Welcome,
Guest
. Please
login
or
register
.
Did you miss your
activation email
?
1 Hour
1 Day
1 Week
1 Month
Forever
Login with username, password and session length
Home
About
Team
Rules
Stats
Status
Sitemap
Chat
Downloads
Forum
News
Our Projects
Major Community Projects
Recent Posts
Unread Posts
Replies
Tools
SourceCoder3
Other Things...
Omnimaga Radio
TI-83 Plus ASM File Unsquisher
Z80 Conversion Tools
IES TI File Editor
Free RAM areas
Comprehensive Getkeyr table
URL Shortener
Online Axe Tilemap Editor
Help
Contact Us
Change Request
Report Issue/Bug
Team
Articles
Members
View the memberlist
Search For Members
Buddies
Login
Register
Omnimaga
»
Forum
»
General Discussion
»
Technology and Development
»
Computer Projects and Ideas
»
C++ OpenGL 2D Graphics Engine
« previous
next »
Print
Pages: [
1
]
Go Down
Author
Topic: C++ OpenGL 2D Graphics Engine (Read 10761 times)
0 Members and 1 Guest are viewing this topic.
JincS
LV4
Regular (Next: 200)
Posts: 191
Rating: +0/-0
C++ OpenGL 2D Graphics Engine
«
on:
October 14, 2006, 01:41:00 pm »
This is a project that I have been working on for a long time now (I.E. nearly four years). I started it when i first began learning C++, and I am finally getting adept enough at the language where I am making some progress on it. Basically, it's just a 2D platformer game engine written using pure Win32 API, OpenGL for graphics, and OpenAL for sound.
Sound simple enough? Good.
I also have three projects that are derivitives of this one:
1.) A game, which is codenamed Escape From Quadrant X (because I suck at names)
2.) A scripting languages, called FoRKScript, which will be built-into the graphics engine
AND
3.) A Game Maker-style program that will use the graphics engine combined with the MinGW C++ library to simplify the process of creating 2D platformers. If you've use GM6, TGF, or ActionScript with Flash, you know what kind of program I'm talking about.
Back on topic...
As of now, I am in the middle of a COMPLETE RECODE of the graphics engine, making optimizations as I go. I have finally gotten the sound engine to work properly, but now the graphics have crapped out.
This is still a side project, but I plan to have it finished EVENTUALLY.
Logged
DJ Omnimaga
Clacualters are teh gr33t
CoT Emeritus
LV15
Omnimagician (Next: --)
Posts: 55943
Rating: +3154/-232
CodeWalrus founder & retired Omnimaga founder
C++ OpenGL 2D Graphics Engine
«
Reply #1 on:
October 14, 2006, 03:21:00 pm »
wow sound cool do you have some screenshots I am curious about how it look so far ^^
Logged
JincS
LV4
Regular (Next: 200)
Posts: 191
Rating: +0/-0
C++ OpenGL 2D Graphics Engine
«
Reply #2 on:
October 15, 2006, 02:30:00 pm »
The graphics have crapped out again, and I haven't started working on any sprites/backgrounds. So all there is right now is a green screen with a little square you can move around (real choppy motions right now - to be fixed).
Sorry, no screenies
Logged
DJ Omnimaga
Clacualters are teh gr33t
CoT Emeritus
LV15
Omnimagician (Next: --)
Posts: 55943
Rating: +3154/-232
CodeWalrus founder & retired Omnimaga founder
C++ OpenGL 2D Graphics Engine
«
Reply #3 on:
October 15, 2006, 03:55:00 pm »
kk
Logged
bfr
LV8
Addict (Next: 1000)
Posts: 819
Rating: +4/-0
C++ OpenGL 2D Graphics Engine
«
Reply #4 on:
October 15, 2006, 03:59:00 pm »
This looks awesome! :thumbup:
*
bfr
Logged
bfr's website -
http://bfr.tifreakware.net
JincS
LV4
Regular (Next: 200)
Posts: 191
Rating: +0/-0
C++ OpenGL 2D Graphics Engine
«
Reply #5 on:
October 15, 2006, 04:50:00 pm »
**Update**
On one of the side projects: I've made HUGE progress on the FoRK File Format that I'm creating as a container for the ForKScript Language (the scripting language for the game engine). Here's the basic layout (Using code and quote tags
):
QUOTE
Main File Container
c1-->
CODE
ec1
File Header
c2
ec2
c1
-->
CODE
ec1
File Comments (unlimited space)
c2
ec2
c1
-->
CODE
ec1
File Datablock 1
c2
ec2
c1
-->
CODE
ec1
File Datablock 2
c2
ec2
c1
-->
CODE
ec1
File Datablock 3
c2
ec2
c1
-->
CODE
ec1
File Datablock ...
