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Omnimaga
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Castle Storm II
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Topic: Castle Storm II (Read 47359 times)
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Builderboy
Physics Guru
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Would you kindly?
Re: Castle Storm II
«
Reply #120 on:
April 18, 2010, 03:13:45 pm »
Ooh whoops, i meant to say first. The first page of this Thread
Oh, and no killing stuff yet
you dont get a weapon until he end of the first Level.
«
Last Edit: April 18, 2010, 03:15:04 pm by Builderboy
»
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DJ Omnimaga
Clacualters are teh gr33t
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Re: Castle Storm II
«
Reply #121 on:
April 18, 2010, 03:30:00 pm »
oooh ok lol thanks for claryfing
gonna download now
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{AP}
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Re: Castle Storm II
«
Reply #122 on:
April 18, 2010, 03:43:36 pm »
I destroyed the lasers and got to a dead end so I assume that means I win, right? =)
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Builderboy
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Would you kindly?
Re: Castle Storm II
«
Reply #123 on:
April 18, 2010, 03:45:27 pm »
Haha yep you got as far as i had completed
Told you it was small
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{AP}
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Re: Castle Storm II
«
Reply #124 on:
April 18, 2010, 03:53:47 pm »
Oh, and thanks for including crouch-jump. =D
It was hard to get it working, but it made it to where I didn't have to restart to see the rest of the level.
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Builderboy
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Would you kindly?
Re: Castle Storm II
«
Reply #125 on:
April 18, 2010, 03:59:17 pm »
Ooooh you be a cheater
Heh yeah i actually didn't put that in on purpose, it just naturally happened when i implemented crouching. Its nice for testing levels tho, I can move with great speed ^^
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Re: Castle Storm II
«
Reply #126 on:
April 18, 2010, 04:03:13 pm »
I just love finding every exploit I can in games. ;P
Makes me a great beta tester. ^^
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DJ Omnimaga
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Re: Castle Storm II
«
Reply #127 on:
April 18, 2010, 04:05:46 pm »
Ok tried it and made a video, nice so far except maybe a bug I run into at first
I assume LV2 is where we'll start killing everything that moves, right?
Btw I like the Doom feel of this. At the same time it reminds me old Super FX SNES games. I think if it's possible to make it run full screen, you should use a 320x240 resolution for old-skoolness
http://xlib.mtv-music-generator.com/castlestorm2.wmv
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Builderboy
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Re: Castle Storm II
«
Reply #128 on:
April 18, 2010, 04:32:02 pm »
Yep, thats the physics bug that I am trying to fix. It was introduced when i made celings, but i'm still not quite sure how it happens. I'll be looking into it
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DJ Omnimaga
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Re: Castle Storm II
«
Reply #129 on:
April 18, 2010, 04:40:42 pm »
Oh well, at least it allowed me to go explores some out-of-reach rooms like the green ones
(altough it took a while to get used to movement on ceilings since it was backwards
)
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Builderboy
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Re: Castle Storm II
«
Reply #130 on:
April 18, 2010, 04:46:59 pm »
Haha yay glitches. DJ you silly goose, escaping to unfinished areas
Haha for future reference, those are areas where you will have to avoid enemies, so you can get to know them before you have to fight them. There is also a puzzle room involving platforms ^^
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DJ Omnimaga
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Re: Castle Storm II
«
Reply #131 on:
April 18, 2010, 05:21:01 pm »
Interesting, I assume you won't get the gun until you finished, tho? It would be fun to have a level part where you must escape enemies without being able to kill them.
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meishe91
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Re: Castle Storm II
«
Reply #132 on:
April 18, 2010, 05:50:05 pm »
That's really cool! What does pressing "V" do? Because it like renders the whole scene out when I do. Wasn't sure if that's supposed to happen. Anyways, great work on this
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DJ Omnimaga
Clacualters are teh gr33t
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Omnimagician (Next: --)
Posts: 55943
Rating: +3154/-232
CodeWalrus founder & retired Omnimaga founder
Re: Castle Storm II
«
Reply #133 on:
April 18, 2010, 06:33:10 pm »
It seems to render the scene slower block by block or something. X does the same thing but faster
Btw the glitch about going on ceilings is extremly hard to recreate now. I must have been lucky. Good luck builderboy fixing it
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meishe91
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Re: Castle Storm II
«
Reply #134 on:
April 18, 2010, 06:35:01 pm »
How do you even activate that glitch? I couldn't figure it out.
By the way, did you mean "Z?" "X" didn't do it but "Z" did but that could just be me.
«
Last Edit: April 18, 2010, 06:38:19 pm by meishe91
»
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Castle Storm II