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ATI-BASIC
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Topic: ATI-BASIC (Read 45937 times)
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ztrumpet
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Re: BasiC++
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Reply #60 on:
January 30, 2010, 10:48:35 pm »
Ah, okay.
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Re: BasiC++
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Reply #61 on:
January 30, 2010, 11:31:37 pm »
another note: if the guy posts here, tell him to not first advertise something here as first message, because we might mistake him as a spambot
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miotatsu
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Re: BasiC++
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Reply #62 on:
January 31, 2010, 05:14:39 pm »
some screenies:
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cooliojazz
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Re: BasiC++
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Reply #63 on:
January 31, 2010, 07:28:29 pm »
Wow, thats awesome!
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ztrumpet
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Re: BasiC++
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Reply #64 on:
January 31, 2010, 07:47:44 pm »
Wow! That looks really awesome! It looks extreemly great! It's amazing.
You've done a very, very good job with this!
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Re: BasiC++
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Reply #65 on:
February 01, 2010, 12:16:17 am »
wow really great and I like the calc-like style, altough I still hope for support for more complex graphics in the future so we can make some old skool 2D PC style games ^^
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TIfanx1999
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Re: BasiC++
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Reply #66 on:
February 01, 2010, 11:26:18 pm »
It looks like this is really moving along nicely. Good work! =)
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miotatsu
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Re: BasiC++
«
Reply #67 on:
February 02, 2010, 12:37:53 am »
yeah, i just realized i was stupid and set the font up poorly tho, because i have some non-type-able characters in between type-able ones that means there are gaps between different values in my array, those gaps mean that if i wanted to type "0" it would actually display "y" and things like that, my solution to this issue is to simply remake the font file so that all non-type-able characters are at the /end/ of the file.
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DJ Omnimaga
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Re: BasiC++
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Reply #68 on:
February 02, 2010, 02:03:04 am »
ouch
, good luck!
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Tribal
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Re: BasiC++
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Reply #69 on:
February 02, 2010, 09:55:13 am »
How exactly are you getting what character to output? I'm kinda curious because there might be a better way than what your are doing(if you are doing what I'm thinking you are).
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miotatsu
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Re: BasiC++
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Reply #70 on:
February 02, 2010, 05:00:31 pm »
i rip the characters one by one from the string, convert them to their ascii equivelent, and then reference an array to get the number of how many iterations the loop will need to go in order to be at the location of the character in the image, it then draws a rectangle around the character, blits the character onto the screen, and then moves onto the next character until all have been blit, finally it flips the screen, showing the pretty little message the user entered. :{P
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miotatsu
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BasiC++
«
Reply #71 on:
February 18, 2010, 11:54:35 pm »
i will be working on an interpreter for a language similar to ti-basic with pifreak, updates and discussion can go here.
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meishe91
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Re: BasiC++
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Reply #72 on:
March 31, 2010, 10:21:44 pm »
This actually sounds really cool. Could give all of us TI-BASIC programmers a chance at some easy computer stuff
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DJ Omnimaga
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Re: BasiC++
«
Reply #73 on:
March 31, 2010, 11:10:10 pm »
Indeed. What I wonder, though: would it be a good occasion to actually do something like Axe Parser? Maybe even support copy/pasting code from SourceCoder straight into BasiC++ editor then compiling or something without the need to change anything. It could make it easier to port calc games to the PC and obviously you could still add additional options for better graphics and resolution ^^
Of course for that you would need to wait until Axe is done, though.
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meishe91
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Re: BasiC++
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Reply #74 on:
March 31, 2010, 11:13:08 pm »
I don't think I caught all that but from what I did get that sounds like that would be a good idea.
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ATI-BASIC