Author Topic: ATI-BASIC  (Read 45922 times)

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Offline miotatsu

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Re: BasiC++
« Reply #15 on: December 24, 2009, 09:21:00 pm »
i got it fixed, i will be updating the main post with a small tutorial explaining the issue and how to prevent it :)

Offline DJ Omnimaga

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Re: BasiC++
« Reply #16 on: December 24, 2009, 09:28:08 pm »
yay!

Offline miotatsu

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Re: BasiC++
« Reply #17 on: December 25, 2009, 01:56:10 am »
ok, i am going to start work on the font-system, i currently plan on having the following symbols available: ABCDEFGHIJKLMNOPQRSTUVWXYZabcdefghijklmnopqrstuvwxyz!@#$%^&*()-+={}|\[]/?<>,.`~(theta)(pi)(omega)
if there are any other symbols you think should be included be sure to tell me asap, i'm also open to suggestions on what not to include if you think some things are unnecessary, also keep in mind that the symbols i use for my font can be symbols that can't be directly typed with a keyboard, i can easily make BasiC++ accept codes in order to display certain symbols
« Last Edit: December 25, 2009, 10:02:10 am by miotatsu »

Offline Eeems

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Re: BasiC++
« Reply #18 on: December 25, 2009, 02:01:33 am »
How about that wierd char that looks like te outline of a head? And theta? And pi?
/e

Offline miotatsu

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Re: BasiC++
« Reply #19 on: December 25, 2009, 02:37:45 am »
im unsure what you mean by the one that looks like a head (,?)
and as for theta and pi.... *updates previous post :D*

Offline Eeems

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Re: BasiC++
« Reply #20 on: December 25, 2009, 03:56:34 am »
It's the most commonly used one for ASCII people...
 /—\
_| |_

if that helps.
/e

Offline ztrumpet

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Re: BasiC++
« Reply #21 on: December 25, 2009, 09:12:15 am »
It's the Greek letter Omega. Ω

Offline miotatsu

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Re: BasiC++
« Reply #22 on: December 25, 2009, 10:00:08 am »
ah, alright, i'll add that to the list

Offline miotatsu

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Re: BasiC++
« Reply #23 on: December 27, 2009, 12:47:53 am »
the font is finished, working on coding a system to open and interact with it now

Offline Eeems

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Re: BasiC++
« Reply #24 on: December 27, 2009, 01:26:54 am »
Sweet! Can't wait to see this in action :p
/e

Offline DJ Omnimaga

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Re: BasiC++
« Reply #25 on: December 27, 2009, 01:30:28 am »
Great!

Offline Galandros

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Re: BasiC++
« Reply #26 on: December 27, 2009, 10:21:34 am »
Will you implement a full TI-BASIC interpreter?
xLib and CelticIII functions would be cool too. ;D
Hobbing in calculator projects.

Offline ztrumpet

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Re: BasiC++
« Reply #27 on: December 27, 2009, 10:25:23 am »
I can't wait to see what this looks like!
It sounds great so far. :D

Offline DJ Omnimaga

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Re: BasiC++
« Reply #28 on: December 27, 2009, 11:25:35 am »
ATM he's aiming for the functions most people need in pure BASIC games, then some others, then eventually maybe xLIB/Celtic ones. He's not aiming for a full interpreter, though, because there are plenty of functions useless in BASIC games.

Offline simplethinker

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Re: BasiC++
« Reply #29 on: December 28, 2009, 12:11:27 pm »
This looks like an interesting project :)

I'm a little confused though.  Are you creating a PC language just based on TI-Basic, or are you emulating TI-Basic?  If this is only based on Basic, then you have a bit more leeway with adding extra functions, or slightly changing some functionality ::)
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