Welcome,
Guest
. Please
login
or
register
.
Did you miss your
activation email
?
1 Hour
1 Day
1 Week
1 Month
Forever
Login with username, password and session length
Home
About
Team
Rules
Stats
Status
Sitemap
Chat
Downloads
Forum
News
Our Projects
Major Community Projects
Recent Posts
Unread Posts
Replies
Tools
SourceCoder3
Other Things...
Omnimaga Radio
TI-83 Plus ASM File Unsquisher
Z80 Conversion Tools
IES TI File Editor
Free RAM areas
Comprehensive Getkeyr table
URL Shortener
Online Axe Tilemap Editor
Help
Contact Us
Change Request
Report Issue/Bug
Team
Articles
Members
View the memberlist
Search For Members
Buddies
Login
Register
Omnimaga
»
Forum
»
General Discussion
»
Technology and Development
»
Computer Projects and Ideas
»
ATI-BASIC
« previous
next »
Print
Pages:
1
[
2
]
3
4
...
10
Go Down
Author
Topic: ATI-BASIC (Read 46233 times)
0 Members and 1 Guest are viewing this topic.
miotatsu
LV6
Super Member (Next: 500)
Posts: 332
Rating: +11/-1
Re: BasiC++
«
Reply #15 on:
December 24, 2009, 09:21:00 pm »
i got it fixed, i will be updating the main post with a small tutorial explaining the issue and how to prevent it
Logged
DJ Omnimaga
Clacualters are teh gr33t
CoT Emeritus
LV15
Omnimagician (Next: --)
Posts: 55943
Rating: +3154/-232
CodeWalrus founder & retired Omnimaga founder
Re: BasiC++
«
Reply #16 on:
December 24, 2009, 09:28:08 pm »
yay!
Logged
+1/-0 karm for this message
miotatsu
LV6
Super Member (Next: 500)
Posts: 332
Rating: +11/-1
Re: BasiC++
«
Reply #17 on:
December 25, 2009, 01:56:10 am »
ok, i am going to start work on the font-system, i currently plan on having the following symbols available: ABCDEFGHIJKLMNOPQRSTUVWXYZabcdefghijklmnopqrstuvwxyz!@#$%^&*()-+={}|\[]/?<>,.`~(theta)(pi)(omega)
if there are any other symbols you think should be included be sure to tell me asap, i'm also open to suggestions on what not to include if you think some things are unnecessary, also keep in mind that the symbols i use for my font can be symbols that can't be directly typed with a keyboard, i can easily make BasiC++ accept codes in order to display certain symbols
«
Last Edit: December 25, 2009, 10:02:10 am by miotatsu
»
Logged
Eeems
Mr. Dictator
Administrator
LV13
Extreme Addict (Next: 9001)
Posts: 6268
Rating: +318/-36
little oof
Re: BasiC++
«
Reply #18 on:
December 25, 2009, 02:01:33 am »
How about that wierd char that looks like te outline of a head? And theta? And pi?
Logged
/e
miotatsu
LV6
Super Member (Next: 500)
Posts: 332
Rating: +11/-1
Re: BasiC++
«
Reply #19 on:
December 25, 2009, 02:37:45 am »
im unsure what you mean by the one that looks like a head (
,
?)
and as for theta and pi.... *updates previous post
*
Logged
Eeems
Mr. Dictator
Administrator
LV13
Extreme Addict (Next: 9001)
Posts: 6268
Rating: +318/-36
little oof
Re: BasiC++
«
Reply #20 on:
December 25, 2009, 03:56:34 am »
It's the most commonly used one for ASCII people...
/—\
_| |_
if that helps.
Logged
/e
ztrumpet
The Rarely Active One
CoT Emeritus
LV13
Extreme Addict (Next: 9001)
Posts: 5712
Rating: +364/-4
If you see this, send me a PM. Just for fun.
Re: BasiC++
«
Reply #21 on:
December 25, 2009, 09:12:15 am »
It's the Greek letter Omega. Ω
Logged
If I'm wrong, please correct me!
