Author Topic: Castle Storm II  (Read 47118 times)

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Offline Geekboy1011

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Re: Castle Storm II
« Reply #30 on: January 19, 2010, 02:45:24 pm »
well im running it on a crappy computer that never really liked java to begin with so the fact that its running that well makes me happy XD(also i dont have a real graphics card eaither stupid dell integrated graphics "controller" :/)

Offline DJ Omnimaga

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Re: Castle Storm II
« Reply #31 on: January 19, 2010, 02:52:50 pm »
I hate how many new prebuild computers still comes with these kind of cards. Often they are the cards that are supported the least longer by games

Offline Eeems

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Re: Castle Storm II
« Reply #32 on: January 19, 2010, 02:55:51 pm »
I'm running it fine on my comp, it's hovering around 60 FPS. I really like it, I wish we could do something like this on the calc...
/e

Offline calc84maniac

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Re: Castle Storm II
« Reply #33 on: January 19, 2010, 02:56:32 pm »
I'm running it fine on my comp, it's hovering around 60 FPS. I really like it, I wish we could do something like this on the calc...
Just wait till I start a 3d engine on the Nspire :P
"Most people ask, 'What does a thing do?' Hackers ask, 'What can I make it do?'" - Pablos Holman

Offline Eeems

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Re: Castle Storm II
« Reply #34 on: January 19, 2010, 02:59:17 pm »
lol :P
how about porting it to the 8x family after :P
or at least finishing your old one :P
« Last Edit: January 19, 2010, 03:01:55 pm by Eeems »
/e

Offline Builderboy

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Re: Castle Storm II
« Reply #35 on: January 19, 2010, 03:02:37 pm »
Well I actualy think something like this could be done on the nSpire.  The algorithem is very efficient, only 4 trig functions per frame, and depth sorting is handled in a linear fassion that uses only nested for loops :) runs in linear time! :D. Hmmm, polygon cliping might pose a problem tho, and you would need a good polygon filler.

Offline DJ Omnimaga

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Re: Castle Storm II
« Reply #36 on: January 19, 2010, 03:36:15 pm »
I'm running it fine on my comp, it's hovering around 60 FPS. I really like it, I wish we could do something like this on the calc...
Just wait till I start a 3d engine on the Nspire :P
YES!

Offline ztrumpet

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Re: Castle Storm II
« Reply #37 on: January 19, 2010, 04:20:35 pm »
*Thud!*
(The sound of my jaw hitting the desk)

I just tried this and I am in awe!  Wow!  It looks great!
I'm getting 61fps by the way.

Offline Geekboy1011

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Re: Castle Storm II
« Reply #38 on: January 19, 2010, 04:22:12 pm »
yeah its just my sucky computer thats all   its like almost 10 years old now maby more X.x

Offline Builderboy

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Re: Castle Storm II
« Reply #39 on: January 19, 2010, 04:24:08 pm »
Hehee ;D

Yeah, i think most will be getting around 61 FPS, as that is where i have it capped.  Unless your computer hates java like Geekboy :P

Offline Builderboy

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Re: Castle Storm II
« Reply #40 on: January 19, 2010, 10:56:07 pm »
Alright, so I have a first version where objects are supported.  Objects are 3D objects, but are not rendered at the same time as terrain, because they are rendered in a different manner, so occlusion is difficult x.x It works most of the time in this new scenario, but there are some times where it fails.  I'm working on the problem now.

So i have updated the Jar file, and updated the Gallery!  Color is also now supported, so woot!

Offline JCW

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Re: Castle Storm II
« Reply #41 on: January 19, 2010, 11:05:04 pm »
Incredible work!
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Offline DJ Omnimaga

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Re: Castle Storm II
« Reply #42 on: January 19, 2010, 11:07:33 pm »
Nice I will try new version soon :)

Offline DJ Omnimaga

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Re: Castle Storm II
« Reply #43 on: January 21, 2010, 09:44:48 am »
Ok tried new version. Still glitchy now it seems. After calibrating, camera keeps moving up non stop even when moving mouse below. :/ It happens in both jar files uploaded.

Offline Builderboy

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Re: Castle Storm II
« Reply #44 on: January 21, 2010, 10:05:32 am »
Hmmm, interesting.  The only cause I can think of as to why that would happen is if during calibration you didn't move your mouse to the very left top pixel?  Other than that, I am lost O.O Either that are your window was moved after calibration.  Hmmm, maybe the robot class doesn't work for all computers, or I am using it wrong.