Author Topic: combat ball  (Read 28930 times)

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Offline necro

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« Reply #75 on: October 24, 2006, 11:10:00 am »
well, i have added a better host if any of you guys didn't download because of problems with the last one.  I would love to here some feedback both in likes in dislikes concerning the game.
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Offline DJ Omnimaga

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« Reply #76 on: October 25, 2006, 09:09:00 am »
hmm well the game has been hosted directly on omnimaga.unitedti.org for a while (see archives) ._.

Offline necro

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« Reply #77 on: October 27, 2006, 02:42:00 pm »
well, a new adition to the game is the status ailment infection which will cause health loss and decresed armor until it disapates as well as causing the screen to "mess up" and be harder to see.  @netham below, whcih ones?  be more specific.
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Offline DJ Omnimaga

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« Reply #78 on: October 27, 2006, 02:46:00 pm »
i hope its not in level 2 O_Oshocked2.gif

Offline Netham45

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« Reply #79 on: October 27, 2006, 03:04:00 pm »
QuoteBegin-necro+19 Oct, 2006, 8:01-->
QUOTE (necro @ 19 Oct, 2006, 8:01)
what/how so?  

 The controls are incorrect.
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Offline DJ Omnimaga

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« Reply #80 on: November 09, 2006, 03:22:00 am »
how is it progressing?

Offline necro

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« Reply #81 on: November 19, 2006, 05:17:00 pm »
slowly right now as i have more pressing time restraints on other projects.  When I finish them, I think I may change the direction I am going with some of this as I might be making it over complex and all.  Complex+Action=?
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Offline DJ Omnimaga

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« Reply #82 on: November 20, 2006, 02:16:00 am »
uhm i hope it doesn't mean it will be much harder o.oblink.gif I still vote for easier mode. By complex do you mean more puzzles and riddles? That would be cool. Anyway I hope to see new version soon and good luck in your other projects. I assume it's school stuff, right?

Offline necro

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« Reply #83 on: November 20, 2006, 05:26:00 am »
no, contest type stuff.
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Offline DJ Omnimaga

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« Reply #84 on: November 20, 2006, 06:21:00 am »
aah i see :)smile.gif

Offline necro

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« Reply #85 on: December 26, 2006, 06:49:00 am »
Well, combat ball is progressing in case you guys did not know.  Currently, a number of new features exist and I am tweaking a few more.  Besides new effects like lava, new enemies, and status ailments, I have added intros screens for necro studios (which I will be reviving shortly) and omnimaga, as well as a number of game demos built into it for my other games, and JOY PAD SUPPORT!!!!!!  I am adding this feature mainly as I now have a joy pad, and the joy pad support is as follows.

The game can use one analog stick to aim, the other to move, and all actions (jump, act, primary fire, secondary fire) will be reflected both in the face buttons (assuming 4 exist) and shoulders (again, assuming 4).  The dpad will be identical to the keyboard in its usage (combo of movement and aiming).  I hope to fully tweak this soon, also, I will try to make it customizable but I make no guarantees in that regard.  So, in other words, this is just another option I am adding to the game.
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Offline necro

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« Reply #86 on: December 28, 2006, 12:56:00 am »
some more new features are exploding and toxic barrels, crates, and a few others things.  I hope to fix some of the last major bugs soon.
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Offline DJ Omnimaga

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« Reply #87 on: December 31, 2006, 09:09:00 am »
wow nice to see progress on this! Will the new version be abaliable soon? I can't wait to try it :Dbiggrin.gif

Offline necro

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« Reply #88 on: January 06, 2007, 04:37:00 pm »
well, I now have hspeed internet and the next up date will be soon.  i have cut the joystic support to fix a major and catostrophic error until I can fully isolate and fix it...the rest of the game has been consistently stable.  Some new things I am adding last minute are demos, some HUD and menu changes, I hope to add a "monsterpedia" that will update as you play, and death animations for enemies.
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Offline DJ Omnimaga

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« Reply #89 on: January 14, 2007, 03:42:00 am »
anyone know where did necro went? I didnt saw him posting for at least a week o.oblink.gif

anyway if he see this will the next demo feature selectable difficulty level?