Author Topic: Back to cretaceous  (Read 48202 times)

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Offline saintrunner

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Re: Back to cretaceous
« Reply #45 on: January 26, 2012, 03:27:06 pm »
Yeah feel free to modify it to fit your game as you wish :) Its your game after all! And after nick is done with the models I might be able to color those if you want
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Offline Nick

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Re: Back to cretaceous
« Reply #46 on: January 26, 2012, 03:29:36 pm »
i'll give it a try, but you're sure blender can read .stl files? otherwise it's not very useful :)
i added one (of my pokedex), you might give it a try, and if that works it's ok xp

Offline ben_g

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Re: Back to cretaceous
« Reply #47 on: January 26, 2012, 03:34:39 pm »
if it's supposed to have no material, then blender opens it correctely.

Yeah feel free to modify it to fit your game as you wish :) Its your game after all! And after nick is done with the models I might be able to color those if you want
Thanks.

This is almost becoming a community project :) Let's show the world what omnimaga can do :P
« Last Edit: January 26, 2012, 03:37:21 pm by ben_g »
My projects
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 - An android version of oxo (java)  ACTIVE
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Spoiler For inactive:
- A first person shooter with a polygon-based 3d engine. (z80, will probably be recoded in axe using GLib) ON HOLD (screenshot)
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 - a minecraft game in axe DEAD (source code available)
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Offline Nick

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Re: Back to cretaceous
« Reply #48 on: January 26, 2012, 04:39:33 pm »
lol yeah, but it stays your game :)

her are some quick drafts, tell me what you think of it, it's just to know in what direction you see "jet" and "future" xp


Offline saintrunner

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Re: Back to cretaceous
« Reply #49 on: January 26, 2012, 04:46:15 pm »
Maybe a little less skinny in the middle around the wings, and less of a point, BUT really really good! (don't listen to me this isn't my game lol)
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Offline Nick

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Re: Back to cretaceous
« Reply #50 on: January 26, 2012, 04:49:30 pm »
yeah, i also think it has to be bigger at the wings, but i did not have the energy to do it right now :) where do you think it's too much of a point? in total, or just in the front/back?

Offline saintrunner

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Re: Back to cretaceous
« Reply #51 on: January 26, 2012, 04:52:22 pm »
well the front and back seem like some sort of needle point, which due to the abrupt 'bulge' if you will, at the center just before the wings, it would just explode once it start flying (if it got of the ground) at around 30 miles an hour.....but it does look really cool O.O and don't forget the wheels

edit: I would have gone for something like this
« Last Edit: January 26, 2012, 04:55:33 pm by saintrunner »
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Offline ben_g

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Re: Back to cretaceous
« Reply #52 on: January 28, 2012, 02:13:00 pm »
It looks great, but can you make the front less pointy and add an engine?
My projects
 - The Lost Survivors (Unreal Engine) ACTIVE [GameCommandoSquad main project]
 - Oxo, with single-calc multiplayer and AI (axe) RELEASED (screenshot) (topic)
 - An android version of oxo (java)  ACTIVE
 - A 3D collision detection library (axe) RELEASED! (topic)(screenshot)(more recent screenshot)(screenshot of it being used in a tilemapper)
Spoiler For inactive:
- A first person shooter with a polygon-based 3d engine. (z80, will probably be recoded in axe using GLib) ON HOLD (screenshot)
 - A java MORPG. (pc) DEEP COMA(read more)(screenshot)
 - a minecraft game in axe DEAD (source code available)
 - a 3D racing game (axe) ON HOLD (outdated screenshot of asm version)

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Offline Nick

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Re: Back to cretaceous
« Reply #53 on: January 28, 2012, 02:40:20 pm »
do you mean jet engines?

something like this:


or more something like this:


i think the last one is better :)

and do you want some guns/bombs and stuff?

Offline ben_g

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Re: Back to cretaceous
« Reply #54 on: January 28, 2012, 02:59:53 pm »
I meant the secound one, and no guns/bombs, as they are only meant for transportation.
My projects
 - The Lost Survivors (Unreal Engine) ACTIVE [GameCommandoSquad main project]
 - Oxo, with single-calc multiplayer and AI (axe) RELEASED (screenshot) (topic)
 - An android version of oxo (java)  ACTIVE
 - A 3D collision detection library (axe) RELEASED! (topic)(screenshot)(more recent screenshot)(screenshot of it being used in a tilemapper)
Spoiler For inactive:
- A first person shooter with a polygon-based 3d engine. (z80, will probably be recoded in axe using GLib) ON HOLD (screenshot)
 - A java MORPG. (pc) DEEP COMA(read more)(screenshot)
 - a minecraft game in axe DEAD (source code available)
 - a 3D racing game (axe) ON HOLD (outdated screenshot of asm version)

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Offline Nick

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Re: Back to cretaceous
« Reply #55 on: January 28, 2012, 04:30:49 pm »
something like this?


Offline ben_g

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Re: Back to cretaceous
« Reply #56 on: January 29, 2012, 01:22:42 pm »
exactely.
My projects
 - The Lost Survivors (Unreal Engine) ACTIVE [GameCommandoSquad main project]
 - Oxo, with single-calc multiplayer and AI (axe) RELEASED (screenshot) (topic)
 - An android version of oxo (java)  ACTIVE
 - A 3D collision detection library (axe) RELEASED! (topic)(screenshot)(more recent screenshot)(screenshot of it being used in a tilemapper)
Spoiler For inactive:
- A first person shooter with a polygon-based 3d engine. (z80, will probably be recoded in axe using GLib) ON HOLD (screenshot)
 - A java MORPG. (pc) DEEP COMA(read more)(screenshot)
 - a minecraft game in axe DEAD (source code available)
 - a 3D racing game (axe) ON HOLD (outdated screenshot of asm version)

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Offline Nick

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Re: Back to cretaceous
« Reply #57 on: January 29, 2012, 02:14:55 pm »
should i add some wings in the fron too? since now (like saint said) it's kinda bit unrealistic i think with the wings that far at the back

oh, and maybe wheels or so?
« Last Edit: January 29, 2012, 02:15:37 pm by Nick »

Offline ben_g

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Re: Back to cretaceous
« Reply #58 on: January 29, 2012, 02:42:01 pm »
wings at the front aren't nesisary, but you can add them if you want. For the wheels, can you make the landing gear without the wheels? It's easier if I can define the wheels as individual objects in the code.
My projects
 - The Lost Survivors (Unreal Engine) ACTIVE [GameCommandoSquad main project]
 - Oxo, with single-calc multiplayer and AI (axe) RELEASED (screenshot) (topic)
 - An android version of oxo (java)  ACTIVE
 - A 3D collision detection library (axe) RELEASED! (topic)(screenshot)(more recent screenshot)(screenshot of it being used in a tilemapper)
Spoiler For inactive:
- A first person shooter with a polygon-based 3d engine. (z80, will probably be recoded in axe using GLib) ON HOLD (screenshot)
 - A java MORPG. (pc) DEEP COMA(read more)(screenshot)
 - a minecraft game in axe DEAD (source code available)
 - a 3D racing game (axe) ON HOLD (outdated screenshot of asm version)

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Offline runeazn

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Re: Back to cretaceous
« Reply #59 on: January 29, 2012, 02:43:37 pm »
if i am honest it looks more like a rocket than a airplane