c2
ec2
Logged
JincS
LV4
Regular (Next: 200)
Posts: 191
Rating: +0/-0
C++ OpenGL 2D Graphics Engine
«
Reply #6 on:
November 22, 2006, 06:39:00 am »
**PROJECT UPDATE**
I've made a bit of progress on the graphics engine, as well as the FoRK File and Scripting formats. I haven't had the time to work on it too hard (senior project & college & work sucking up too much time), but it's still progress. I'm almost ready to start making up some sprites (which isn't a good thing, 'cause I CANNOT DRAW!).
Project Todo List (in order):
1.) Debug/Fine-tune/optimize graphics engine
2.) Optimize sound engine
3.) Code a parser for the FoRKScript Language
4.) Sprites/Tiles/backgrounds Design (ugh) - "The Art Part"
5.) Put it all together, fine-tune, & optimize
Logged
DJ Omnimaga
Clacualters are teh gr33t
CoT Emeritus
LV15
Omnimagician (Next: --)
Posts: 55943
Rating: +3154/-232
CodeWalrus founder & retired Omnimaga founder
C++ OpenGL 2D Graphics Engine
«
Reply #7 on:
November 22, 2006, 02:14:00 pm »
I would like to see some screenshots of it in action I am curious about how it looks/works
Logged
JincS
LV4
Regular (Next: 200)
Posts: 191
Rating: +0/-0
C++ OpenGL 2D Graphics Engine
«
Reply #8 on:
November 22, 2006, 02:18:00 pm »
Looks like crap (right now, since there's no sprites yet). But I just found another bug I have to fix (it's now closing immediately for some reason).
Screenies will be up ASAP.
Logged
DJ Omnimaga
Clacualters are teh gr33t
CoT Emeritus
LV15
Omnimagician (Next: --)
Posts: 55943
Rating: +3154/-232
CodeWalrus founder & retired Omnimaga founder
C++ OpenGL 2D Graphics Engine
«
Reply #9 on:
November 22, 2006, 02:26:00 pm »
I hope you can fix it
Logged
JincS
LV4
Regular (Next: 200)
Posts: 191
Rating: +0/-0
C++ OpenGL 2D Graphics Engine
«
Reply #10 on:
November 22, 2006, 02:30:00 pm »
Me too. This project has been nothing but a pain in my rear since day one. If I can't get it to work, somebody's (or something) gonna get hurt (not anyone that we know though)...
Logged
DJ Omnimaga
Clacualters are teh gr33t
CoT Emeritus
LV15
Omnimagician (Next: --)
Posts: 55943
Rating: +3154/-232
CodeWalrus founder & retired Omnimaga founder
C++ OpenGL 2D Graphics Engine
«
Reply #11 on:
November 22, 2006, 02:59:00 pm »
uh oh o.o
Logged
bfr
LV8
Addict (Next: 1000)
Posts: 819
Rating: +4/-0
C++ OpenGL 2D Graphics Engine
«
Reply #12 on:
November 22, 2006, 03:27:00 pm »
Nice progress.
Um...hmm....
*
bfr
Logged
bfr's website -
http://bfr.tifreakware.net
Lissy
Guest
C++ OpenGL 2D Graphics Engine
«
Reply #13 on:
May 10, 2007, 02:16:00 pm »
:hi:
Logged
Delnar_Ersike
Guest
C++ OpenGL 2D Graphics Engine
«
Reply #14 on:
May 10, 2007, 02:37:00 pm »
QuoteBegin-Lissy+10 May, 2007, 20:16-->
QUOTE
(Lissy @ 10 May, 2007, 20:16)
Johnny Depp lesbian strip!
Gotta love necroposting bots...
Logged
Print
Pages: [
1
]
Go Up
« previous
next »
Omnimaga
»
Forum
»
General Discussion
»
Technology and Development
»
Computer Projects and Ideas
»
C++ OpenGL 2D Graphics Engine