Author Topic: Castle Storm II  (Read 47983 times)

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Offline DJ Omnimaga

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Re: Castle Storm II
« Reply #135 on: April 18, 2010, 06:38:11 pm »
Go near that part where you crouch to go in a small path but try jumping in front without crouching, over and over, trying to move forward walls like if you wanted to jump through the ceiling. The reason why it's hard to recreate is because when on the roof, movement keys are inverted, so the picosecond you land on the roof, you fall back down.
« Last Edit: April 18, 2010, 06:38:34 pm by DJ Omnimaga »

Offline meishe91

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Re: Castle Storm II
« Reply #136 on: April 18, 2010, 06:39:35 pm »
Hmmm ok, I shall try that.
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Offline Builderboy

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Re: Castle Storm II
« Reply #137 on: April 18, 2010, 08:42:23 pm »
Okay i am going to rewrite the physics code.  It was originally written for the engine that only had a floor and no roof, and then when i added roofs, i tacked on a little piece to the code, and didn't fully update it, so now i will be going on a full revamp.  get rid of these silly bugs :P

Offline meishe91

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Re: Castle Storm II
« Reply #138 on: April 18, 2010, 08:50:25 pm »
Sounds good. Good luck with the revamping :)
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Offline DJ Omnimaga

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Re: Castle Storm II
« Reply #139 on: April 18, 2010, 09:09:31 pm »
Okay i am going to rewrite the physics code.  It was originally written for the engine that only had a floor and no roof, and then when i added roofs, i tacked on a little piece to the code, and didn't fully update it, so now i will be going on a full revamp.  get rid of these silly bugs :P
cool to hear ^^

Offline code241

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Re: Castle Storm II
« Reply #140 on: May 09, 2010, 12:14:27 pm »
That's a pretty good game made from java.