Author Topic: Coding Battles  (Read 36528 times)

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Offline Raylin

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Re: Coding Battles
« Reply #105 on: January 27, 2011, 09:42:25 am »
He probably meant:

"Sorry to hear that. Keep an eye out for the next contest, so you can win it."
Bug me about my book.

Sarah: TI-83 Plus Silver Edition [OS 1.19]
Cassie: TI-86 [OS 1.XX]
Elizabeth: TI-81 [OS 1.XX]
Jehuty: TI-83 Plus Silver Edition [OS 1.19]
Tesla: CASIO Prizm







Offline aeTIos

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Re: Coding Battles
« Reply #106 on: January 27, 2011, 10:22:41 am »
I think so.
I'm not a nerd but I pretend:

Offline ruler501

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Re: Coding Battles
« Reply #107 on: January 27, 2011, 07:58:50 pm »
He probably meant:

"Sorry to hear that. Keep an eye out for the next contest, so you can win it."

That is a much better way to say what i meant
I currently don't do much, but I am a developer for a game you should totally try out called AssaultCube Reloaded download here https://assaultcuber.codeplex.com/
-----BEGIN GEEK CODE BLOCK-----
Version: 3.1
GCM/CS/M/S d- s++: a---- C++ UL++ P+ L++ E---- W++ N o? K- w-- o? !M V?
PS+ PE+ Y+ PGP++ t 5? X R tv-- b+++ DI+ D+ G++ e- h! !r y

Offline z80man

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Re: Coding Battles
« Reply #108 on: January 27, 2011, 08:27:57 pm »
He probably meant:

"Sorry to hear that. Keep an eye out for the next contest, so you can win it."
Smilies make everything sound better too. "Sorry to hear that. Keep an eye out for the next contest, so you can win it. ;) "
I think that sounds even better.  :)

List of stuff I need to do before September:
1. Finish the Emulator of the Casio Prizm (in active development)
2. Finish the the SH3 asm IDE/assembler/linker program (in active development)
3. Create a partial Java virtual machine  for the Prizm (not started)
4. Create Axe for the Prizm with an Axe legacy mode (in planning phase)
5. Develop a large set of C and asm libraries for the Prizm (some progress)
6. Create an emulator of the 83+ for the Prizm (not started)
7. Create a well polished game that showcases the ability of the Casio Prizm (not started)

Offline ruler501

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Re: Coding Battles
« Reply #109 on: January 27, 2011, 08:49:30 pm »
I will take that to mind (I have trouble communicating in real life also so I find this slightly normal) I will work on how i talk and use plenty of  ;D smileys
I currently don't do much, but I am a developer for a game you should totally try out called AssaultCube Reloaded download here https://assaultcuber.codeplex.com/
-----BEGIN GEEK CODE BLOCK-----
Version: 3.1
GCM/CS/M/S d- s++: a---- C++ UL++ P+ L++ E---- W++ N o? K- w-- o? !M V?
PS+ PE+ Y+ PGP++ t 5? X R tv-- b+++ DI+ D+ G++ e- h! !r y

Offline DJ Omnimaga

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Re: Coding Battles
« Reply #110 on: January 27, 2011, 09:24:11 pm »
AH ok I see now, yeah text can fail hard at transmitting what we mean X.x

Offline Binder News

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Re: Coding Battles
« Reply #111 on: January 27, 2011, 09:38:36 pm »
I've had trouble with that as well. :) S'okay.
BTW, maybe you could PM people who are in the category, so they know. I missed this entirely. Otherwise I would have joined.
« Last Edit: January 27, 2011, 09:39:43 pm by Binder News »
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Offline ruler501

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Re: Coding Battles
« Reply #112 on: January 27, 2011, 09:50:38 pm »
I will try to do that next time. Could anybody actually working on this post here. I would like to see if this competition has anyone working on it
I currently don't do much, but I am a developer for a game you should totally try out called AssaultCube Reloaded download here https://assaultcuber.codeplex.com/
-----BEGIN GEEK CODE BLOCK-----
Version: 3.1
GCM/CS/M/S d- s++: a---- C++ UL++ P+ L++ E---- W++ N o? K- w-- o? !M V?
PS+ PE+ Y+ PGP++ t 5? X R tv-- b+++ DI+ D+ G++ e- h! !r y

