Author Topic: Bitmap Converter  (Read 4668 times)

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Offline JincS

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Bitmap Converter
« on: October 14, 2006, 01:33:00 pm »
Hey all! Here's a taste of my new project! Actually, it's only a small component to a much larger project, which is a secret (due to it's complexity and likeliness to ever be completed). Can you guess what it is? there's already a million of them...

It's a bitmap to TI8x picture converter! But this one's a bit different...

Instead of having to use a black and white, specially sized picture, you can input ANY SIZE, ANY COLOR SCHEME (8,16,24,32-bit data) bitmap, and automatically convert into multiple 2,4, AND/OR 8-layer TIPics of any size! You can even convert only specified parts of the bitmap! Why convert the whole thing when you only need the data between (12,65) and (45,78) (just an example)?

Oh yeah, and don't forget: it'll be able to export the pictures into ASM and TIGCC formats too! See below (mockups):

Take this bitmap:
user posted image

Convert it to 8-layer grayscale, and break it into four (or whatever is specified) seperate PIC files for the TI8x calcs (vertical/horizontal lines denote seperate files, real files will be grayscale, not B&W):
user posted image

Program will work with all sized/formatted bitmaps, and will output the following:
1 - .8xg TI8x Group file containing pictures
1 - Zipped file containing z80 source code for pictures
x - Zipped file containing TIGCC source code for pictures

Whatchya think?

Offline DJ Omnimaga

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Bitmap Converter
« Reply #1 on: October 14, 2006, 03:10:00 pm »
ooh thats like that scrolling large pic program on ticalc? it would be cool if we could use this for making long title screen (like secret of mana one), with a scrolling background image :)smile.gif

Offline JincS

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« Reply #2 on: October 15, 2006, 02:33:00 pm »
I've never seen wither of those before...I'll have to look into em (maybe get some inspiration).

Offline bfr

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« Reply #3 on: October 17, 2006, 11:11:00 am »
It would be nice if the code could also be outputted to the clipboard.  What would also be great, particularly for tile-mapped platformers or RPGs, such as Omnimaga - The RPG, if it could generate the source code for each sprite in a sprite sheet.  

This is looking wonderful, and I really hope this gets finished.   :)smile.gif

Offline JincS

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« Reply #4 on: October 17, 2006, 05:27:00 pm »
How so? I have virtually no experience in graphics for calcs...Could you explain (the sprite code part)?