Omnimaga
General Discussion => Technology and Development => Computer Projects and Ideas => Topic started by: Scipi on December 10, 2014, 05:39:18 pm
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Hey everyone. Ludum Dare 31 was held last weekend, and I made an entry for it. I plan on continuing development of this project, so I figured I'd make a thread for it.
Here's a link to the Ludum Dare entry, if you wish to try it out: http://ludumdare.com/compo/ludum-dare-31/?action=preview&uid=34647 (http://ludumdare.com/compo/ludum-dare-31/?action=preview&uid=34647)
Chess Wars is a Fire Emblem/Advanced Wars style game themed on Chess. Game play is pretty straightforward if you've never played FE or AW. You play on a grid and each turn you move your units and try to destroy all opposing units on the map. Here's a pretty good video showing gameplay from Fire Emblem: Awakening.
Edit: Changed to URL, since video isn't showing for some reason
http://www.youtube.com/watch?v=Dyei3qUZmS4 (http://www.youtube.com/watch?v=Dyei3qUZmS4)
Right now, my game only has two modes: Hero and Army mode. In Hero mode, you control a couple powerful units to destroy the opposing army. In Army mode, you control an opposing army. Here's what it looks like as of this writing:
(https://dl.dropboxusercontent.com/u/10573921/Screenshots/ChessWars_6.png)
In the future I want to merge the two modes together, where you play mainly as the elite force (FE-style) with supporting army reinforcements (AW-style). I might also up the strategy part of the game where the campaign is dynamic, similar to Total War or Wargame campaigns.
Either way, I'll be updating this thread with progress that I make. Feedback and suggestions are very welcome.
EDIT:
Current Version (0.2.0): http://bit.ly/1xyNbQP (http://bit.ly/1xyNbQP)
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This looks quite interesting! :)
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This is for computers?
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This is for computers?
Yes, it's programmed in C++ using SFML for the graphics and input handling and libnoise for the perlin noise generation.
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I hope you made it able to cross-compile? :D
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I could see something like this being pretty sweet on the TI-84+CSE as well... :)
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I hope you made it able to cross-compile? :D
So far I don't have any platform specific code, although I'll have to introduce some to ensure the window loads in focus. It should be real easy to make versions that do this for Mac and Linux, though.
I could see something like this being pretty sweet on the TI-84+CSE as well... :)
So far I don't have the knowledge to port to calcs, but it's not too hard of a game to make so it could be a possibility. I would also strongly consider it if there was an easy way to develop programs in C++ for calcs, since from there it's just changing some library code to not depend on SFML and libnoise.
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So I finally got some of my IRL commitments taken care of and had time to work on Chess Wars. I've implemented mouse controls. You now use the LMB to select and RMB to deselect. WASD and Space have been disabled since they are not needed currently.
Download: http://bit.ly/1xyNbQP
Next up will probably be either further balancing/making armies more manageable, or making larger tiles. I'll likely be working on increasing the tilesize from 32 to 64 once I start making some proper sprites for units and terrain.