Author Topic: combat ball  (Read 28923 times)

0 Members and 1 Guest are viewing this topic.

Offline necro

  • LV9 Veteran (Next: 1337)
  • *********
  • Posts: 1295
  • Rating: +17/-2
  • +3 vaporal mustache
    • View Profile
combat ball
« on: August 23, 2006, 10:09:00 am »
user posted image

Screen Shots:
user posted image

About:
A platform shooting game for Windows featuring a number of items and weapons, numerous enemies, difficult bosses, and more.
This game features some amounts of blood and gore and may not be appropriate for some audiences. Now features saving and loading.

Here is the latest version,0.7b:download:
http://www.filefactory.com/file/fd441a/
mirror: http://www.rocketsoft.gm-school.uni.cc/uploads/CB_0[1

OLD VERSIONS
0.6bhttp://www.rocketsoft.gm-school.uni.cc/uploads/combat%20ball%200.6b.zip
0.6a: http://www.filefactory.com/file/e6dbcd/.

Controls and Other Info
Arrow Keys alow movemnt and aiming
Jump with the A key
Fire primary with the S key
Fire secondary with the Space bar
Push things with the D key (batteries)
Enter to open the pause menu
Esc to quit
F1 to view the help documentation

Change Log
better sound and music
imporved effects using image alpha
removed most of readme, am working to rebuild it
new hud (again), know shows how long until a weapon will reload
new loading bar, much nicer than old one
numerous enemy changes
I'm like a woot burger with awesome fries


VB.Net, C#, C++, Java, Game Maker

Offline DJ Omnimaga

  • Clacualters are teh gr33t
  • CoT Emeritus
  • LV15 Omnimagician (Next: --)
  • *
  • Posts: 55943
  • Rating: +3154/-232
  • CodeWalrus founder & retired Omnimaga founder
    • View Profile
    • Dream of Omnimaga Music
combat ball
« Reply #1 on: August 23, 2006, 12:31:00 pm »
OMG fun game you have here, I ended up playing 6 times >.< keep up the good work on those game! Only one report: in the readme it says A is to jump, and S to shoot. However in the game its S to jump and A to shoot you may want to fix that ;)wink.gif

Offline necro

  • LV9 Veteran (Next: 1337)
  • *********
  • Posts: 1295
  • Rating: +17/-2
  • +3 vaporal mustache
    • View Profile
combat ball
« Reply #2 on: August 23, 2006, 05:23:00 pm »
Oops...I suppose it won't matter by the next update as the controls will be changed.  Here was what i was thinking, use 'z' 'x' and 'c' instead of 'a' 's' and 'd', make it so if you hold shift your weapon will continue to aim in the same direction, and press space bar to launch a secondary weapon (like a rocket or grenade or something...slow but with lots of splash damage.)

I sped up the gun's bullets and added more effects so far but have a few to replace still as the effects engine in game maker is a cpu hog and would be hard to translate into other programing laungages.
I'm like a woot burger with awesome fries


VB.Net, C#, C++, Java, Game Maker

Offline DJ Omnimaga

  • Clacualters are teh gr33t
  • CoT Emeritus
  • LV15 Omnimagician (Next: --)
  • *
  • Posts: 55943
  • Rating: +3154/-232
  • CodeWalrus founder & retired Omnimaga founder
    • View Profile
    • Dream of Omnimaga Music
combat ball
« Reply #3 on: August 24, 2006, 02:39:00 am »
oooh that sound cool, will there be music too?

Offline necro

  • LV9 Veteran (Next: 1337)
  • *********
  • Posts: 1295
  • Rating: +17/-2
  • +3 vaporal mustache
    • View Profile
combat ball
« Reply #4 on: August 24, 2006, 03:25:00 am »
Music is low priority, but probably, same with sound.  More than anything, it is hard finding music I think would go well with it that is in a nice loop and isn't to large of a file.
I'm like a woot burger with awesome fries


VB.Net, C#, C++, Java, Game Maker

Offline DJ Omnimaga

  • Clacualters are teh gr33t
  • CoT Emeritus
  • LV15 Omnimagician (Next: --)
  • *
  • Posts: 55943
  • Rating: +3154/-232
  • CodeWalrus founder & retired Omnimaga founder
    • View Profile
    • Dream of Omnimaga Music
combat ball
« Reply #5 on: August 24, 2006, 03:37:00 am »
yeah true :(sad.gif, btw I noticed the game is kinda gore intensive so far %)rolleyes2.gif nice effect tho

