Author Topic: Puzzle Game  (Read 5753 times)

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Offline necro

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Puzzle Game
« on: May 22, 2007, 10:01:00 am »
This is a work in progress game, I am trying to nail down the gameplay before I add an extra coat of pretty.  I have halted development to focus on cb and a few other games, when I resume work, I plan to make a new engine for it
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Offline Halifax

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« Reply #1 on: May 22, 2007, 02:18:00 pm »
I like the shine/gleam on the pieces. They look almost good enough to eat =)
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Offline bfr

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« Reply #2 on: May 22, 2007, 04:04:00 pm »
This looks nice, except would it be OK for you to choose another color instead of dark red for some pieces?  It doesn't seem to have enough contrast.  Maybe green or blue would be better?

Offline necro

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« Reply #3 on: May 22, 2007, 04:19:00 pm »
Color and graphics are the last thing I am working on...and the shine is just a test for the bg effect image, there will be a ton diffrent background things going on eventually, including effects coppied from cb.
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Offline Halifax

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« Reply #4 on: May 23, 2007, 12:32:00 pm »
By "cb" I guess you got bold enough to refer to Combat Ball by two letters. That's when you know you are ballin' lol j/k ;)wink.gif Anyways yo that's going to be sick by the looks(and your talking) of it.
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Offline necro

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« Reply #5 on: May 23, 2007, 05:17:00 pm »
I think cb is epic enough of an amature game to desserve a two letter accronym, and its faster to write.  Anyways, I am also thinking about adding multiple game modes, and of course I will have highscores.  I am making music right now, and would say its about 50% done minus extras and polish.
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Offline Halifax

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« Reply #6 on: May 24, 2007, 08:48:00 am »
Yes multiple game modes would be awesome. Would you be able to add something like say... multiplayer acrossed the internet?? Possibly. Acutally!!!! wait!!!! You (possibly) could add multiplayer to combat ball. Could you imagine 4 people in a combat ball arena going all out????? Uhhh I can only dream unless...
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Offline necro

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« Reply #7 on: May 24, 2007, 03:25:00 pm »
It is possible but I have no skill at online type stuff.  If I figure out how to actualy get a connection to work, itd be a piece of cake (well, asuming no lag...but anyways).  Added a whole selection of diffrent orbs, few visual updates, some more cb progress, etc.  Should have a short break from classes in 2-3 weeks.
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Offline necro

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« Reply #8 on: May 30, 2007, 03:30:00 pm »
user posted image
Well, a new screeny for news of progress.  Got some music thanks to Kevin, recycled a few sound effects from cb to round the sound out.  As far as the game its self, got the orbs to fall properly (an alignment glitch used to make pieces get stuck on occasion).  You can see the cursor orb selector thingy (hmmmm, maybe that isn't catchy enough) on an orb, it spins slowly.  Also, the score very basically works on a per orb destruction basis but need to get the multiplier done.  Levels are also still buggy, and I need to play tweak it till it has the "feel" to it.  All in all though, this will likely be done soon.
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Offline Speler

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« Reply #9 on: May 30, 2007, 03:34:00 pm »
Looks good so far, keep it up.

Offline DJ Omnimaga

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« Reply #10 on: June 01, 2007, 07:24:00 am »
wow nice looking!

Offline necro

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« Reply #11 on: June 09, 2007, 07:19:00 am »
user posted image
I don't feel the need to explain the new type of orb, you'll figure it out when the game comes out.
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Offline Halifax

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« Reply #12 on: June 09, 2007, 09:00:00 am »
*Halifax likes the new look!!!!

[ot]
How to you get such good blood effects for CB
[/ot]
There are 10 types of people in this world-- those that can read binary, and those that can't.

Offline necro

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« Reply #13 on: June 09, 2007, 12:12:00 pm »
in CB blood effects right now are primitive mix of static sprites and object particles (not very effecient), when I get around to finishing the demo, the next version will have more complex blood with better effects and less resource drain.
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Offline necro

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« Reply #14 on: June 18, 2007, 06:57:00 pm »
Well, almost all of the core game mechanics work now, at least primitively.  I am still tweaking the user controlls and trying to get the dificulty to click.  After that, its all adding polish.  Oh, and I know I haven't posted a new CB update in a long time, but I hope to get one out sometime in the near future.
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