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Omnimaga
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ATI-BASIC
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Topic: ATI-BASIC (Read 45952 times)
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miotatsu
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Re: BasiC++
«
Reply #15 on:
December 24, 2009, 09:21:00 pm »
i got it fixed, i will be updating the main post with a small tutorial explaining the issue and how to prevent it
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DJ Omnimaga
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Re: BasiC++
«
Reply #16 on:
December 24, 2009, 09:28:08 pm »
yay!
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miotatsu
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Re: BasiC++
«
Reply #17 on:
December 25, 2009, 01:56:10 am »
ok, i am going to start work on the font-system, i currently plan on having the following symbols available: ABCDEFGHIJKLMNOPQRSTUVWXYZabcdefghijklmnopqrstuvwxyz!@#$%^&*()-+={}|\[]/?<>,.`~(theta)(pi)(omega)
if there are any other symbols you think should be included be sure to tell me asap, i'm also open to suggestions on what not to include if you think some things are unnecessary, also keep in mind that the symbols i use for my font can be symbols that can't be directly typed with a keyboard, i can easily make BasiC++ accept codes in order to display certain symbols
«
Last Edit: December 25, 2009, 10:02:10 am by miotatsu
»
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Eeems
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little oof
Re: BasiC++
«
Reply #18 on:
December 25, 2009, 02:01:33 am »
How about that wierd char that looks like te outline of a head? And theta? And pi?
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miotatsu
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Re: BasiC++
«
Reply #19 on:
December 25, 2009, 02:37:45 am »
im unsure what you mean by the one that looks like a head (
,
?)
and as for theta and pi.... *updates previous post
*
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Eeems
Mr. Dictator
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little oof
Re: BasiC++
«
Reply #20 on:
December 25, 2009, 03:56:34 am »
It's the most commonly used one for ASCII people...
/—\
_| |_
if that helps.
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ztrumpet
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Re: BasiC++
«
Reply #21 on:
December 25, 2009, 09:12:15 am »
It's the Greek letter Omega. Ω
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miotatsu
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Re: BasiC++
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Reply #22 on:
December 25, 2009, 10:00:08 am »
ah, alright, i'll add that to the list
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miotatsu
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Re: BasiC++
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Reply #23 on:
December 27, 2009, 12:47:53 am »
the font is finished, working on coding a system to open and interact with it now
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Eeems
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little oof
Re: BasiC++
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Reply #24 on:
December 27, 2009, 01:26:54 am »
Sweet! Can't wait to see this in action :p
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DJ Omnimaga
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Re: BasiC++
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Reply #25 on:
December 27, 2009, 01:30:28 am »
Great!
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Galandros
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Re: BasiC++
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Reply #26 on:
December 27, 2009, 10:21:34 am »
Will you implement a full TI-BASIC interpreter?
xLib and CelticIII functions would be cool too.
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ztrumpet
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Re: BasiC++
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Reply #27 on:
December 27, 2009, 10:25:23 am »
I can't wait to see what this looks like!
It sounds great so far.
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DJ Omnimaga
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Re: BasiC++
«
Reply #28 on:
December 27, 2009, 11:25:35 am »
ATM he's aiming for the functions most people need in pure BASIC games, then some others, then eventually maybe xLIB/Celtic ones. He's not aiming for a full interpreter, though, because there are plenty of functions useless in BASIC games.
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simplethinker
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snjwffl
Re: BasiC++
«
Reply #29 on:
December 28, 2009, 12:11:27 pm »
This looks like an interesting project
I'm a little confused though. Are you creating a PC language just based on TI-Basic, or are you
emulating
TI-Basic? If this is only based on Basic, then you have a bit more leeway with adding extra functions, or slightly changing some functionality
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