Offline necro

  • LV9 Veteran (Next: 1337)
  • *********
  • Posts: 1295
  • Rating: +17/-2
  • +3 vaporal mustache
    • View Profile
combat ball
« Reply #6 on: August 24, 2006, 10:41:00 am »
I plan to make a 'no-gore' version to, but as a big fan of blood...I have no plans of decreases in that area.  I do however have a mini-game almost done...my own version of fall down in it for the next release.
I'm like a woot burger with awesome fries


VB.Net, C#, C++, Java, Game Maker

Offline DJ Omnimaga

  • Clacualters are teh gr33t
  • CoT Emeritus
  • LV15 Omnimagician (Next: --)
  • *
  • Posts: 55943
  • Rating: +3154/-232
  • CodeWalrus founder & retired Omnimaga founder
    • View Profile
    • Dream of Omnimaga Music
combat ball
« Reply #7 on: August 25, 2006, 09:34:00 am »
ooh will it look like the version in the arcade ?

Offline necro

  • LV9 Veteran (Next: 1337)
  • *********
  • Posts: 1295
  • Rating: +17/-2
  • +3 vaporal mustache
    • View Profile
combat ball
« Reply #8 on: August 25, 2006, 01:14:00 pm »
It will be a little diffrent with a ceiling of spikes and extra lives and such.  Its coming well.
I'm like a woot burger with awesome fries


VB.Net, C#, C++, Java, Game Maker

Dragon__lance

  • Guest
combat ball
« Reply #9 on: August 25, 2006, 01:21:00 pm »
cool stuff necro, i hope too see some more calc programming though :Dbiggrin.gif

Offline necro

  • LV9 Veteran (Next: 1337)
  • *********
  • Posts: 1295
  • Rating: +17/-2
  • +3 vaporal mustache
    • View Profile
combat ball
« Reply #10 on: August 25, 2006, 02:05:00 pm »
I have a lot of projects right now, and the new way i am buggeting my time, I should be able to turn out a lot of good stuff in the near future.  I hope to be able to get something out every week, and that includes some calc stuff soon hopefuly.
I'm like a woot burger with awesome fries


VB.Net, C#, C++, Java, Game Maker

Offline DJ Omnimaga

  • Clacualters are teh gr33t
  • CoT Emeritus
  • LV15 Omnimagician (Next: --)
  • *
  • Posts: 55943
  • Rating: +3154/-232
  • CodeWalrus founder & retired Omnimaga founder
    • View Profile
    • Dream of Omnimaga Music
combat ball
« Reply #11 on: August 25, 2006, 03:09:00 pm »
w00t I hope necro puzzle game revive for calcs! and fun avatar lol :Dbiggrin.gif

Offline necro

  • LV9 Veteran (Next: 1337)
  • *********
  • Posts: 1295
  • Rating: +17/-2
  • +3 vaporal mustache
    • View Profile
combat ball
« Reply #12 on: August 26, 2006, 05:04:00 am »
it is almost done, I just never made levels...that why i was making a comp version as it is easier to make and test levels for it.  'Ball' the mini-game will have v0.5 released next week.
I'm like a woot burger with awesome fries


VB.Net, C#, C++, Java, Game Maker

Offline DJ Omnimaga

  • Clacualters are teh gr33t
  • CoT Emeritus
  • LV15 Omnimagician (Next: --)
  • *
  • Posts: 55943
  • Rating: +3154/-232
  • CodeWalrus founder & retired Omnimaga founder
    • View Profile
    • Dream of Omnimaga Music
combat ball
« Reply #13 on: August 26, 2006, 12:50:00 pm »
w00t I cant wait ^^

Offline necro

  • LV9 Veteran (Next: 1337)
  • *********
  • Posts: 1295
  • Rating: +17/-2
  • +3 vaporal mustache
    • View Profile
combat ball
« Reply #14 on: August 31, 2006, 03:29:00 am »
well, a new release is planned for tommorow (hopefuly) with some sound, rockets, a mini game, and whatever else I can get finished.  Also, a minigame called ball will be included.  It is like falldown, but with multiple lives and stuff.
I'm like a woot burger with awesome fries


VB.Net, C#, C++, Java, Game Maker