Author Topic: Castle Storm II  (Read 47248 times)

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Offline DJ Omnimaga

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Re: Castle Storm II
« Reply #75 on: February 11, 2010, 01:36:14 am »
Aaah ok, I can't wait to start shooting stuff tho ^^

Offline Builderboy

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Re: Castle Storm II
« Reply #76 on: February 11, 2010, 03:59:03 am »
And there will be plenty to shoot with in the final version >:D so far I'm planning pistol, shotgun, machine gun, rocket launcher, grenades (trip/satchel/frag), and maybe other high tech guns that shoot lasers or plasmas or whatever.

Mmm Eeems I just realized you could also try your hand at guns if you wanted :)

Offline Eeems

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Re: Castle Storm II
« Reply #77 on: February 11, 2010, 09:21:05 am »
Hmm, ok..well just get me a list and I'll try my best.
/e

Offline Builderboy

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Re: Castle Storm II
« Reply #78 on: February 13, 2010, 01:52:03 am »
Ok bad news, I am stuck up at our vacation house away from any computer which means the only work I can do on this at all is cnceptual :( the soonest I can get out the new version would be moneday x.x

Offline DJ Omnimaga

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Re: Castle Storm II
« Reply #79 on: February 13, 2010, 02:09:00 am »
ouch I hope you can resume work afterward. Does it means more serenity progress, tho?

Offline Builderboy

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Re: Castle Storm II
« Reply #80 on: February 13, 2010, 02:17:44 am »
No calc either :( my parents get suspicious if I bring a calc when I have no homework XD

Offline DJ Omnimaga

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Re: Castle Storm II
« Reply #81 on: February 13, 2010, 02:45:35 am »
x.x

Offline Builderboy

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Re: Castle Storm II
« Reply #82 on: February 18, 2010, 08:35:35 pm »
Alright, the update you've all been waiting for!  Guns are now supported (Pistol only for now until I get some more models ;) ) and i have implemented a primitive form of object display.  Occlusion is at 100% for objects, but only for whole number positions, so no enemies yet.  It will be a few more days until i get in my Object Clipping routine for all objects.

For now, run around and shoot these little colored spheres out of your gun, and Press R to 'reload' (just an animation right now)
The non-mouse look code version has also been ramped up a little bit to be more playable.  It sports a gun-look feature that also allows you to look up and down.


Offline Eeems

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Re: Castle Storm II
« Reply #83 on: February 18, 2010, 08:36:38 pm »
wow looks amazing!!! hmm, I wish I had the time to model some stuff for you.

hmm, I like how the mouse works now online, but I was wondering... could you change the control setup a bit? I would like to be able to strafe and to look with the mouse.
« Last Edit: February 18, 2010, 08:39:24 pm by Eeems »
/e

Offline Builderboy

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Re: Castle Storm II
« Reply #84 on: February 18, 2010, 08:41:54 pm »
Look left and right you mean?  Hmmm I'm not sure how i could get that to work, unless you mean that when your mouse is on the right side of the screen you turn right and vica versa?

Offline Eeems

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Re: Castle Storm II
« Reply #85 on: February 18, 2010, 08:54:57 pm »
hmm, umm, that would be hard to play with, I was thinking like you had before.
/e

Offline DJ Omnimaga

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Re: Castle Storm II
« Reply #86 on: February 18, 2010, 08:55:18 pm »
oooh nice! However, I was wondering: can this engine support 2D images? If so, you could maybe use them for enemies, like in Doom or Wolfeinstein if the game starts running slow with too many 3D models in game. Otherwise I like it so far, can,t wait to try it :)

EDIT: Nice ^^ I can't wait to actually shoot stuff
« Last Edit: February 18, 2010, 08:57:54 pm by DJ Omnimaga »

Offline TIfanx1999

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Re: Castle Storm II
« Reply #87 on: February 18, 2010, 09:07:09 pm »
That's lookin really sweet dude! Keep up the excellent work!

Offline ztrumpet

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Re: Castle Storm II
« Reply #88 on: February 18, 2010, 09:08:29 pm »
Awesome!  This looks really great!  Excellent job! :)
I can't wait to see more. ;D

Offline Builderboy

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Re: Castle Storm II
« Reply #89 on: February 18, 2010, 09:52:03 pm »
Hehe thankz guys :)

hmm, umm, that would be hard to play with, I was thinking like you had before.

Well in what i had before the mouse did nothing at all O.o So i don't know what you mean.