 09:18:22 pm »
Alright! I'm glad to hear that this isn't dead!
Logged
If I'm wrong, please correct me!
Unfinished Projects:
Elmgon
14%
Basic
Movement Demo
Homescreen Game Pack
80%
Basic
Latest Release
Cube Droid Saves the Galaxy
65%
Axe
Demo
Detonate
70%
Axe
Completed Projects:
Exodus
|
Midnight
|
Drifter
|
Axe Snake
|
Jump!
|
Factory Theta
|
Spider
|
Plot Drop
|
Papi Jump
|
Numb3rs
|
Nibbler
|
Boost
|
Duel Tile Map Editor
|
Homescreen Map Editor
|
Key Group Check
|
Oasis
DJ Omnimaga
Clacualters are teh gr33t
CoT Emeritus
LV15
Omnimagician (Next: --)
Posts: 55943
Rating: +3154/-232
CodeWalrus founder & retired Omnimaga founder
Re: BasiC++
«
Reply #85 on:
May 11, 2010, 03:02:34 am »
I hope this stay alive
Logged
Stephan
LV2
Member (Next: 40)
Posts: 23
Rating: +4/-4
Re: BasiC++
«
Reply #86 on:
May 12, 2010, 10:32:04 am »
Glad to hear it didn't get killed. Keep up the good work and keep us posted!
Logged
miotatsu
LV6
Super Member (Next: 500)
Posts: 332
Rating: +11/-1
Re: BasiC++
«
Reply #87 on:
September 20, 2010, 07:01:19 pm »
so guys It is taking a while for people to read over the piworld storyline and I dont want to continue development until that is done so I was thinking about working on BasiC++ in the meantime, what do you guys think?
Logged
DJ Omnimaga
Clacualters are teh gr33t
CoT Emeritus
LV15
Omnimagician (Next: --)
Posts: 55943
Rating: +3154/-232
CodeWalrus founder & retired Omnimaga founder
Re: BasiC++
«
Reply #88 on:
September 20, 2010, 07:57:44 pm »
Sorry to hear about Piworld
. It would be nice to see BasiC++ revived though
Logged
MRide
LV8
Addict (Next: 1000)
Posts: 711
Rating: +14/-0
You can't see this.
Re: BasiC++
«
Reply #89 on:
September 20, 2010, 10:17:09 pm »
Yeah, I would like to see this completed.
Logged
Print
Pages:
1
...
4
5
[
6
]
7
8
...
10
Go Up
« previous
next »
Omnimaga
»
Forum
»
General Discussion
»
Technology and Development
»
Computer Projects and Ideas
»
ATI-BASIC