Author Topic: Back to cretaceous  (Read 48195 times)

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Offline ben_g

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Back to cretaceous
« on: July 20, 2011, 02:09:09 pm »
Back to Cretaceous is a java game which i'm working at with a few friends. The engines are almost done, so now we have to start working at the graphical part. There is still one problem: We can't agree on how the dinosaurs wil look like, so we decided to append a poll. There are three possibilities:
 - Scales: The dinosaurs will have a scaled skin, which will make them look like giant reptiles. This is how almost everybody thinks abouth dinosaurs.
 - Feathers: Te dinosaurs will have feathers, which will make them look more like birds. Recent investigation has proved that some small dinosaurs had feathers. Weather the big dinosaurs had feathers is still uncertain.
 - A mix of the two: small dinosours will have feathers (becouse that's proven) and the big ones will still look like giant reptiles (becouse that's how everybody thinks abouth dinosaurs).

I'm not saying which one I prefer becouse that could have influence on the results, which isn't fair, so please don't ask for it.
« Last Edit: August 16, 2013, 06:27:39 pm by ben_g »
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Offline ben_g

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Re: Back to cretaceous
« Reply #1 on: July 21, 2011, 04:55:20 pm »
The results are in: Small dinosaurs will have feathers, big ones wil look like reptiles.

Thank you all for voting.
My projects
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Spoiler For inactive:
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 - a minecraft game in axe DEAD (source code available)
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Offline yunhua98

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Re: Back to cretaceous
« Reply #2 on: July 21, 2011, 04:55:42 pm »
woo!  I voted for the winning opinion!  :P
Although that's generally true.  XD
« Last Edit: July 21, 2011, 04:55:55 pm by yunhua98 »

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Offline ben_g

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Re: Back to cretaceous
« Reply #3 on: July 21, 2011, 05:35:48 pm »
Yup, that's how voting works ;)
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Spoiler For inactive:
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Offline yunhua98

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Re: Back to cretaceous
« Reply #4 on: July 21, 2011, 05:38:16 pm »
oh, yeah, that too.  but I meant how small dinosaurs got the feathers first.  :P
« Last Edit: July 21, 2011, 05:38:23 pm by yunhua98 »

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Offline ben_g

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Re: Back to cretaceous
« Reply #5 on: July 21, 2011, 06:26:51 pm »
That theory is based on the fact that many walking birds (or however non-flying birds are called in englisch) have feathers when they are young, but lose most of heir feathers when theygrow older.

And there are already som small dinosaur fossils found which where preserved good enough to see the feathers.
My projects
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 - Oxo, with single-calc multiplayer and AI (axe) RELEASED (screenshot) (topic)
 - An android version of oxo (java)  ACTIVE
 - A 3D collision detection library (axe) RELEASED! (topic)(screenshot)(more recent screenshot)(screenshot of it being used in a tilemapper)
Spoiler For inactive:
- A first person shooter with a polygon-based 3d engine. (z80, will probably be recoded in axe using GLib) ON HOLD (screenshot)
 - A java MORPG. (pc) DEEP COMA(read more)(screenshot)
 - a minecraft game in axe DEAD (source code available)
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Offline Munchor

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Re: Back to cretaceous
« Reply #6 on: July 24, 2011, 05:18:16 pm »
Also ben_g, you and your friends could make a topic on the game too? :)

Offline ben_g

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Re: Back to cretaceous
« Reply #7 on: July 24, 2011, 05:28:33 pm »
Well, we could do that, but it's still in a very early stage. I just made this thread becouse i needed the data of the poll.

The game still looks bad: there aren't many textures, and the texture coordinates aren't right. So we can't give screenshots. This is why i only used the poll and didn't post anything abouth the game yet.
But maybe I could post stuff abouth the storyline and stuff, if that's what you want.

what I can show abouth the game is a badly drawn logo (I'm not very good at drawing):
« Last Edit: July 24, 2011, 05:56:35 pm by ben_g »
My projects
 - The Lost Survivors (Unreal Engine) ACTIVE [GameCommandoSquad main project]
 - Oxo, with single-calc multiplayer and AI (axe) RELEASED (screenshot) (topic)
 - An android version of oxo (java)  ACTIVE
 - A 3D collision detection library (axe) RELEASED! (topic)(screenshot)(more recent screenshot)(screenshot of it being used in a tilemapper)
Spoiler For inactive:
- A first person shooter with a polygon-based 3d engine. (z80, will probably be recoded in axe using GLib) ON HOLD (screenshot)
 - A java MORPG. (pc) DEEP COMA(read more)(screenshot)
 - a minecraft game in axe DEAD (source code available)
 - a 3D racing game (axe) ON HOLD (outdated screenshot of asm version)

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Offline chattahippie

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Re: Back to cretaceous
« Reply #8 on: July 27, 2011, 05:01:53 pm »
I like the font.  Gives it an old feel, which is great with dinosaurs.
Good luck!

Offline ben_g

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Re: Back to cretaceous
« Reply #9 on: July 27, 2011, 05:49:43 pm »
for those who really want to know more: here's the current (may change(again)) storyline:

You start as an assistant of a scientist who is working at a time machine. The year is 2164. Earth has become a dead place after a climate disaster in 2082, and everybody has now moved to the moon and mars, where they filled the atmosphere with oxygen. The scientist who you work together with wants to use his time machine to undo this climate disaster so people can live on earth again.