Offline ruler501

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Re: Coding Battles
« Reply #113 on: January 29, 2011, 08:35:26 am »
Sorry for the double post just wanted to say the deadline will be reached later today and please submit any submissions now. Otherwise I will try to start another with a much better setup. i messed up this time and I'm sorry for messing this up.
I currently don't do much, but I am a developer for a game you should totally try out called AssaultCube Reloaded download here https://assaultcuber.codeplex.com/
-----BEGIN GEEK CODE BLOCK-----
Version: 3.1
GCM/CS/M/S d- s++: a---- C++ UL++ P+ L++ E---- W++ N o? K- w-- o? !M V?
PS+ PE+ Y+ PGP++ t 5? X R tv-- b+++ DI+ D+ G++ e- h! !r y

Offline Binder News

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Re: Coding Battles
« Reply #114 on: January 29, 2011, 08:48:05 am »
Ok, cool! I'll wait for the next one :)
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"We are humans first, no matter what."
"Fame is a vapor, popularity an accident, and riches take wings. Only one thing endures, and that is character."
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Offline ruler501

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Re: Coding Battles
« Reply #115 on: January 30, 2011, 09:51:48 am »
I'll reset the poll here http://ourl.ca/8810
I'll still add in new ideas and new people to this.
I currently don't do much, but I am a developer for a game you should totally try out called AssaultCube Reloaded download here https://assaultcuber.codeplex.com/
-----BEGIN GEEK CODE BLOCK-----
Version: 3.1
GCM/CS/M/S d- s++: a---- C++ UL++ P+ L++ E---- W++ N o? K- w-- o? !M V?
PS+ PE+ Y+ PGP++ t 5? X R tv-- b+++ DI+ D+ G++ e- h! !r y

Offline DJ Omnimaga

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Re: Coding Battles
« Reply #116 on: January 31, 2011, 03:08:04 am »
You might want to make the deadline long enough, because some people are probably busy on Raylin's Cage Match 5 ATM.

Offline z80man

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Re: Coding Battles
« Reply #117 on: January 31, 2011, 03:44:14 am »
The difficulty is that a lot of these projects are quite ambitious as they are on comp, but giving people too much time causes them to lose interest. Too little time and they can't finish. How about announcing the language and only a little bit about the project (such as language) on a weekend and then the next friday afternoon announcing the full project details. Then have it due Sunday at midnight or so. Three days on a weekend should be enough for most people.

List of stuff I need to do before September:
1. Finish the Emulator of the Casio Prizm (in active development)
2. Finish the the SH3 asm IDE/assembler/linker program (in active development)
3. Create a partial Java virtual machine  for the Prizm (not started)
4. Create Axe for the Prizm with an Axe legacy mode (in planning phase)
5. Develop a large set of C and asm libraries for the Prizm (some progress)
6. Create an emulator of the 83+ for the Prizm (not started)
7. Create a well polished game that showcases the ability of the Casio Prizm (not started)

Offline Binder News

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Re: Coding Battles
« Reply #118 on: January 31, 2011, 06:44:49 am »
Again, I agree with z80man
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Perdidisti ludum     Cerebrum non habes

"We are humans first, no matter what."
"Fame is a vapor, popularity an accident, and riches take wings. Only one thing endures, and that is character."
Spoiler For Test Results:





Offline ruler501

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Re: Coding Battles
« Reply #119 on: January 31, 2011, 08:12:21 am »
Is 10 days enough time? 
I currently don't do much, but I am a developer for a game you should totally try out called AssaultCube Reloaded download here https://assaultcuber.codeplex.com/
-----BEGIN GEEK CODE BLOCK-----
Version: 3.1
GCM/CS/M/S d- s++: a---- C++ UL++ P+ L++ E---- W++ N o? K- w-- o? !M V?
PS+ PE+ Y+ PGP++ t 5? X R tv-- b+++ DI+ D+ G++ e- h! !r y