Welcome,
Guest
. Please
login
or
register
.
Did you miss your
activation email
?
1 Hour
1 Day
1 Week
1 Month
Forever
Login with username, password and session length
Home
About
Team
Rules
Stats
Status
Sitemap
Chat
Downloads
Forum
News
Our Projects
Major Community Projects
Recent Posts
Unread Posts
Replies
Tools
SourceCoder3
Other Things...
Omnimaga Radio
TI-83 Plus ASM File Unsquisher
Z80 Conversion Tools
IES TI File Editor
Free RAM areas
Comprehensive Getkeyr table
URL Shortener
Online Axe Tilemap Editor
Help
Contact Us
Change Request
Report Issue/Bug
Team
Articles
Members
View the memberlist
Search For Members
Buddies
Login
Register
Omnimaga
»
Forum
»
General Discussion
»
Technology and Development
»
Computer Projects and Ideas
»
Castle Storm II
« previous
next »
Print
Pages:
1
...
6
7
[
8
]
9
10
Go Down
Author
Topic: Castle Storm II (Read 47263 times)
0 Members and 1 Guest are viewing this topic.
DJ Omnimaga
Clacualters are teh gr33t
CoT Emeritus
LV15
Omnimagician (Next: --)
Posts: 55943
Rating: +3154/-232
CodeWalrus founder & retired Omnimaga founder
Re: Castle Storm II
«
Reply #105 on:
March 09, 2010, 11:01:11 pm »
that sucks
Did you ask on other forums as well? Maybe some people on Greenfoot might be able to help, or general java sites?
Otherwise there might be some ppl here who could, if you posted the source
Logged
Builderboy
Physics Guru
CoT Emeritus
LV13
Extreme Addict (Next: 9001)
Posts: 5673
Rating: +613/-9
Would you kindly?
Re: Castle Storm II
«
Reply #106 on:
March 09, 2010, 11:05:57 pm »
Mmm good idea, although greenfoot is kinda dead right now anyway
We even got our first Troll!!!!
I'll post a link to the source in a sec, although its rather large
Logged
DJ Omnimaga
Clacualters are teh gr33t
CoT Emeritus
LV15
Omnimagician (Next: --)
Posts: 55943
Rating: +3154/-232
CodeWalrus founder & retired Omnimaga founder
Re: Castle Storm II
«
Reply #107 on:
March 09, 2010, 11:41:38 pm »
Ouch
I hope he did not kill the community
Logged
Builderboy
Physics Guru
CoT Emeritus
LV13
Extreme Addict (Next: 9001)
Posts: 5673
Rating: +613/-9
Would you kindly?
Re: Castle Storm II
«
Reply #108 on:
March 09, 2010, 11:44:49 pm »
Haha no, he/she was a very laughable troll. More like a n00b if anything else
. And i quote...
DIS GAYM IS TO HARD I DONT EVEN WAWTAR DRIP ON WAWL
HOW DO I SHOT WEB?
R U A REEL AVATORZ?
SUMTIEMZ I WISH I WAZ A DRAGAWNZ IN REEL LYF BUT I R HAPY WIT BEEN A CAT
I LIKEZ DIS GAYM IT MADE ME HAZ FUNZ WYL I PLAYD ITZ. GURLZ HAZ KUTIZE. MI FREND WAWNTS M
I WAZ A SUPAR SAIYAN IRL 1 TIEMZ I LUKED IN THE MEERER N I STARTED SKREEMNG THEN MY HAIR GOT ALL YELOWZ
* Builderboy Facepalms *
Logged
+1/-0 karm for this message
bwang
LV7
Elite (Next: 700)
Posts: 634
Rating: +30/-11
Re: Castle Storm II
«
Reply #109 on:
March 09, 2010, 11:46:46 pm »
lol, definitely a n00b!
Logged
ztrumpet
The Rarely Active One
CoT Emeritus
LV13
Extreme Addict (Next: 9001)
Posts: 5712
Rating: +364/-4
If you see this, send me a PM. Just for fun.
Re: Castle Storm II
«
Reply #110 on:
March 10, 2010, 04:03:53 pm »
Woah...
Good luck! I don't know how to help you, but maybe a cookie will help...
*ZTrumpet hands Builderboy a cookie...
Logged
If I'm wrong, please correct me!
Unfinished Projects:
Elmgon
14%
Basic
Movement Demo
Homescreen Game Pack
80%
Basic
Latest Release
Cube Droid Saves the Galaxy
65%
Axe
Demo
Detonate
70%
Axe
Completed Projects:
Exodus
|
Midnight
|
Drifter
|
Axe Snake
|
Jump!
|
Factory Theta
|
Spider
|
Plot Drop
|
Papi Jump
|
Numb3rs
|
Nibbler
|
Boost
|
Duel Tile Map Editor
|
Homescreen Map Editor
|
Key Group Check
|
Oasis
DJ Omnimaga
Clacualters are teh gr33t
CoT Emeritus
LV15
Omnimagician (Next: --)
Posts: 55943
Rating: +3154/-232
CodeWalrus founder & retired Omnimaga founder
Re: Castle Storm II
«
Reply #111 on:
March 10, 2010, 10:54:15 pm »
wow... to me it almost seems like it was written this way on purpose or using a generator, because even n00bs won't write this bad
Logged
Builderboy
Physics Guru
CoT Emeritus
LV13
Extreme Addict (Next: 9001)
Posts: 5673
Rating: +613/-9
Would you kindly?