The problem with the time machine is that there is still one component missing, and you'll have to bring that component to complete the time machine. But of course, traveling through time can cause a time paradox, so to see if it's safe, they first travel to a time period called cretaceous, the time in which the dinosaurs lived, to study the dinosaurs and the climate of that time. To make it safe, they do it in a copy of this dimension, so a time paradox won't have any effect on their lives.
But when they try to come back to the present, something went wrong and the time machine explodes, opening a giant wormhole that sucks them and many dinosaurs back to the present. This is where the real game begins: you can catch and train dinosaurs, and fight against other players. When you catch big enough flying or aquatic dinosaurs, you will be able to swim or fly while sitting on their backs. You will also be able to use vehicles to move around, and some weapons to kill or injure dinosaurs. There will be some quests to complete and three different worlds (the moon, mars, and after some quests about saving it: earth)

for those hungry for screen shots:

Yes, I know i still have to do textures, and the aspect ratio is bad in windowed mode, but i couldn't take screen shots in full screen mode.

btw: progress is about 15%
« Last Edit: July 27, 2011, 05:51:34 pm by ben_g »
My projects
 - The Lost Survivors (Unreal Engine) ACTIVE [GameCommandoSquad main project]
 - Oxo, with single-calc multiplayer and AI (axe) RELEASED (screenshot) (topic)
 - An android version of oxo (java)  ACTIVE
 - A 3D collision detection library (axe) RELEASED! (topic)(screenshot)(more recent screenshot)(screenshot of it being used in a tilemapper)
Spoiler For inactive:
- A first person shooter with a polygon-based 3d engine. (z80, will probably be recoded in axe using GLib) ON HOLD (screenshot)
 - A java MORPG. (pc) DEEP COMA(read more)(screenshot)
 - a minecraft game in axe DEAD (source code available)
 - a 3D racing game (axe) ON HOLD (outdated screenshot of asm version)

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Offline DJ Omnimaga

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Re: Back to cretaceous
« Reply #10 on: August 31, 2011, 04:09:25 pm »
Oh nice a new 3D game. I hope it is still being worked on though. :D

Offline ben_g

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Re: Back to cretaceous
« Reply #11 on: August 31, 2011, 04:35:59 pm »
Oh nice a new 3D game. I hope it is still being worked on though. :D
Yes, there's still worked on, but progress is going really slow: I had much problems with this that needed to be solved like a problem with the resolution causing a crash on MAC's, model import scripts that suddenly stopped working, shaders not working correctely etc.

But as soon as this is all fixed and there is already some gameplay, I will release a demo.

BTW: the screenshot is already outdated. Instaed of one big model of the intire world, the world would be made out of multiple terrains(those are a special type of models that take up a lot less memory than normal models), and separate models of buildings which can be used multiple times.
My projects
 - The Lost Survivors (Unreal Engine) ACTIVE [GameCommandoSquad main project]
 - Oxo, with single-calc multiplayer and AI (axe) RELEASED (screenshot) (topic)
 - An android version of oxo (java)  ACTIVE
 - A 3D collision detection library (axe) RELEASED! (topic)(screenshot)(more recent screenshot)(screenshot of it being used in a tilemapper)
Spoiler For inactive:
- A first person shooter with a polygon-based 3d engine. (z80, will probably be recoded in axe using GLib) ON HOLD (screenshot)
 - A java MORPG. (pc) DEEP COMA(read more)(screenshot)
 - a minecraft game in axe DEAD (source code available)
 - a 3D racing game (axe) ON HOLD (outdated screenshot of asm version)

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Re: Back to cretaceous
« Reply #12 on: August 31, 2011, 05:37:21 pm »
I noticed the icon in the top left of your screenshot's window -- I'm guessing you're using either Xith3D or LWJGL?

Offline ben_g

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Re: Back to cretaceous
« Reply #13 on: September 01, 2011, 06:34:01 am »
I noticed the icon in the top left of your screenshot's window -- I'm guessing you're using either Xith3D or LWJGL?
Yes, it's LWJGL, and it uses openGL, so it won't be supported on computers with a bad graphic card. I must have the system requirements somewere, I'll post them in the evening. i haven't got enough time right now.

EDIT: here they are:

Operating systemMac OS X, Windows, Linux, or Solaris
Memory (JVM heap size)> 10 MB (10MB is the absulute minimum)
CPU1GHz, but more is recomended
Graphic cardATI Radeon 9500, NVIDIA GeForce 5 FX, Intel GMA 4500, or better.
supporting OpenGL 2.0 or better
« Last Edit: September 01, 2011, 10:52:31 am by ben_g »
My projects
 - The Lost Survivors (Unreal Engine) ACTIVE [GameCommandoSquad main project]
 - Oxo, with single-calc multiplayer and AI (axe) RELEASED (screenshot) (topic)
 - An android version of oxo (java)  ACTIVE
 - A 3D collision detection library (axe) RELEASED! (topic)(screenshot)(more recent screenshot)(screenshot of it being used in a tilemapper)
Spoiler For inactive:
- A first person shooter with a polygon-based 3d engine. (z80, will probably be recoded in axe using GLib) ON HOLD (screenshot)
 - A java MORPG. (pc) DEEP COMA(read more)(screenshot)
 - a minecraft game in axe DEAD (source code available)
 - a 3D racing game (axe) ON HOLD (outdated screenshot of asm version)

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Offline saintrunner

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Re: Back to cretaceous
« Reply #14 on: January 12, 2012, 04:20:51 pm »
This sounds incredibly like Pokemon!? O.O But if it is computer and 3-d!! WOW THIS COULD BE AWESOME!! I can't wait!
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