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combat ball
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Topic: combat ball (Read 28931 times)
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necro
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combat ball
«
Reply #60 on:
October 06, 2006, 06:24:00 pm »
well, I have added yet more bg tiles (and probably will continue doing so until the final version
) as well as gotten 3 new levels fully done (with all the features used in them). I am still working on a number of things (like fixing the collisions on certain things, adding swinging crap, etc., some new enemies, more weapons, blah blah blah)...but those will all be next version if I didn't mention that already. I am thinking about instead of trying to feature all of the weapons on diffrent levels, lust throwing in a code after you beat the game to try out them all and be able to play the game again on a harder mode. Thoughts before I get the demo uploaded?
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combat ball
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Reply #61 on:
October 07, 2006, 02:21:00 am »
wow great! I cant wait to see demo or screenshots! How many levels do you have so far?
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necro
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Reply #62 on:
October 08, 2006, 09:52:00 am »
well, I am not using any of the old levels so about 4 levels (which actualy are long enough that they scroll and all) and I will add bosses back in too.
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combat ball
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Reply #63 on:
October 08, 2006, 09:53:00 am »
wow thats even more promising I love wandering around big maps, especially platformers
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necro
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Reply #64 on:
October 08, 2006, 01:33:00 pm »
well, I threw in a rudementory save...just want to add a another level or so and fix up the bosses some more.
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combat ball
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Reply #65 on:
October 08, 2006, 03:26:00 pm »
cool saving hsould be good, i hate to have to restart from scratch everytime I have to go
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necro
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Reply #66 on:
October 17, 2006, 01:17:00 am »
new version posted in first post
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Reply #67 on:
October 17, 2006, 03:23:00 am »
w00000t! finally I'm dlling now!
EDIT: I saw you made a fall down game it was cool, you should make the walls scroll up tho like the blocks to make it feel more like the ball was falling. nice game tho, now I'll try the other one and add both in the archives!
EDIT 2: I love combat ball so far! I got to level 2 but hopefully i should be able to get further soon. How do you save the game btw? I noticed in the first post save/load was implemented
I added the games to the archives btw
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necro
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Reply #68 on:
October 17, 2006, 05:08:00 am »
You have to get a save point (they are green and t shaped devices) and when you jump on it it will prompt you. Thereis one on level 3 and one after boss 1 that I can recal (the game has only 6levels I think)
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Reply #69 on:
October 17, 2006, 05:14:00 am »
aaah thanks for the info
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bfr
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Reply #70 on:
October 17, 2006, 11:13:00 am »
This is looking great! *
bfr
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http://bfr.tifreakware.net
Netham45
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combat ball
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Reply #71 on:
October 18, 2006, 11:12:00 am »
Netham45 Likey Good Job! Though, your manual is not correct...
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Reply #72 on:
October 18, 2006, 12:43:00 pm »
the readme?
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necro
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Reply #73 on:
October 19, 2006, 03:01:00 am »
what/how so?
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I'm like a woot burger with awesome fries
VB.Net, C#, C++, Java, Game Maker
DJ Omnimaga
Clacualters are teh gr33t
CoT Emeritus
LV15
Omnimagician (Next: --)
Posts: 55943
Rating: +3154/-232
CodeWalrus founder & retired Omnimaga founder
combat ball
«
Reply #74 on:
October 19, 2006, 04:02:00 am »
no clue what he meant, maybe some stuff are not explained
, like saving feature, or not easy to see
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combat ball