Re: Castle Storm II
«
Reply #112 on:
March 10, 2010, 11:01:19 pm »
And then there is a single coherent sentence on Castle Storm that is completely different than the rest
Lol so weird...
Logged
Hot_Dog
CoT Emeritus
LV12
Extreme Poster (Next: 5000)
Posts: 3006
Rating: +445/-10
Re: Castle Storm II
«
Reply #113 on:
March 21, 2010, 10:55:00 am »
Does Java support 3d textures? If so, are you just implementing them later?
Logged
Builderboy
Physics Guru
CoT Emeritus
LV13
Extreme Addict (Next: 9001)
Posts: 5673
Rating: +613/-9
Would you kindly?
Re: Castle Storm II
«
Reply #114 on:
March 21, 2010, 11:00:02 am »
Well, there is a Java3D API, but i am not using it for this game, as it involves interesting and confusing things like harware acceleration and other quirks that would break Greenfoot compatability. This game is being written from scratch with only a polygon filler, and thats it. ANd as such, textures are unfortunately out of the question for speed reasons
Logged
DJ Omnimaga
Clacualters are teh gr33t
CoT Emeritus
LV15
Omnimagician (Next: --)
Posts: 55943
Rating: +3154/-232
CodeWalrus founder & retired Omnimaga founder
Re: Castle Storm II
«
Reply #115 on:
March 21, 2010, 02:06:57 pm »
Did you thought about ditching Greenfoot completly? Some people sees using such things as a bad practice compared to writing all your routines yourself. I personally don't care how a game is ran, but it seems like Greenfoot is pretty limited, like the lack of texture support, maybe it might be best to move to straight Java?
«
Last Edit: March 21, 2010, 02:07:22 pm by DJ Omnimaga
»
Logged
Builderboy
Physics Guru
CoT Emeritus
LV13
Extreme Addict (Next: 9001)
Posts: 5673
Rating: +613/-9
Would you kindly?
Re: Castle Storm II
«
Reply #116 on:
March 21, 2010, 02:32:17 pm »
It is straight java, Java3D is something separate from Java but with integration.
Besides, what if i told you to switch to assembly for the calculator because it was faster
Logged
+0/-1 karm for this message
DJ Omnimaga
Clacualters are teh gr33t
CoT Emeritus
LV15
Omnimagician (Next: --)
Posts: 55943
Rating: +3154/-232
CodeWalrus founder & retired Omnimaga founder
Re: Castle Storm II
«
Reply #117 on:
March 21, 2010, 02:35:19 pm »
Oh ok, I thought it was some sort of game making library with bloated code. I personally don't care how something is made, I just was curious if there were alternatives.
And it was just a suggestion, I didn't do like some people did with me and tell you to learn ASM every few post. I only told it once... sorry but I had to rate your post down because it was kinda provocative
Logged
Builderboy
Physics Guru
CoT Emeritus
LV13
Extreme Addict (Next: 9001)
Posts: 5673
Rating: +613/-9
Would you kindly?
Re: Castle Storm II
«
Reply #118 on:
April 18, 2010, 03:01:15 pm »
IT WORKS! I Am One Can Short Of A Six Pack!!
In other news I have gotten together a kinda working demo Level for Castle Storm
I have been working on it in secret for a while, as it is my school project ^^ The demo is definetaly not bug free, as there are display glitches, slowdowns, and even physics errors. I got it to work in a Jar file after much hitting with a hammer, and I am proud to present the Beta for the first 4th of the 1st Level for Castle Storm
Haha its very small, and you have no gun, have fun
The new version can be found on the first page of this thread.
«
Last Edit: April 18, 2010, 03:14:14 pm by Builderboy
»
Logged
DJ Omnimaga
Clacualters are teh gr33t
CoT Emeritus
LV15
Omnimagician (Next: --)
Posts: 55943
Rating: +3154/-232
CodeWalrus founder & retired Omnimaga founder
Re: Castle Storm II
«
Reply #119 on:
April 18, 2010, 03:11:00 pm »
Nice ^^ I'm glad this is still alive. Can we kill stuff now?
Also I cannot find the download on website front page. I checked the download section for latest files and no Castle Storm II
Logged
Print
Pages:
1
...
6
7
[
8
]
9
10
Go Up
« previous
next »
Omnimaga
»
Forum
»
General Discussion
»
Technology and Development
»
Computer Projects and Ideas
»
Castle Storm II