Unfinished Projects:
Elmgon
14%
Basic
Movement Demo
Homescreen Game Pack
80%
Basic
Latest Release
Cube Droid Saves the Galaxy
65%
Axe
Demo
Detonate
70%
Axe
Completed Projects:
Exodus
|
Midnight
|
Drifter
|
Axe Snake
|
Jump!
|
Factory Theta
|
Spider
|
Plot Drop
|
Papi Jump
|
Numb3rs
|
Nibbler
|
Boost
|
Duel Tile Map Editor
|
Homescreen Map Editor
|
Key Group Check
|
Oasis
miotatsu
LV6
Super Member (Next: 500)
Posts: 332
Rating: +11/-1
Re: BasiC++
«
Reply #22 on:
December 25, 2009, 10:00:08 am »
ah, alright, i'll add that to the list
Logged
miotatsu
LV6
Super Member (Next: 500)
Posts: 332
Rating: +11/-1
Re: BasiC++
«
Reply #23 on:
December 27, 2009, 12:47:53 am »
the font is finished, working on coding a system to open and interact with it now
Logged
Eeems
Mr. Dictator
Administrator
LV13
Extreme Addict (Next: 9001)
Posts: 6268
Rating: +318/-36
little oof
Re: BasiC++
«
Reply #24 on:
December 27, 2009, 01:26:54 am »
Sweet! Can't wait to see this in action :p
Logged
/e
DJ Omnimaga
Clacualters are teh gr33t
CoT Emeritus
LV15
Omnimagician (Next: --)
Posts: 55943
Rating: +3154/-232
CodeWalrus founder & retired Omnimaga founder
Re: BasiC++
«
Reply #25 on:
December 27, 2009, 01:30:28 am »
Great!
Logged
+1/-0 karm for this message
Galandros
LV9
Veteran (Next: 1337)
Posts: 1140
Rating: +42/-10
Re: BasiC++
«
Reply #26 on:
December 27, 2009, 10:21:34 am »
Will you implement a full TI-BASIC interpreter?
xLib and CelticIII functions would be cool too.
Logged
Hobbing in calculator projects.
ztrumpet
The Rarely Active One
CoT Emeritus
LV13
Extreme Addict (Next: 9001)
Posts: 5712
Rating: +364/-4
If you see this, send me a PM. Just for fun.
Re: BasiC++
«
Reply #27 on:
December 27, 2009, 10:25:23 am »
I can't wait to see what this looks like!
It sounds great so far.
Logged
If I'm wrong, please correct me!
Unfinished Projects:
Elmgon
14%
Basic
Movement Demo
Homescreen Game Pack
80%
Basic
Latest Release
Cube Droid Saves the Galaxy
65%
Axe
Demo
Detonate
70%
Axe
Completed Projects:
Exodus
|
Midnight
|
Drifter
|
Axe Snake
|
Jump!
|
Factory Theta
|
Spider
|
Plot Drop
|
Papi Jump
|
Numb3rs
|
Nibbler
|
Boost
|
Duel Tile Map Editor
|
Homescreen Map Editor
|
Key Group Check
|
Oasis
DJ Omnimaga
Clacualters are teh gr33t
CoT Emeritus
LV15
Omnimagician (Next: --)
Posts: 55943
Rating: +3154/-232
CodeWalrus founder & retired Omnimaga founder
Re: BasiC++
«
Reply #28 on:
December 27, 2009, 11:25:35 am »
ATM he's aiming for the functions most people need in pure BASIC games, then some others, then eventually maybe xLIB/Celtic ones. He's not aiming for a full interpreter, though, because there are plenty of functions useless in BASIC games.
Logged
simplethinker
LV7
Elite (Next: 700)
Posts: 695
Rating: +16/-5
snjwffl
Re: BasiC++
«
Reply #29 on:
December 28, 2009, 12:11:27 pm »
This looks like an interesting project
I'm a little confused though. Are you creating a PC language just based on TI-Basic, or are you
emulating
TI-Basic? If this is only based on Basic, then you have a bit more leeway with adding extra functions, or slightly changing some functionality
Logged
"We've all heard that a million monkeys banging on a million typewriters will eventually reproduce the entire works of Shakespeare. Now, thanks to the Internet, we know this is not true." -- Professor Robert Silensky
Chip's Challenge: ħ%
Print
Pages:
1
[
2
]
3
4
...
10
Go Up
« previous
next »
Omnimaga
»
Forum
»
General Discussion
»
Technology and Development
»
Computer Projects and Ideas
»
ATI-BASIC