Author Topic: Coding Battles  (Read 36628 times)

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Offline Binder News

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Re: Coding Battles
« Reply #120 on: February 01, 2011, 07:07:12 pm »
that should be enough for most people, as long as it's something small and easy.
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Re: Coding Battles
« Reply #121 on: February 01, 2011, 07:57:37 pm »
I'm afraid that I was not able to complete an entry for the previous contest, and will likely not be able to complete one for the next, due to complications with my parents.  I hereby withdrawl from this and future contests, until such a time that I am reasonably able to compete.

Offline DJ Omnimaga

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Re: Coding Battles
« Reply #122 on: February 02, 2011, 02:57:57 am »
Is 10 days enough time? 
I would say this is enough if it's something small, otherwise I would go for one month.

@SirCmpwn sorry to hear :(

Offline ruler501

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Re: Coding Battles
« Reply #123 on: February 02, 2011, 11:00:18 am »
Sorry to hear Sircmpwn Hope you can compete again sometime

@DJDo you think it would be a good idea to choose the time limit based on the project?
I currently don't do much, but I am a developer for a game you should totally try out called AssaultCube Reloaded download here https://assaultcuber.codeplex.com/
-----BEGIN GEEK CODE BLOCK-----
Version: 3.1
GCM/CS/M/S d- s++: a---- C++ UL++ P+ L++ E---- W++ N o? K- w-- o? !M V?
PS+ PE+ Y+ PGP++ t 5? X R tv-- b+++ DI+ D+ G++ e- h! !r y

Offline Binder News

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Re: Coding Battles
« Reply #124 on: February 02, 2011, 11:35:52 am »
definitely
« Last Edit: February 02, 2011, 11:36:28 am by Binder News »
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Offline ruler501

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Re: Coding Battles
« Reply #125 on: February 02, 2011, 11:50:32 am »
Then I'll just ask when I start it what people think the time limit should be and use that.
I currently don't do much, but I am a developer for a game you should totally try out called AssaultCube Reloaded download here https://assaultcuber.codeplex.com/
-----BEGIN GEEK CODE BLOCK-----
Version: 3.1
GCM/CS/M/S d- s++: a---- C++ UL++ P+ L++ E---- W++ N o? K- w-- o? !M V?
PS+ PE+ Y+ PGP++ t 5? X R tv-- b+++ DI+ D+ G++ e- h! !r y

Offline DJ Omnimaga

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Re: Coding Battles
« Reply #126 on: February 02, 2011, 07:23:31 pm »
Yeah, project-based time limit. Some programs can take weeks to create.

Offline z80man

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Re: Coding Battles
« Reply #127 on: February 14, 2011, 12:43:16 am »
bump
Is anyone still interested in doing this.

List of stuff I need to do before September:
1. Finish the Emulator of the Casio Prizm (in active development)
2. Finish the the SH3 asm IDE/assembler/linker program (in active development)
3. Create a partial Java virtual machine  for the Prizm (not started)
4. Create Axe for the Prizm with an Axe legacy mode (in planning phase)
5. Develop a large set of C and asm libraries for the Prizm (some progress)
6. Create an emulator of the 83+ for the Prizm (not started)
7. Create a well polished game that showcases the ability of the Casio Prizm (not started)

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Re: Coding Battles
« Reply #128 on: February 15, 2011, 06:21:01 am »
I'm still interested, you just haven't posted any new battles.
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"Fame is a vapor, popularity an accident, and riches take wings. Only one thing endures, and that is character."
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Offline ruler501

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Re: Coding Battles
« Reply #129 on: February 16, 2011, 08:31:49 am »
the next battle will be a Game engine IDE to develop RPGs in Java. No I am not hacking my random number generator to give me those numbers. good Luck to all I will send Out Pm's to all Java coders now.
How long should people get for this project it seems to me like a longer one
I currently don't do much, but I am a developer for a game you should totally try out called AssaultCube Reloaded download here https://assaultcuber.codeplex.com/
-----BEGIN GEEK CODE BLOCK-----
Version: 3.1
GCM/CS/M/S d- s++: a---- C++ UL++ P+ L++ E---- W++ N o? K- w-- o? !M V?
PS+ PE+ Y+ PGP++ t 5? X R tv-- b+++ DI+ D+ G++ e- h! !r y

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Re: Coding Battles
« Reply #130 on: February 16, 2011, 04:27:01 pm »
I will have to bow out, though it does sound pretty cool. I'm pretty busy with Suave for now.
And yes, it is a longer one.
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Hacker-in-training!   Z80 Assembly Programmer     Axe Programmer
C++ H4X0R             Java Coder                           I <3 Python!

Perdidisti ludum     Cerebrum non habes

"We are humans first, no matter what."
"Fame is a vapor, popularity an accident, and riches take wings. Only one thing endures, and that is character."
Spoiler For Test Results:





Offline DJ Omnimaga

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Re: Coding Battles
« Reply #131 on: February 16, 2011, 05:07:47 pm »
A few months, I think. That sounds like a cool project but it will be hard, since a RPG got several parts.

Offline ruler501

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Re: Coding Battles
« Reply #132 on: February 17, 2011, 09:16:22 pm »
I was thinking at least two months. how does that sound?
I currently don't do much, but I am a developer for a game you should totally try out called AssaultCube Reloaded download here https://assaultcuber.codeplex.com/
-----BEGIN GEEK CODE BLOCK-----
Version: 3.1
GCM/CS/M/S d- s++: a---- C++ UL++ P+ L++ E---- W++ N o? K- w-- o? !M V?
PS+ PE+ Y+ PGP++ t 5? X R tv-- b+++ DI+ D+ G++ e- h! !r y

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Re: Coding Battles
« Reply #133 on: February 18, 2011, 04:51:48 am »
Might be good, although unfortunately I never attempted making a game making program before. For an RPG Maker maybe it might not be as hard, though, because it's only for one single kind of game. It would even be easier if it was for action-RPGs.

Offline z80man

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Re: Coding Battles
« Reply #134 on: February 18, 2011, 05:22:14 am »
My goal with this is to allow people to make quick rpg's with little or no coding experience. Because you will be separated from the code this could use Basic, axe or asm. Axe would be easy for someone to compile, but I'm not much of an axe programmer while with asm some people may not be able to compile their code.

List of stuff I need to do before September:
1. Finish the Emulator of the Casio Prizm (in active development)
2. Finish the the SH3 asm IDE/assembler/linker program (in active development)
3. Create a partial Java virtual machine  for the Prizm (not started)
4. Create Axe for the Prizm with an Axe legacy mode (in planning phase)
5. Develop a large set of C and asm libraries for the Prizm (some progress)
6. Create an emulator of the 83+ for the Prizm (not started)
7. Create a well polished game that showcases the ability of the Casio Prizm (not started)