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Thanks for this snapshot release go out to Quigibo (idea for option to insert code as tilemap or bitmap format), DJ_O (modified search/replace scope), and alberthrocks for his continually trying to see if BexIDE will run on Mono out-of-the-box (which it won't until I find an editor compatible with both Mono and .NET ). * Implemented tabs * Fixed sprite insertion * Reworked some code for the future (Constants8x.cs) * Modified SpriteDesigner component (now MIEditor, short for monochrome image editor) * Find/replace scope changed to all opened documents * Sprite insertion now allows for tilemap or bitmap format * Tool forms are newly created whenever opened instead of recycled + Added picture editor + Added program manager. Basically this lets you edit the information for all opened programs rather than switching tabs and using the program drop-down menu. + Added a logger. Logs things that go wrong (at least ones I think would possibly go wrong). - Can no longer use // comments
Can you add a full bitmap editor ? I mean a bitmap that can use even 256*256 pixels.
Another feature request.Could you make that when I right click on a prog and say "open with BexIDE", well, it opens the program with BexIDE ?
Quote from: kindermoumoute on March 04, 2012, 02:50:14 pmCan you add a full bitmap editor ? I mean a bitmap that can use even 256*256 pixels. Well this is an IDE for the TI-84+/SE, which doesn't have colors lol.
though after about 108x108 it gets laggy